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Searched refs:SBS_UP (Results 1 – 12 of 12) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dbridge_gui.cpp224 this->DrawSortButtonState(widget, this->bridges->IsDescSortOrder() ? SBS_DOWN : SBS_UP); in DrawWidget()
H A Dwindow_gui.h227 SBS_UP, ///< Sort descending. enumerator
H A Dfios_gui.cpp416 this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP); in DrawWidget()
H A Dautoreplace_gui.cpp403 …SortButtonState(WID_RV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP); in DrawWidget()
H A Dstation_gui.cpp439 this->DrawSortButtonState(WID_STL_SORTBY, this->stations.IsDescSortOrder() ? SBS_DOWN : SBS_UP); in DrawWidget()
1459 this->DrawSortButtonState(WID_SV_SORT_ORDER, sort_orders[1] == SO_ASCENDING ? SBS_UP : SBS_DOWN); in OnPaint()
H A Dgroup_gui.cpp616 …->DrawSortButtonState(WID_GL_SORT_BY_ORDER, this->vehgroups.IsDescSortOrder() ? SBS_DOWN : SBS_UP); in DrawWidget()
H A Dtown_gui.cpp789 this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP); in DrawWidget()
H A Dbuild_vehicle_gui.cpp1598 …SortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP); in DrawWidget()
H A Dvehicle_gui.cpp1778 this->DrawSortButtonState(widget, this->vehgroups.IsDescSortOrder() ? SBS_DOWN : SBS_UP); in DrawWidget()
H A Dindustry_gui.cpp1654 this->DrawSortButtonState(widget, this->industries.IsDescSortOrder() ? SBS_DOWN : SBS_UP); in DrawWidget()
/dports/games/openttd/openttd-12.1/src/network/
H A Dnetwork_content_gui.cpp606 const SortButtonState arrow = this->content.IsDescSortOrder() ? SBS_DOWN : SBS_UP; in OnPaint()
H A Dnetwork_gui.cpp592 …SortType()) this->DrawSortButtonState(widget, this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP); in DrawWidget()