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Searched refs:SCULPT_VERTEX_NEIGHBORS_ITER_END (Results 1 – 12 of 12) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dsculpt_smooth.c88 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_neighbor_coords_average_interior()
165 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_neighbor_coords_average()
185 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_neighbor_mask_average()
203 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_neighbor_color_average()
445 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_surface_smooth_displace_step()
H A Dsculpt_filter_mask.c149 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in mask_filter_task_cb()
160 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in mask_filter_task_cb()
334 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in neighbor_dirty_mask()
H A Dsculpt_boundary.c196 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in sculpt_boundary_is_vertex_in_editable_boundary()
291 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in sculpt_boundary_indices_init()
339 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis); in sculpt_boundary_edit_data_init()
395 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis); in sculpt_boundary_edit_data_init()
409 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in sculpt_boundary_edit_data_init()
904 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in do_boundary_brush_smooth_task_cb_ex()
H A Dsculpt_automasking.c308 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_boundary_automasking_init()
H A Dsculpt_pose.c245 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in pose_brush_grow_factor_task_cb_ex()
528 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in pose_face_sets_floodfill_cb()
615 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in pose_brush_init_task_cb_ex()
H A Dsculpt_filter_mesh.c422 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in mesh_filter_task_cb()
571 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in mesh_filter_sharpen_init()
H A Dsculpt_detail.c196 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in sample_detail_voxel()
H A Dsculpt_paint_color.c426 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in do_smear_brush_task_cb_exec()
H A Dsculpt_mask_expand.c448 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in sculpt_mask_expand_invoke()
H A Dsculpt_intern.h162 #define SCULPT_VERTEX_NEIGHBORS_ITER_END(neighbor_iterator) \ macro
H A Dsculpt_cloth.c354 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in do_cloth_brush_build_constraints_task_cb_ex()
H A Dsculpt.c1166 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_floodfill_execute()
3317 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in do_topology_slide_task_cb_ex()
3370 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_relax_vertex()
8494 SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); in SCULPT_geometry_preview_lines_update()