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Searched refs:SBeginFireWeapon (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DEvent_Pump.cc215 [](EV_S_BEGINFIREWEAPON const& SBeginFireWeapon) in ExecuteGameEvent()
217 SOLDIERTYPE* pSoldier = GetSoldier(SBeginFireWeapon.usSoldierID); in ExecuteGameEvent()
226 if (pSoldier->uiUniqueSoldierIdValue != SBeginFireWeapon.uiUniqueId) in ExecuteGameEvent()
233 pSoldier->sTargetGridNo = SBeginFireWeapon.sTargetGridNo; in ExecuteGameEvent()
234 pSoldier->bTargetLevel = SBeginFireWeapon.bTargetLevel; in ExecuteGameEvent()
235 pSoldier->bTargetCubeLevel = SBeginFireWeapon.bTargetCubeLevel; in ExecuteGameEvent()
236 EVENT_FireSoldierWeapon(pSoldier, SBeginFireWeapon.sTargetGridNo); in ExecuteGameEvent()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.cc6518 EV_S_BEGINFIREWEAPON SBeginFireWeapon; in SendBeginFireWeaponEvent() local
6520 SBeginFireWeapon.usSoldierID = pSoldier->ubID; in SendBeginFireWeaponEvent()
6521 SBeginFireWeapon.sTargetGridNo = sTargetGridNo; in SendBeginFireWeaponEvent()
6522 SBeginFireWeapon.bTargetLevel = pSoldier->bTargetLevel; in SendBeginFireWeaponEvent()
6523 SBeginFireWeapon.bTargetCubeLevel = pSoldier->bTargetCubeLevel; in SendBeginFireWeaponEvent()
6524 SBeginFireWeapon.uiUniqueId = pSoldier -> uiUniqueSoldierIdValue; in SendBeginFireWeaponEvent()
6526 AddGameEvent(SBeginFireWeapon, 0); in SendBeginFireWeaponEvent()