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Searched refs:SDLK_F10 (Results 1 – 25 of 477) sorted by relevance

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/dports/graphics/grx/grx249/src/mouse/
H A Dsdlinput.h49 { SDLK_F10, GrKey_F10 },
85 { SDLK_F10, GrKey_Alt_F10 },
121 { SDLK_F10, GrKey_Control_F10 },
157 { SDLK_F10, GrKey_Shift_F10 },
/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/src/
H A Dshortcutdefs.c56 { 0, SDLK_F10, change_octave, (void*)+1, 0, 0, "Select higher octave" },
57 { KMOD_SHIFT, SDLK_F10, change_song_rate, (void*)+1, 0, 0, "Increase play rate" },
58 { KMOD_SHIFT|KMOD_CTRL, SDLK_F10, change_time_signature, (void*)1, 0, 0, "Change time signature" },
/dports/games/astromenace/astromenace-1.4.1/src/
H A Dloop_proc.cpp151 if (vw_GetKeyStatus(SDLK_F10)) { in Loop_Proc()
155 vw_SetKeyStatus(SDLK_F10, false); in Loop_Proc()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wince/
H A DCEActionsSmartphone.cpp152 _key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); //F10 in initInstanceGame()
185 _key_action[SMARTPHONE_ACTION_MULTI].setKey(Common::ASCII_F10, SDLK_F10); // F10 in initInstanceGame()
242 _key_action[action].setKey(Common::ASCII_F10, SDLK_F10); // F10 in perform()
H A DCEActionsPocket.cpp168 _key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); // F10 in initInstanceGame()
219 _key_action[POCKET_ACTION_MULTI].setKey(Common::ASCII_F10, SDLK_F10); // F10 in initInstanceGame()
278 _key_action[action].setKey(Common::ASCII_F10, SDLK_F10); // F10 in perform()
/dports/games/heroes/heroes-0.21/src/media/sdl/
H A Dkeyvalues.c66 /* HK_F10 */ SDLK_F10,
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/sdl/
H A Darchdep_amiga.h116 #define DEFAULT_MENU_KEY SDLK_F10
/dports/games/nazghul/nazghul-0.7.1/src/
H A Descape.c68 case SDLK_F10: in esc_menu_key_fx()
/dports/games/tuxmath/t4k_common-0.1.1/src/
H A Dt4k_main.c71 if (key == SDLK_F10) in T4K_HandleStdEvents()
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/
H A Dsdl_keysym.h243 {"F10", SDLK_F10},
/dports/games/gltron/gltron-0.70/nebu/include/input/
H A Dnebu_input_system.h18 #define SYSTEM_KEY_F10 SDLK_F10
/dports/devel/sdl20/SDL2-2.0.18/src/video/psp/
H A DSDL_pspevents.c56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 },
157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/psp/
H A DSDL_pspevents.c56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 },
157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/psp/
H A DSDL_pspevents.c56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 },
157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/psp/
H A DSDL_pspevents.c56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 },
157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
/dports/x11/controllermap/SDL2-2.0.18/src/video/psp/
H A DSDL_pspevents.c56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 },
157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/psp/
H A DSDL_pspevents.c56 { PSP_HPRM_PLAYPAUSE, SDLK_F10 },
157 keymap[KEY_F10] = SDLK_F10; in PSP_InitOSKeymap()
/dports/emulators/dgen-sdl/dgen-sdl-1.33/sdl/
H A Dpd-defs.h29 #define PDK_F10 SDLK_F10
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/Misc/
H A DKeyMap.cpp73 case WXK_F10: return SDLK_F10; in GetSDLKeyFromWxKeyCode()
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A DsdltoprojectM.h81 case SDLK_F10: \ in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/
H A DsdltoprojectM.h87 case SDLK_F10: \ in sdl2pmKeycode()
/dports/games/neverball/neverball-1.6.0/share/
H A Dconfig.h157 #define KEY_POSE SDLK_F10
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dkey.cpp44 case SDLK_F10: in is_uncomposable()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/plan/
H A DStateInput.cpp35 m_keymap->registerKey(KeyStroke(SDLK_F10, KMOD_NONE), key_menu); in StateInput()
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/
H A DsdltoprojectM.h64 case SDLK_F10: \ in sdl2pmKeycode()

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