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Searched refs:SCOREX (Results 1 – 7 of 7) sorted by relevance

/dports/games/icebreaker/icebreaker-1.9.8/
H A Dstatus.h36 #define SCOREX (BORDERRIGHT-120) macro
39 #define CLEAREDW (SCOREX - CLEAREDX)
40 #define SCOREW (WIDTH - SCOREX)
H A Dstatus.c74 tmprect.x=SCOREX; tmprect.y=STATUSY; in updatestatusscore()
79 puttext(SCOREX,STATUSY,2,color.normaltext,tmptext); in updatestatusscore()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dmain_em.h61 #define SCOREX (ORIG_SCOREX * ZOOM_FACTOR) macro
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dmain_em.h77 #define SCOREX (ORIG_SCOREX * ZOOM_FACTOR) macro
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dmain_em.h61 #define SCOREX (ORIG_SCOREX * ZOOM_FACTOR) macro
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dmain_em.h77 #define SCOREX (ORIG_SCOREX * ZOOM_FACTOR) macro
/dports/games/sdl_jewels/SDL_jewels-1.1.1/
H A Dgljewel.c80 #define SCOREX -8.0 // coords for upper left macro
1547 glTranslatef(SCOREX+SCORETAB,SCOREY,SCOREZ); in draw()
1557 glTranslatef(SCOREX,SCOREY,SCOREZ); in draw()