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Searched refs:SCENARIO_CATEGORY (Results 1 – 5 of 5) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/scenario/
H A DScenario.h43 enum SCENARIO_CATEGORY enum
160 extern SCENARIO_CATEGORY gScenarioCategory;
H A DScenario.cpp62 SCENARIO_CATEGORY gScenarioCategory;
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/scripting/
H A DScUi.hpp42 static const DukEnumMap<SCENARIO_CATEGORY> ScenarioCategoryMap({
63 template<> inline DukValue ToDuk(duk_context* ctx, const SCENARIO_CATEGORY& value) in ToDuk()
378 obj.Set("category", ToDuk(ctx, static_cast<SCENARIO_CATEGORY>(entry->category))); in GetScenarioFile()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DEditorObjectiveOptions.cpp660 gScenarioCategory = static_cast<SCENARIO_CATEGORY>(dropdownIndex); in window_editor_objective_options_main_dropdown()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct2/
H A DS6Importer.cpp214 gScenarioCategory = static_cast<SCENARIO_CATEGORY>(_s6.info.category); in Import()