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Searched refs:SDLK_F5 (Results 1 – 25 of 498) sorted by relevance

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/dports/graphics/grx/grx249/src/mouse/
H A Dsdlinput.h44 { SDLK_F5, GrKey_F5 },
80 { SDLK_F5, GrKey_Alt_F5 },
116 { SDLK_F5, GrKey_Control_F5 },
152 { SDLK_F5, GrKey_Shift_F5 },
/dports/games/astromenace/astromenace-1.4.1/src/ui/
H A Dgame_speed.cpp93 if (vw_GetKeyStatus(SDLK_F5)) { in CheckKeyboard()
95 vw_SetKeyStatus(SDLK_F5, false); in CheckKeyboard()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wince/
H A DCEActionsSmartphone.cpp146 _key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F1 key for FOTAQ in initInstanceGame()
149 _key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); in initInstanceGame()
164 _key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F5 key in initInstanceGame()
H A DCEActionsPocket.cpp162 _key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F1 key for FOTAQ in initInstanceGame()
165 _key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); in initInstanceGame()
180 _key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F5 key in initInstanceGame()
/dports/games/residualvm/residualvm-0.3.1/backends/events/ps3sdl/
H A Dps3sdl-events.cpp72 event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0); in handleJoyButtonDown()
110 event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0); in handleJoyButtonUp()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/dinguxsdl/
H A Ddinguxsdl-events.cpp150 ev.key.keysym.sym = SDLK_F5; in remapKey()
184 ev.key.keysym.sym = SDLK_F5; in remapKey()
/dports/games/scummvm/scummvm-2.5.1/backends/events/dinguxsdl/
H A Ddinguxsdl-events.cpp150 ev.key.keysym.sym = SDLK_F5; in remapKey()
184 ev.key.keysym.sym = SDLK_F5; in remapKey()
/dports/games/heroes/heroes-0.21/src/media/sdl/
H A Dkeyvalues.c61 /* HK_F5 */ SDLK_F5,
/dports/emulators/emu64/emu64-5.0.19/src/
H A Dc64_keys.h32 {0x06,SDLK_F5,false}, /// F1
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/
H A Dsdl_keysym.h238 {"F5", SDLK_F5},
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/linuxmotosdl/
H A Dlinuxmotosdl-events.cpp72 ev.key.keysym.sym = SDLK_F5; in remapKey()
119 ev.key.keysym.sym = SDLK_F5; in remapKey()
/dports/games/gltron/gltron-0.70/nebu/include/input/
H A Dnebu_input_system.h15 #define SYSTEM_KEY_F5 SDLK_F5
/dports/emulators/dgen-sdl/dgen-sdl-1.33/sdl/
H A Dpd-defs.h24 #define PDK_F5 SDLK_F5
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/Misc/
H A DKeyMap.cpp68 case WXK_F5: return SDLK_F5; in GetSDLKeyFromWxKeyCode()
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A DsdltoprojectM.h71 case SDLK_F5: \ in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/
H A DsdltoprojectM.h77 case SDLK_F5: \ in sdl2pmKeycode()
/dports/games/neverball/neverball-1.6.0/share/
H A Dconfig.h151 #define KEY_LOOKAROUND SDLK_F5
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dkey.cpp39 case SDLK_F5: in is_uncomposable()
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/
H A Dinputmap_kbd.c28 { SDLK_F5, IN_BINDTYPE_EMU, PEVB_SWITCH_RND },
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/
H A DsdltoprojectM.h54 case SDLK_F5: \ in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/
H A DsdltoprojectM.h60 case SDLK_F5: in sdl2pmKeycode()
/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/
H A DEcore_Sdl_Keys.h124 { SDLK_F5, "F5", "F5" },
/dports/graphics/ogre3d/ogre-1.11.6/Components/Bites/include/
H A DOgreInput.h97 SDLK_F5, enumerator
/dports/games/alienblaster/alienblaster/src/
H A DmenuArcadeMode.cc171 case SDLK_F5: { in handleEvents()
307 case SDLK_F5: { in handleEventsReadName()
/dports/games/pioneer/pioneer-20210723/src/pigui/
H A DLuaPiGui.cpp23 { "f5", SDLK_F5 },

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