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Searched refs:SAVE_LOAD_SCREEN (Results 1 – 11 of 11) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DSaveLoadScreen.cc143 static ScreenID guiSaveLoadExitScreen = SAVE_LOAD_SCREEN;
271 if( !gfSaveLoadScreenExit && guiSaveLoadExitScreen == SAVE_LOAD_SCREEN ) in SaveLoadScreenHandle()
290 if ( HandleBeginFadeOut( SAVE_LOAD_SCREEN ) ) in SaveLoadScreenHandle()
292 return( SAVE_LOAD_SCREEN ); in SaveLoadScreenHandle()
307 if ( HandleBeginFadeIn( SAVE_LOAD_SCREEN ) ) in SaveLoadScreenHandle()
482 guiSaveLoadExitScreen = SAVE_LOAD_SCREEN; in EnterSaveLoadScreen()
838 …DoSaveLoadMessageBox(sText, SAVE_LOAD_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmSavedGameMessageBoxCallBa… in SaveLoadGameNumber()
855 …DoSaveLoadMessageBox(msg, SAVE_LOAD_SCREEN, MSG_BOX_FLAG_YESNO, LoadSavedGameWarningMessageBoxCall… in SaveLoadGameNumber()
1354 if (guiSaveLoadExitScreen != SAVE_LOAD_SCREEN) return; in InitSaveLoadScreenTextInputBoxes()
1564 DoSaveLoadMessageBox(msg, SAVE_LOAD_SCREEN, MSG_BOX_FLAG_OK, FailedLoadingGameCallBack); in DoneFadeOutForSaveLoadScreen()
[all …]
H A DScreenIDs.h21 SAVE_LOAD_SCREEN, enumerator
H A DOptions_Screen.cc535 SetOptionsExitScreen( SAVE_LOAD_SCREEN ); in GetOptionsScreenUserInput()
542 SetOptionsExitScreen( SAVE_LOAD_SCREEN ); in GetOptionsScreenUserInput()
562 SetOptionsExitScreen( SAVE_LOAD_SCREEN ); in BtnOptGotoSaveGameCallback()
572 SetOptionsExitScreen( SAVE_LOAD_SCREEN ); in BtnOptGotoLoadGameCallback()
H A DGameLoop.cc140 …ntScreen == MAP_SCREEN || guiCurrentScreen == GAME_SCREEN || guiCurrentScreen == SAVE_LOAD_SCREEN ) in GameLoop()
H A DMainMenuScreen.cc184 SetMainMenuExitScreen(SAVE_LOAD_SCREEN); in HandleMainMenuScreen()
H A DSaveLoadGame.cc235 case SAVE_LOAD_SCREEN: in SaveGame()
587 if (guiCurrentScreen != SAVE_LOAD_SCREEN) in LoadSavedGame()
2138 if( guiCurrentScreen != SAVE_LOAD_SCREEN ) in PauseBeforeSaveGame()
2149 if( guiCurrentScreen != SAVE_LOAD_SCREEN ) in UnPauseAfterSaveGame()
H A DMessageBoxScreen.cc599 …case SAVE_LOAD_SCREEN: DoSaveLoadMessageBoxWithRect( msg, screen, fla… in DoScreenIndependantMessageBox()
H A DGameInitOptionsScreen.cc731 gubGIOExitScreen = SAVE_LOAD_SCREEN; in DoneFadeOutForExitGameInitOptionScreen()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DButton_Sound_Control.cc18 case SAVE_LOAD_SCREEN: in SpecifyButtonSoundScheme()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DTurn_Based_Input.cc1696 LeaveTacticalScreen(SAVE_LOAD_SCREEN); in HandleModCtrl()
1729 LeaveTacticalScreen(SAVE_LOAD_SCREEN); in HandleModCtrl()
2094 guiPreviousOptionScreen = SAVE_LOAD_SCREEN; in GetKeyboardInput()
2095 LeaveTacticalScreen( SAVE_LOAD_SCREEN ); in GetKeyboardInput()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMap_Screen_Interface_Bottom.cc1201 SetPendingNewScreen( SAVE_LOAD_SCREEN ); in HandleExitsFromMapScreen()