Searched refs:SCENE_CLIP_RIGHT (Results 1 – 2 of 2) sorted by relevance
36 #define SCENE_CLIP_RIGHT 223 macro372 (flags & SPRFLAG_SCENE_CLIPPED) ? SCENE_CLIP_RIGHT : clipRect.right, destPos.y); in draw()
36 #define SCENE_CLIP_RIGHT 223 macro