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Searched refs:SAME_ATTITUDE (Results 1 – 15 of 15) sorted by relevance

/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dmstuff2.cc395 create_monster( mons, ENCH_ABJ_V, SAME_ATTITUDE(monster), in mons_cast()
412 create_monster( RANDOM_MONSTER, ENCH_ABJ_V, SAME_ATTITUDE(monster), in mons_cast()
423 SAME_ATTITUDE(monster), monster->x, monster->y, in mons_cast()
445 SAME_ATTITUDE(monster), monster->x, monster->y, in mons_cast()
452 animate_dead( 5 + random2(5), SAME_ATTITUDE(monster), monster->foe, 1 ); in mons_cast()
465 SAME_ATTITUDE(monster), monster->x, monster->y, in mons_cast()
479 create_monster( MONS_UFETUBUS, duration, SAME_ATTITUDE(monster), in mons_cast()
485 create_monster( MONS_BEAST, ENCH_ABJ_IV, SAME_ATTITUDE(monster), in mons_cast()
511 create_monster(summonik, duration, SAME_ATTITUDE(monster), in mons_cast()
542 SAME_ATTITUDE(monster), monster->x, monster->y, in mons_cast()
H A Dmonstuff.h17 #define SAME_ATTITUDE(x) (mons_friendly(x)?BEH_FRIENDLY:BEH_HOSTILE) macro
H A Dmonstuff.cc2723 SAME_ATTITUDE(monster), monster->x, monster->y, in handle_scroll()
3112 && !animate_dead( 100, SAME_ATTITUDE(monster), monster->foe, 0 )) in handle_spell()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmon-death.h31 #define SAME_ATTITUDE(x) ((x)->friendly() ? BEH_FRIENDLY : \ macro
H A Dmon-cast.cc890 mgen_data(mtyp, SAME_ATTITUDE((&summoner)), summoner.pos(), in _summon()
4216 mgen_data(which_mons, SAME_ATTITUDE(mons), in _do_high_level_summon()
4889 mgen_data mg(type, SAME_ATTITUDE(mons), mons->pos(), mons->foe); in _branch_summon_helper()
5663 mgen_data(RANDOM_MOBILE_MONSTER, SAME_ATTITUDE(mons), in mons_cast()
5708 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in mons_cast()
5725 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in mons_cast()
5737 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in mons_cast()
5890 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in mons_cast()
5912 mgen_data(type, SAME_ATTITUDE(mons), mons->pos(), in mons_cast()
5944 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in mons_cast()
[all …]
H A Dmon-clone.cc195 mgen_data(MONS_PLAYER_ILLUSION, SAME_ATTITUDE(mons), in mons_summon_illusion_from()
H A Dmon-abil.cc205 SAME_ATTITUDE(thing), in _do_split()
780 mgen_data fauna_data(fauna_t, SAME_ATTITUDE(&mons), in treant_release_fauna()
H A Dmon-death.cc1139 bound_soul ? SAME_ATTITUDE(mons) : BEH_FRIENDLY, in _make_derived_undead()
1253 beh = SAME_ATTITUDE(mon); in _mons_reaped()
2203 ? BEH_HOSTILE : SAME_ATTITUDE(&mons); in monster_die()
3120 : SAME_ATTITUDE(mons)), revive_place, mons->foe)); in mons_felid_revive()
H A Dfineff.cc776 : SAME_ATTITUDE(atkr->as_monster()), in fire()
H A Dspl-summoning.cc2159 : SAME_ATTITUDE(agent->as_monster()), in cast_battlesphere()
2536 : SAME_ATTITUDE(caster->as_monster()), in cast_fulminating_prism()
3064 : SAME_ATTITUDE(agent.as_monster()); in cast_foxfire()
H A Dmon-tentacle.cc46 mgen_data mg(type, SAME_ATTITUDE((&head)), pos, head.foe, MG_FORCE_PLACE); in _segment_data()
H A Dart-func.h597 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in _DEMON_AXE_melee_effects()
H A Dmon-act.cc1019 mgen_data(RANDOM_MOBILE_MONSTER, SAME_ATTITUDE((&mons)), in _handle_scroll()
3458 mgen_data(MONS_SPATIAL_VORTEX, SAME_ATTITUDE(mons), target) in _monster_move()
H A Dmon-ench.cc1328 mgen_data(MONS_DROWNED_SOUL, SAME_ATTITUDE(mons), in _merfolk_avatar_song()
H A Dmon-place.cc2662 : SAME_ATTITUDE(mg.summoner->as_monster()); in mons_place()