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Searched refs:SDLInitVideoBuffer (Results 1 – 15 of 15) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.h318 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
H A Dsystem.c212 SDLInitVideoBuffer(backbuffer, window, fullscreen); in InitVideoBuffer()
H A Dsdl.c50 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, in SDLInitVideoBuffer() function
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h354 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
H A Dsystem.c395 SDLInitVideoBuffer(&backbuffer, &window, fullscreen); in InitVideoBuffer()
H A Dsdl.c110 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, in SDLInitVideoBuffer() function
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h354 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
H A Dsystem.c395 SDLInitVideoBuffer(&backbuffer, &window, fullscreen); in InitVideoBuffer()
H A Dsdl.c110 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, in SDLInitVideoBuffer() function
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.h354 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
H A Dsystem.c441 SDLInitVideoBuffer(&backbuffer, &window, fullscreen); in InitVideoBuffer()
H A Dsdl.c110 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, in SDLInitVideoBuffer() function
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.h354 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
H A Dsystem.c432 SDLInitVideoBuffer(&backbuffer, &window, fullscreen); in InitVideoBuffer()
H A Dsdl.c110 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, in SDLInitVideoBuffer() function