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Searched refs:SCMD_STATE (Results 1 – 2 of 2) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsnd_local.h49 SCMD_STATE, // followed by a load game state enumerator
H A Dsnd_world.cpp287 writeDemo->WriteInt( SCMD_STATE ); in StartWritingDemo()
326 case SCMD_STATE: in ProcessDemoCommand()