Searched refs:SBeginFireWeapon (Results 1 – 2 of 2) sorted by relevance
215 [](EV_S_BEGINFIREWEAPON const& SBeginFireWeapon) in ExecuteGameEvent()217 SOLDIERTYPE* pSoldier = GetSoldier(SBeginFireWeapon.usSoldierID); in ExecuteGameEvent()226 if (pSoldier->uiUniqueSoldierIdValue != SBeginFireWeapon.uiUniqueId) in ExecuteGameEvent()233 pSoldier->sTargetGridNo = SBeginFireWeapon.sTargetGridNo; in ExecuteGameEvent()234 pSoldier->bTargetLevel = SBeginFireWeapon.bTargetLevel; in ExecuteGameEvent()235 pSoldier->bTargetCubeLevel = SBeginFireWeapon.bTargetCubeLevel; in ExecuteGameEvent()236 EVENT_FireSoldierWeapon(pSoldier, SBeginFireWeapon.sTargetGridNo); in ExecuteGameEvent()
6518 EV_S_BEGINFIREWEAPON SBeginFireWeapon; in SendBeginFireWeaponEvent() local6520 SBeginFireWeapon.usSoldierID = pSoldier->ubID; in SendBeginFireWeaponEvent()6521 SBeginFireWeapon.sTargetGridNo = sTargetGridNo; in SendBeginFireWeaponEvent()6522 SBeginFireWeapon.bTargetLevel = pSoldier->bTargetLevel; in SendBeginFireWeaponEvent()6523 SBeginFireWeapon.bTargetCubeLevel = pSoldier->bTargetCubeLevel; in SendBeginFireWeaponEvent()6524 SBeginFireWeapon.uiUniqueId = pSoldier -> uiUniqueSoldierIdValue; in SendBeginFireWeaponEvent()6526 AddGameEvent(SBeginFireWeapon, 0); in SendBeginFireWeaponEvent()