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Searched refs:S6_MAGIC_NUMBER (Results 1 – 2 of 2) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/scenario/
H A DScenario.h41 #define S6_MAGIC_NUMBER 0x00031144 macro
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct2/
H A DS6Exporter.cpp104 _s6.header.magic_number = S6_MAGIC_NUMBER; in Save()