Searched refs:SCR_LoadPCX (Results 1 – 7 of 7) sorted by relevance
/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_cin.c | 64 void SCR_LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in SCR_LoadPCX() function 591 SCR_LoadPCX (name, &cin.pic, &palette, &cin.width, &cin.height); in SCR_PlayCinematic()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_cin.c | 64 void SCR_LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in SCR_LoadPCX() function 591 SCR_LoadPCX (name, &cin.pic, &palette, &cin.width, &cin.height); in SCR_PlayCinematic()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_cin.c | 65 void SCR_LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in SCR_LoadPCX() function 579 SCR_LoadPCX (name, &cin.pic, &palette, &cin.width, &cin.height); in SCR_PlayCinematic()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_cin.c | 65 void SCR_LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in SCR_LoadPCX() function 595 SCR_LoadPCX (name, &cin.pic, &palette, &cin.width, &cin.height); in SCR_PlayCinematic()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_cin.c | 61 SCR_LoadPCX(char *filename, byte ** pic, byte ** palette, int *width, int *height) in SCR_LoadPCX() function 531 SCR_LoadPCX(name, &cin.pic, &palette, &cin.width, &cin.height); in SCR_PlayCinematic()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_cin.c | 64 void SCR_LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in SCR_LoadPCX() function 592 SCR_LoadPCX (name, &cin.pic, &palette, &cin.width, &cin.height); in SCR_PlayCinematic()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_cin.c | 64 void SCR_LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in SCR_LoadPCX() function 593 SCR_LoadPCX (name, &cin.pic, &palette, &cin.width, &cin.height); in SCR_PlayCinematic()
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