/dports/graphics/grx/grx249/src/mouse/ |
H A D | sdlinput.h | 49 { SDLK_F10, GrKey_F10 }, 85 { SDLK_F10, GrKey_Alt_F10 }, 121 { SDLK_F10, GrKey_Control_F10 }, 157 { SDLK_F10, GrKey_Shift_F10 },
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/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/src/ |
H A D | shortcutdefs.c | 56 { 0, SDLK_F10, change_octave, (void*)+1, 0, 0, "Select higher octave" }, 57 { KMOD_SHIFT, SDLK_F10, change_song_rate, (void*)+1, 0, 0, "Increase play rate" }, 58 { KMOD_SHIFT|KMOD_CTRL, SDLK_F10, change_time_signature, (void*)1, 0, 0, "Change time signature" },
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/dports/games/astromenace/astromenace-1.4.1/src/ |
H A D | loop_proc.cpp | 151 if (vw_GetKeyStatus(SDLK_F10)) { in Loop_Proc() 155 vw_SetKeyStatus(SDLK_F10, false); in Loop_Proc()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wince/ |
H A D | CEActionsSmartphone.cpp | 152 _key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); //F10 in initInstanceGame() 185 _key_action[SMARTPHONE_ACTION_MULTI].setKey(Common::ASCII_F10, SDLK_F10); // F10 in initInstanceGame() 242 _key_action[action].setKey(Common::ASCII_F10, SDLK_F10); // F10 in perform()
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H A D | CEActionsPocket.cpp | 168 _key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); // F10 in initInstanceGame() 219 _key_action[POCKET_ACTION_MULTI].setKey(Common::ASCII_F10, SDLK_F10); // F10 in initInstanceGame() 278 _key_action[action].setKey(Common::ASCII_F10, SDLK_F10); // F10 in perform()
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/dports/games/heroes/heroes-0.21/src/media/sdl/ |
H A D | keyvalues.c | 66 /* HK_F10 */ SDLK_F10,
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/sdl/ |
H A D | archdep_amiga.h | 116 #define DEFAULT_MENU_KEY SDLK_F10
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/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | escape.c | 68 case SDLK_F10: in esc_menu_key_fx()
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/dports/games/tuxmath/t4k_common-0.1.1/src/ |
H A D | t4k_main.c | 71 if (key == SDLK_F10) in T4K_HandleStdEvents()
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/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/ |
H A D | sdl_keysym.h | 243 {"F10", SDLK_F10},
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/dports/games/gltron/gltron-0.70/nebu/include/input/ |
H A D | nebu_input_system.h | 18 #define SYSTEM_KEY_F10 SDLK_F10
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/dports/devel/sdl20/SDL2-2.0.18/src/video/psp/ |
H A D | SDL_pspevents.c | 56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 }, 157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/psp/ |
H A D | SDL_pspevents.c | 56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 }, 157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/psp/ |
H A D | SDL_pspevents.c | 56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 }, 157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/psp/ |
H A D | SDL_pspevents.c | 56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 }, 157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
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/dports/x11/controllermap/SDL2-2.0.18/src/video/psp/ |
H A D | SDL_pspevents.c | 56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 }, 157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/psp/ |
H A D | SDL_pspevents.c | 56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 }, 157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
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/dports/emulators/dgen-sdl/dgen-sdl-1.33/sdl/ |
H A D | pd-defs.h | 29 #define PDK_F10 SDLK_F10
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/Misc/ |
H A D | KeyMap.cpp | 73 case WXK_F10: return SDLK_F10; in GetSDLKeyFromWxKeyCode()
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | sdltoprojectM.h | 81 case SDLK_F10: \ in sdl2pmKeycode()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/ |
H A D | sdltoprojectM.h | 87 case SDLK_F10: \ in sdl2pmKeycode()
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/dports/games/neverball/neverball-1.6.0/share/ |
H A D | config.h | 157 #define KEY_POSE SDLK_F10
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | key.cpp | 44 case SDLK_F10: in is_uncomposable()
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/plan/ |
H A D | StateInput.cpp | 35 m_keymap->registerKey(KeyStroke(SDLK_F10, KMOD_NONE), key_menu); in StateInput()
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/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/ |
H A D | sdltoprojectM.h | 64 case SDLK_F10: \ in sdl2pmKeycode()
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