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Searched refs:SDLGetPixel (Results 1 – 15 of 15) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.h324 Pixel SDLGetPixel(Bitmap *, int, int);
H A Dsystem.c444 return SDLGetPixel(bitmap, x, y); in GetPixel()
H A Dsdl.c323 Pixel SDLGetPixel(Bitmap *dst_bitmap, int x, int y) in SDLGetPixel() function
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h364 Pixel SDLGetPixel(Bitmap *, int, int);
H A Dsdl.c759 Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) in SDLGetPixel() function
1285 Uint32 pixel = SDLGetPixel(bitmap, x, y); in SDLInvertArea()
1302 Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); in SDLCopyInverseMasked()
H A Dsystem.c898 return SDLGetPixel(bitmap, x, y); in GetPixel()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h364 Pixel SDLGetPixel(Bitmap *, int, int);
H A Dsdl.c759 Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) in SDLGetPixel() function
1285 Uint32 pixel = SDLGetPixel(bitmap, x, y); in SDLInvertArea()
1302 Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); in SDLCopyInverseMasked()
H A Dsystem.c898 return SDLGetPixel(bitmap, x, y); in GetPixel()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.h364 Pixel SDLGetPixel(Bitmap *, int, int);
H A Dsdl.c759 Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) in SDLGetPixel() function
1285 Uint32 pixel = SDLGetPixel(bitmap, x, y); in SDLInvertArea()
1302 Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); in SDLCopyInverseMasked()
H A Dsystem.c977 return SDLGetPixel(bitmap, x, y); in GetPixel()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.h364 Pixel SDLGetPixel(Bitmap *, int, int);
H A Dsdl.c759 Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) in SDLGetPixel() function
1285 Uint32 pixel = SDLGetPixel(bitmap, x, y); in SDLInvertArea()
1302 Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); in SDLCopyInverseMasked()
H A Dsystem.c968 return SDLGetPixel(bitmap, x, y); in GetPixel()