Searched refs:S6_TYPE_SAVEDGAME (Results 1 – 4 of 4) sorted by relevance
36 S6_TYPE_SAVEDGAME, enumerator
73 if (s6Header.type == S6_TYPE_SAVEDGAME) in TryClassifyAsS6()
100 _s6.header.type = isScenario ? S6_TYPE_SCENARIO : S6_TYPE_SAVEDGAME; in Save()
152 if (_s6.header.type != S6_TYPE_SAVEDGAME) in LoadFromStream()