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Searched refs:SDLFillRectangle (Results 1 – 15 of 15) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.h321 void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int);
H A Dsystem.c320 SDLFillRectangle(bitmap, x, y, width, height, 0x000000); in ClearRectangle()
H A Dsdl.c215 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, in SDLFillRectangle() function
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h359 void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
H A Dsystem.c341 SDLFillRectangle(bitmap, x, y, width, height, color); in sysFillRectangle()
H A Dsdl.c403 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, in SDLFillRectangle() function
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h359 void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
H A Dsystem.c341 SDLFillRectangle(bitmap, x, y, width, height, color); in sysFillRectangle()
H A Dsdl.c403 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, in SDLFillRectangle() function
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.h359 void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
H A Dsystem.c387 SDLFillRectangle(bitmap, x, y, width, height, color); in sysFillRectangle()
H A Dsdl.c403 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, in SDLFillRectangle() function
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.h359 void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
H A Dsystem.c378 SDLFillRectangle(bitmap, x, y, width, height, color); in sysFillRectangle()
H A Dsdl.c403 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, in SDLFillRectangle() function