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Searched refs:SCREENUPDATE (Results 1 – 4 of 4) sorted by relevance

/dports/games/pmars/pmars-0.9.2/src/
H A Dgtdisp.c47 #define SCREENUPDATE CacheScreenUpdate macro
49 #define SCREENUPDATE ScreenUpdate macro
194 SCREENUPDATE(Screen[CORE_PAGE]); in text_display_close()
250 SCREENUPDATE(Screen[num]); in switch_page()
292 SCREENUPDATE(Screen[CDB_PAGE]); in aputs5()
313 SCREENUPDATE(Screen[CDB_PAGE]); in aputc5()
326 SCREENUPDATE(Screen[CDB_PAGE]); in agets5()
347 SCREENUPDATE(Screen[CDB_PAGE]); in agets5()
386 SCREENUPDATE(Screen[CDB_PAGE]); in agets5()
410 SCREENUPDATE(Screen[CDB_PAGE]); in scroll()
[all …]
H A Dcdb.c249 #define SCREENUPDATE CacheScreenUpdate macro
251 #define SCREENUPDATE ScreenUpdate macro
1059 SCREENUPDATE(Screen[CDB_PAGE]);
1062 SCREENUPDATE(Screen[CDB_PAGE]);
1114 SCREENUPDATE(Screen[CDB_PAGE]);
1117 SCREENUPDATE(Screen[CDB_PAGE]);
1182 SCREENUPDATE(Screen[CDB_PAGE]);
1186 SCREENUPDATE(Screen[CDB_PAGE]);
2165 SCREENUPDATE(Screen[CDB_PAGE]);
2168 SCREENUPDATE(Screen[CDB_PAGE]);
/dports/games/pmars-sdl/pmars-0.9.2-5/src/
H A Dgtdisp.c47 #define SCREENUPDATE CacheScreenUpdate macro
49 #define SCREENUPDATE ScreenUpdate macro
194 SCREENUPDATE(Screen[CORE_PAGE]); in text_display_close()
250 SCREENUPDATE(Screen[num]); in switch_page()
292 SCREENUPDATE(Screen[CDB_PAGE]); in aputs5()
313 SCREENUPDATE(Screen[CDB_PAGE]); in aputc5()
326 SCREENUPDATE(Screen[CDB_PAGE]); in agets5()
347 SCREENUPDATE(Screen[CDB_PAGE]); in agets5()
386 SCREENUPDATE(Screen[CDB_PAGE]); in agets5()
410 SCREENUPDATE(Screen[CDB_PAGE]); in scroll()
[all …]
H A Dcdb.c249 #define SCREENUPDATE CacheScreenUpdate macro
251 #define SCREENUPDATE ScreenUpdate macro
1124 SCREENUPDATE(Screen[CDB_PAGE]);
1127 SCREENUPDATE(Screen[CDB_PAGE]);
1181 SCREENUPDATE(Screen[CDB_PAGE]);
1184 SCREENUPDATE(Screen[CDB_PAGE]);
1261 SCREENUPDATE(Screen[CDB_PAGE]);
1265 SCREENUPDATE(Screen[CDB_PAGE]);
2315 SCREENUPDATE(Screen[CDB_PAGE]);
2318 SCREENUPDATE(Screen[CDB_PAGE]);