Home
last modified time | relevance | path

Searched refs:SAMPLING_PB_SUB (Results 1 – 4 of 4) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.h127 #define SAMPLING_PB_SUB 3 macro
H A DGameMaterial.cpp2450 case SAMPLING_PB_SUB: return TSTR(GetString( IDS_KE_SAMPLING )); in SubAnimName()
2461 case SAMPLING_PB_SUB: return pb_sampling; in SubAnim()
2474 case SAMPLING_PB_SUB: return SAMPLING_PB_REF; in SubNumToRefNum()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl2.h166 #define SAMPLING_PB_SUB 3 macro
H A Dstdmtl2.cpp2823 case SAMPLING_PB_SUB: return TSTR(GetString( IDS_KE_SAMPLING )); in SubAnimName()
2838 case SAMPLING_PB_SUB: return pb_sampling; in SubAnim()
2855 case SAMPLING_PB_SUB: return SAMPLING_PB_REF; in SubNumToRefNum()