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Searched refs:SCENE_BEGIN (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dintroproc_ite.cpp321 case SCENE_BEGIN:{ in ITEIntroAnimProc()
412 case SCENE_BEGIN: in ITEIntroCaveCommonProc()
457 case SCENE_BEGIN: in ITEIntroCaveDemoProc()
531 case SCENE_BEGIN: in ITEIntroValleyProc()
613 case SCENE_BEGIN: in ITEIntroTreeHouseProc()
669 case SCENE_BEGIN: in ITEIntroFairePathProc()
720 case SCENE_BEGIN: in ITEIntroFaireTentProc()
H A Dscene.h79 SCENE_BEGIN = 0, enumerator
H A Dscene.cpp835 loadSceneParams.sceneProc(SCENE_BEGIN, this); in loadScene()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dintroproc_ite.cpp342 case SCENE_BEGIN:{ in ITEIntroAnimProc()
437 case SCENE_BEGIN: in ITEIntroCaveCommonProc()
482 case SCENE_BEGIN: in ITEIntroCaveDemoProc()
556 case SCENE_BEGIN: in ITEIntroValleyProc()
638 case SCENE_BEGIN: in ITEIntroTreeHouseProc()
694 case SCENE_BEGIN: in ITEIntroFairePathProc()
745 case SCENE_BEGIN: in ITEIntroFaireTentProc()
H A Dscene.h67 SCENE_BEGIN = 0, enumerator
H A Dscene.cpp817 loadSceneParams.sceneProc(SCENE_BEGIN, this); in loadScene()