Searched refs:SCULPT_VERTEX_NEIGHBORS_ITER_END (Results 1 – 12 of 12) sorted by relevance
88 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_neighbor_coords_average_interior()165 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_neighbor_coords_average()185 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_neighbor_mask_average()203 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_neighbor_color_average()445 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_surface_smooth_displace_step()
149 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in mask_filter_task_cb()160 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in mask_filter_task_cb()334 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in neighbor_dirty_mask()
196 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in sculpt_boundary_is_vertex_in_editable_boundary()291 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in sculpt_boundary_indices_init()339 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis); in sculpt_boundary_edit_data_init()395 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis); in sculpt_boundary_edit_data_init()409 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in sculpt_boundary_edit_data_init()904 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in do_boundary_brush_smooth_task_cb_ex()
308 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_boundary_automasking_init()
245 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in pose_brush_grow_factor_task_cb_ex()528 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in pose_face_sets_floodfill_cb()615 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in pose_brush_init_task_cb_ex()
422 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in mesh_filter_task_cb()571 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in mesh_filter_sharpen_init()
196 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in sample_detail_voxel()
426 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in do_smear_brush_task_cb_exec()
448 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in sculpt_mask_expand_invoke()
162 #define SCULPT_VERTEX_NEIGHBORS_ITER_END(neighbor_iterator) \ macro
354 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in do_cloth_brush_build_constraints_task_cb_ex()
1166 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_floodfill_execute()3317 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in do_topology_slide_task_cb_ex()3370 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_relax_vertex()8494 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_geometry_preview_lines_update()