/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | mstuff2.cc | 395 create_monster( mons, ENCH_ABJ_V, SAME_ATTITUDE(monster), in mons_cast() 412 create_monster( RANDOM_MONSTER, ENCH_ABJ_V, SAME_ATTITUDE(monster), in mons_cast() 423 SAME_ATTITUDE(monster), monster->x, monster->y, in mons_cast() 445 SAME_ATTITUDE(monster), monster->x, monster->y, in mons_cast() 452 animate_dead( 5 + random2(5), SAME_ATTITUDE(monster), monster->foe, 1 ); in mons_cast() 465 SAME_ATTITUDE(monster), monster->x, monster->y, in mons_cast() 479 create_monster( MONS_UFETUBUS, duration, SAME_ATTITUDE(monster), in mons_cast() 485 create_monster( MONS_BEAST, ENCH_ABJ_IV, SAME_ATTITUDE(monster), in mons_cast() 511 create_monster(summonik, duration, SAME_ATTITUDE(monster), in mons_cast() 542 SAME_ATTITUDE(monster), monster->x, monster->y, in mons_cast()
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H A D | monstuff.h | 17 #define SAME_ATTITUDE(x) (mons_friendly(x)?BEH_FRIENDLY:BEH_HOSTILE) macro
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H A D | monstuff.cc | 2723 SAME_ATTITUDE(monster), monster->x, monster->y, in handle_scroll() 3112 && !animate_dead( 100, SAME_ATTITUDE(monster), monster->foe, 0 )) in handle_spell()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-death.h | 31 #define SAME_ATTITUDE(x) ((x)->friendly() ? BEH_FRIENDLY : \ macro
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H A D | mon-cast.cc | 890 mgen_data(mtyp, SAME_ATTITUDE((&summoner)), summoner.pos(), in _summon() 4216 mgen_data(which_mons, SAME_ATTITUDE(mons), in _do_high_level_summon() 4889 mgen_data mg(type, SAME_ATTITUDE(mons), mons->pos(), mons->foe); in _branch_summon_helper() 5663 mgen_data(RANDOM_MOBILE_MONSTER, SAME_ATTITUDE(mons), in mons_cast() 5708 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in mons_cast() 5725 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in mons_cast() 5737 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in mons_cast() 5890 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in mons_cast() 5912 mgen_data(type, SAME_ATTITUDE(mons), mons->pos(), in mons_cast() 5944 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in mons_cast() [all …]
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H A D | mon-clone.cc | 195 mgen_data(MONS_PLAYER_ILLUSION, SAME_ATTITUDE(mons), in mons_summon_illusion_from()
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H A D | mon-abil.cc | 205 SAME_ATTITUDE(thing), in _do_split() 780 mgen_data fauna_data(fauna_t, SAME_ATTITUDE(&mons), in treant_release_fauna()
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H A D | mon-death.cc | 1139 bound_soul ? SAME_ATTITUDE(mons) : BEH_FRIENDLY, in _make_derived_undead() 1253 beh = SAME_ATTITUDE(mon); in _mons_reaped() 2203 ? BEH_HOSTILE : SAME_ATTITUDE(&mons); in monster_die() 3120 : SAME_ATTITUDE(mons)), revive_place, mons->foe)); in mons_felid_revive()
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H A D | fineff.cc | 776 : SAME_ATTITUDE(atkr->as_monster()), in fire()
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H A D | spl-summoning.cc | 2159 : SAME_ATTITUDE(agent->as_monster()), in cast_battlesphere() 2536 : SAME_ATTITUDE(caster->as_monster()), in cast_fulminating_prism() 3064 : SAME_ATTITUDE(agent.as_monster()); in cast_foxfire()
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H A D | mon-tentacle.cc | 46 mgen_data mg(type, SAME_ATTITUDE((&head)), pos, head.foe, MG_FORCE_PLACE); in _segment_data()
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H A D | art-func.h | 597 SAME_ATTITUDE(mons), mons->pos(), mons->foe) in _DEMON_AXE_melee_effects()
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H A D | mon-act.cc | 1019 mgen_data(RANDOM_MOBILE_MONSTER, SAME_ATTITUDE((&mons)), in _handle_scroll() 3458 mgen_data(MONS_SPATIAL_VORTEX, SAME_ATTITUDE(mons), target) in _monster_move()
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H A D | mon-ench.cc | 1328 mgen_data(MONS_DROWNED_SOUL, SAME_ATTITUDE(mons), in _merfolk_avatar_song()
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H A D | mon-place.cc | 2662 : SAME_ATTITUDE(mg.summoner->as_monster()); in mons_place()
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