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Searched refs:SB_PRIMARY_BOX (Results 1 – 2 of 2) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dgauges.c823 #define SB_PRIMARY_BOX (!Current_display_mode?2:6) macro
2460 &gauge_boxes[SB_PRIMARY_BOX], in draw_weapon_info()
2600 int boxofs = (Cockpit_mode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX; in draw_weapon_box()
2626 int boxofs = (Cockpit_mode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX; in draw_static()
2675 int boxofs = (Cockpit_mode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX; in draw_weapon_boxes()
3713 boxnum = (SB_PRIMARY_BOX)+win; in do_cockpit_window_view()
4020 boxNumber = SB_PRIMARY_BOX; in calculate_sub_view_window_bounds()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgauges.cpp386 #define SB_PRIMARY_BOX ((multires_gauge_graphic.get(6, 2))) macro