/dports/graphics/grx/grx249/src/mouse/ |
H A D | sdlinput.h | 44 { SDLK_F5, GrKey_F5 }, 80 { SDLK_F5, GrKey_Alt_F5 }, 116 { SDLK_F5, GrKey_Control_F5 }, 152 { SDLK_F5, GrKey_Shift_F5 },
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/dports/games/astromenace/astromenace-1.4.1/src/ui/ |
H A D | game_speed.cpp | 93 if (vw_GetKeyStatus(SDLK_F5)) { in CheckKeyboard() 95 vw_SetKeyStatus(SDLK_F5, false); in CheckKeyboard()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wince/ |
H A D | CEActionsSmartphone.cpp | 146 _key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F1 key for FOTAQ in initInstanceGame() 149 _key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); in initInstanceGame() 164 _key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F5 key in initInstanceGame()
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H A D | CEActionsPocket.cpp | 162 _key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F1 key for FOTAQ in initInstanceGame() 165 _key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); in initInstanceGame() 180 _key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F5 key in initInstanceGame()
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/dports/games/residualvm/residualvm-0.3.1/backends/events/ps3sdl/ |
H A D | ps3sdl-events.cpp | 72 event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0); in handleJoyButtonDown() 110 event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0); in handleJoyButtonUp()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/dinguxsdl/ |
H A D | dinguxsdl-events.cpp | 150 ev.key.keysym.sym = SDLK_F5; in remapKey() 184 ev.key.keysym.sym = SDLK_F5; in remapKey()
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/dports/games/scummvm/scummvm-2.5.1/backends/events/dinguxsdl/ |
H A D | dinguxsdl-events.cpp | 150 ev.key.keysym.sym = SDLK_F5; in remapKey() 184 ev.key.keysym.sym = SDLK_F5; in remapKey()
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/dports/games/heroes/heroes-0.21/src/media/sdl/ |
H A D | keyvalues.c | 61 /* HK_F5 */ SDLK_F5,
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/dports/emulators/emu64/emu64-5.0.19/src/ |
H A D | c64_keys.h | 32 {0x06,SDLK_F5,false}, /// F1
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/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/ |
H A D | sdl_keysym.h | 238 {"F5", SDLK_F5},
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/linuxmotosdl/ |
H A D | linuxmotosdl-events.cpp | 72 ev.key.keysym.sym = SDLK_F5; in remapKey() 119 ev.key.keysym.sym = SDLK_F5; in remapKey()
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/dports/games/gltron/gltron-0.70/nebu/include/input/ |
H A D | nebu_input_system.h | 15 #define SYSTEM_KEY_F5 SDLK_F5
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/dports/emulators/dgen-sdl/dgen-sdl-1.33/sdl/ |
H A D | pd-defs.h | 24 #define PDK_F5 SDLK_F5
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/Misc/ |
H A D | KeyMap.cpp | 68 case WXK_F5: return SDLK_F5; in GetSDLKeyFromWxKeyCode()
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | sdltoprojectM.h | 71 case SDLK_F5: \ in sdl2pmKeycode()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/ |
H A D | sdltoprojectM.h | 77 case SDLK_F5: \ in sdl2pmKeycode()
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/dports/games/neverball/neverball-1.6.0/share/ |
H A D | config.h | 151 #define KEY_LOOKAROUND SDLK_F5
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | key.cpp | 39 case SDLK_F5: in is_uncomposable()
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/ |
H A D | inputmap_kbd.c | 28 { SDLK_F5, IN_BINDTYPE_EMU, PEVB_SWITCH_RND },
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/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/ |
H A D | sdltoprojectM.h | 54 case SDLK_F5: \ in sdl2pmKeycode()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/ |
H A D | sdltoprojectM.h | 60 case SDLK_F5: in sdl2pmKeycode()
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/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/ |
H A D | Ecore_Sdl_Keys.h | 124 { SDLK_F5, "F5", "F5" },
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/dports/graphics/ogre3d/ogre-1.11.6/Components/Bites/include/ |
H A D | OgreInput.h | 97 SDLK_F5, enumerator
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/dports/games/alienblaster/alienblaster/src/ |
H A D | menuArcadeMode.cc | 171 case SDLK_F5: { in handleEvents() 307 case SDLK_F5: { in handleEventsReadName()
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/dports/games/pioneer/pioneer-20210723/src/pigui/ |
H A D | LuaPiGui.cpp | 23 { "f5", SDLK_F5 },
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