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Searched refs:SDB_Flag_222 (Results 1 – 2 of 2) sorted by relevance

/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h483 #define SDB_Flag_222 0x00000001 /* 8-bit mode 222 texture palette */ macro
/dports/games/avp/avp-20170505/src/win95/
H A Ddd_func.cpp1917 if (ScreenDescriptorBlock.SDB_Flags & SDB_Flag_222) in ChangePalette()