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Searched refs:SCROLL_LEFT_PADDING (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface.h51 #define SCROLL_LEFT_PADDING -30 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DRadar_Screen.cc240 RADAR_WINDOW_X + MAX(0, round((gsTopLeftWorldX - SCROLL_LEFT_PADDING) * gdScaleX)), in RenderRadarScreen()
242 …RADAR_WINDOW_X + MIN(round((gsBottomRightWorldX - SCROLL_RIGHT_PADDING - SCROLL_LEFT_PADDING) * gd… in RenderRadarScreen()
H A DRenderWorld.cc2289 const BOOLEAN fOutLeft = (gsLeftX + SCROLL_LEFT_PADDING > sTopLeftWorldX); in ApplyScrolling()
2297 const int mapWidth = (gsRightX + SCROLL_RIGHT_PADDING) - (gsLeftX + SCROLL_LEFT_PADDING); in ApplyScrolling()
2363 newScreenCenterX = gsCX + (SCROLL_LEFT_PADDING + SCROLL_RIGHT_PADDING) / 2; in ApplyScrolling()
2367 newScreenCenterX = gsLeftX + SCROLL_LEFT_PADDING + sX_S; in ApplyScrolling()