Searched refs:SDLInitVideoBuffer (Results 1 – 15 of 15) sorted by relevance
/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.h | 318 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
|
H A D | system.c | 212 SDLInitVideoBuffer(backbuffer, window, fullscreen); in InitVideoBuffer()
|
H A D | sdl.c | 50 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, in SDLInitVideoBuffer() function
|
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.h | 354 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
|
H A D | system.c | 395 SDLInitVideoBuffer(&backbuffer, &window, fullscreen); in InitVideoBuffer()
|
H A D | sdl.c | 110 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, in SDLInitVideoBuffer() function
|
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.h | 354 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
|
H A D | system.c | 395 SDLInitVideoBuffer(&backbuffer, &window, fullscreen); in InitVideoBuffer()
|
H A D | sdl.c | 110 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, in SDLInitVideoBuffer() function
|
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.h | 354 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
|
H A D | system.c | 441 SDLInitVideoBuffer(&backbuffer, &window, fullscreen); in InitVideoBuffer()
|
H A D | sdl.c | 110 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, in SDLInitVideoBuffer() function
|
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.h | 354 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
|
H A D | system.c | 432 SDLInitVideoBuffer(&backbuffer, &window, fullscreen); in InitVideoBuffer()
|
H A D | sdl.c | 110 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, in SDLInitVideoBuffer() function
|