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Searched refs:SDLFadeRectangle (Results 1 – 12 of 12) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h360 void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int,
H A Dsystem.c719 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
H A Dsdl.c426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() function
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h360 void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int,
H A Dsystem.c719 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
H A Dsdl.c426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() function
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.h360 void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int,
H A Dsystem.c798 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
H A Dsdl.c426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() function
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.h360 void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int,
H A Dsystem.c789 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
H A Dsdl.c426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() function