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Searched refs:SDLK_F8 (Results 1 – 25 of 449) sorted by relevance

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/dports/graphics/grx/grx249/src/mouse/
H A Dsdlinput.h47 { SDLK_F8, GrKey_F8 },
83 { SDLK_F8, GrKey_Alt_F8 },
119 { SDLK_F8, GrKey_Control_F8 },
155 { SDLK_F8, GrKey_Shift_F8 },
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/maemosdl/
H A Dmaemosdl-events.cpp48 {SDLK_F8, Common::KEYCODE_F15, 0},
103 } else if (ev.key.keysym.sym == SDLK_F8) { in remapKey()
141 } else if (ev.key.keysym.sym == SDLK_F8) { in remapKey()
/dports/games/astromenace/astromenace-1.4.1/src/
H A Dloop_proc.cpp140 if (vw_GetKeyStatus(SDLK_F8)) { in Loop_Proc()
142 vw_SetKeyStatus(SDLK_F8, false); in Loop_Proc()
/dports/games/heroes/heroes-0.21/src/media/sdl/
H A Dkeyvalues.c64 /* HK_F8 */ SDLK_F8,
/dports/emulators/emu64/emu64-5.0.19/src/
H A Dc64_keys.h102 {0x03,SDLK_F8,true}, /// F8
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/
H A Dsdl_keysym.h241 {"F8", SDLK_F8},
/dports/emulators/dgen-sdl/dgen-sdl-1.33/sdl/
H A Dpd-defs.h27 #define PDK_F8 SDLK_F8
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/Misc/
H A DKeyMap.cpp71 case WXK_F8: return SDLK_F8; in GetSDLKeyFromWxKeyCode()
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A DsdltoprojectM.h77 case SDLK_F8: \ in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/
H A DsdltoprojectM.h83 case SDLK_F8: \ in sdl2pmKeycode()
/dports/games/neverball/neverball-1.6.0/share/
H A Dconfig.h154 #define KEY_LEVELSHOTS SDLK_F8
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dkey.cpp42 case SDLK_F8: in is_uncomposable()
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/
H A Dinputmap_kbd.c31 { SDLK_F8, IN_BINDTYPE_EMU, PEVB_PICO_SWINP },
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/
H A DsdltoprojectM.h60 case SDLK_F8: \ in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/
H A DsdltoprojectM.h66 case SDLK_F8: in sdl2pmKeycode()
/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/
H A DEcore_Sdl_Keys.h127 { SDLK_F8, "F8", "F8" },
/dports/graphics/ogre3d/ogre-1.11.6/Components/Bites/include/
H A DOgreInput.h100 SDLK_F8, enumerator
/dports/games/pioneer/pioneer-20210723/src/pigui/
H A DLuaPiGui.cpp26 { "f8", SDLK_F8 },
/dports/games/scummvm/scummvm-2.5.1/backends/events/maemosdl/
H A Dmaemosdl-events.cpp48 {SDLK_F8, Common::KEYCODE_F15, 0},
/dports/games/warmux/warmux-11.04/build/android/src/
H A DKeycodes.java216 public static final int SDLK_F8 = 289; field in SDL_1_2_Keycodes
316 public static final int SDLK_F8 = 65; field in SDL_1_3_Keycodes
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A Dsdlkeys.c76 { "F8", SDLK_F8 },
/dports/games/uqm/uqm-0.8.0/src/libs/input/sdl/
H A Dkeynames.c158 {"F8", SDLK_F8},
/dports/devel/sdl12/SDL-1.2.15/src/video/dc/
H A DSDL_dcevents.c42 …SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F1…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/SDL/
H A DNKCodeFromSDL.h100 (SDLK_F8, NKCODE_F8)
/dports/emulators/ppsspp/ppsspp-1.12.3/SDL/
H A DNKCodeFromSDL.h100 (SDLK_F8, NKCODE_F8)

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