/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.h | 321 void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int);
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H A D | system.c | 320 SDLFillRectangle(bitmap, x, y, width, height, 0x000000); in ClearRectangle()
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H A D | sdl.c | 215 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, in SDLFillRectangle() function
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.h | 359 void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
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H A D | system.c | 341 SDLFillRectangle(bitmap, x, y, width, height, color); in sysFillRectangle()
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H A D | sdl.c | 403 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, in SDLFillRectangle() function
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.h | 359 void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
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H A D | system.c | 341 SDLFillRectangle(bitmap, x, y, width, height, color); in sysFillRectangle()
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H A D | sdl.c | 403 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, in SDLFillRectangle() function
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.h | 359 void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
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H A D | system.c | 387 SDLFillRectangle(bitmap, x, y, width, height, color); in sysFillRectangle()
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H A D | sdl.c | 403 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, in SDLFillRectangle() function
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.h | 359 void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
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H A D | system.c | 378 SDLFillRectangle(bitmap, x, y, width, height, color); in sysFillRectangle()
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H A D | sdl.c | 403 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, in SDLFillRectangle() function
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