/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.h | 324 Pixel SDLGetPixel(Bitmap *, int, int);
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H A D | system.c | 444 return SDLGetPixel(bitmap, x, y); in GetPixel()
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H A D | sdl.c | 323 Pixel SDLGetPixel(Bitmap *dst_bitmap, int x, int y) in SDLGetPixel() function
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.h | 364 Pixel SDLGetPixel(Bitmap *, int, int);
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H A D | sdl.c | 759 Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) in SDLGetPixel() function 1285 Uint32 pixel = SDLGetPixel(bitmap, x, y); in SDLInvertArea() 1302 Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); in SDLCopyInverseMasked()
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H A D | system.c | 898 return SDLGetPixel(bitmap, x, y); in GetPixel()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.h | 364 Pixel SDLGetPixel(Bitmap *, int, int);
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H A D | sdl.c | 759 Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) in SDLGetPixel() function 1285 Uint32 pixel = SDLGetPixel(bitmap, x, y); in SDLInvertArea() 1302 Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); in SDLCopyInverseMasked()
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H A D | system.c | 898 return SDLGetPixel(bitmap, x, y); in GetPixel()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.h | 364 Pixel SDLGetPixel(Bitmap *, int, int);
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H A D | sdl.c | 759 Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) in SDLGetPixel() function 1285 Uint32 pixel = SDLGetPixel(bitmap, x, y); in SDLInvertArea() 1302 Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); in SDLCopyInverseMasked()
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H A D | system.c | 977 return SDLGetPixel(bitmap, x, y); in GetPixel()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.h | 364 Pixel SDLGetPixel(Bitmap *, int, int);
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H A D | sdl.c | 759 Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) in SDLGetPixel() function 1285 Uint32 pixel = SDLGetPixel(bitmap, x, y); in SDLInvertArea() 1302 Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); in SDLCopyInverseMasked()
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H A D | system.c | 968 return SDLGetPixel(bitmap, x, y); in GetPixel()
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