Searched refs:SBarInfo (Results 1 – 5 of 5) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | sbarinfo.h | 85 struct SBarInfo struct 120 SBarInfo(); argument 121 SBarInfo(int lumpnum); 122 ~SBarInfo(); 129 extern SBarInfo *SBarInfoScript[2];
|
H A D | sbarinfo.cpp | 202 SBarInfo *script; 428 void SBarInfo::Load() in Load() 462 void SBarInfo::ParseSBarInfo(int lump) in ParseSBarInfo() 758 void SBarInfo::ResetHuds() in ResetHuds() 780 SBarInfo::SBarInfo() //make results more predicable in SBarInfo() function in SBarInfo 785 SBarInfo::SBarInfo(int lumpnum) in SBarInfo() function in SBarInfo 791 void SBarInfo::Init() in Init() 812 SBarInfo::~SBarInfo() in ~SBarInfo() 1419 case SBarInfo::ALIGN_CENTER: in DrawString() 1422 case SBarInfo::ALIGN_RIGHT: in DrawString() [all …]
|
H A D | sbarinfo_commands.cpp | 47 CommandDrawImage(SBarInfo *script) : SBarInfoCommandFlowControl(script), in CommandDrawImage() 678 CommandDrawString(SBarInfo *script) : SBarInfoCommand(script), in CommandDrawString() 1021 CommandDrawNumber(SBarInfo *script) : CommandDrawString(script), in CommandDrawNumber() 1558 CommandDrawMugShot(SBarInfo *script) : SBarInfoCommand(script), in CommandDrawMugShot() 1867 CommandUsesSecondaryAmmo(SBarInfo *script) : CommandUsesAmmo(script) in CommandUsesSecondaryAmmo() 1958 CommandDrawShader(SBarInfo *script) : SBarInfoCommand(script), in CommandDrawShader() 2093 CommandDrawInventoryBar(SBarInfo *script) : SBarInfoCommand(script), in CommandDrawInventoryBar() 2347 CommandDrawKeyBar(SBarInfo *script) : SBarInfoCommand(script), in CommandDrawKeyBar() 2481 CommandDrawBar(SBarInfo *script) : SBarInfoCommand(script), in CommandDrawBar() 3118 CommandDrawGem(SBarInfo *script) : SBarInfoCommand(script), in CommandDrawGem() [all …]
|
/dports/graphics/tgif/tgif-QPL-4.2.5/ |
H A D | scroll.c | 702 } SBarInfo; typedef 709 SBarInfo *psbi=((SBarInfo*)(pv_userdata)); 731 SBarInfo sbi; 733 memset(&sbi, 0, sizeof(SBarInfo));
|
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | d_main.cpp | 2495 SBarInfo::Load(); in D_DoomMain()
|