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Searched refs:SCSW3_AC_SUSP (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/hercules/hercules-3.13/
H A Dchannel.c513 if (dev->scsw.flag3 & SCSW3_AC_SUSP) in cancel_subchan()
521 dev->scsw.flag3 &= ~(SCSW3_AC_SUSP); in cancel_subchan()
659 dev->scsw.flag3 &= ~(SCSW3_AC_SUSP); in test_subchan()
667 && (dev->scsw.flag3 & SCSW3_AC_SUSP)) in test_subchan()
677 dev->scsw.flag3 &= ~(SCSW3_AC_SUSP); in test_subchan()
815 if (dev->scsw.flag3 & SCSW3_AC_SUSP) in clear_subchan()
947 if (dev->scsw.flag3 & SCSW3_AC_SUSP) in halt_subchan()
1084 if (dev->scsw.flag3 & SCSW3_AC_SUSP) in resume_subchan()
2079 if(dev->scsw.flag3 & SCSW3_AC_SUSP) in ARCH_DEP()
2863 dev->scsw.flag3 = SCSW3_AC_SUSP in ARCH_DEP()
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H A Dconsole.c2030 && (!dev->busy || (dev->scsw.flag3 & SCSW3_AC_SUSP)) in console_connection_handler()
2139 && (!dev->busy || (dev->scsw.flag3 & SCSW3_AC_SUSP)) in console_connection_handler()
H A Desa390.h1171 #define SCSW3_AC_SUSP 0x20 /* ...suspended */ macro