Searched refs:SC1_WEAPON (Results 1 – 3 of 3) sorted by relevance
176 #define SC1_WEAPON (1<<6) // changes stat bar macro
1282 sc1 |= SC1_WEAPON; in SV_WriteClientdataToMessage()1442 if (sc1 & SC1_WEAPON) in SV_WriteClientdataToMessage()
1647 if (sc1 & SC1_WEAPON) in CL_ParseServerMessage()