Searched refs:SC2_PUZZLE6 (Results 1 – 6 of 6) sorted by relevance
219 #define SC2_PUZZLE6 (1<<16) macro
1367 sc2 |= SC2_PUZZLE6; in SV_WriteClientdataToMessage()1527 if (sc2 & SC2_PUZZLE6) in SV_WriteClientdataToMessage()
1732 if (sc2 & SC2_PUZZLE6) in CL_ParseServerMessage()
298 #define SC2_PUZZLE6 (1<<16) macro
638 sc2 |= SC2_PUZZLE6; in SV_WriteInventory()789 if (sc2 & SC2_PUZZLE6) in SV_WriteInventory()
1720 if (sc2 & SC2_PUZZLE6) in CL_ParseServerMessage()