/dports/graphics/grx/grx249/src/mouse/ |
H A D | sdlinput.h | 47 { SDLK_F8, GrKey_F8 }, 83 { SDLK_F8, GrKey_Alt_F8 }, 119 { SDLK_F8, GrKey_Control_F8 }, 155 { SDLK_F8, GrKey_Shift_F8 },
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/maemosdl/ |
H A D | maemosdl-events.cpp | 48 {SDLK_F8, Common::KEYCODE_F15, 0}, 103 } else if (ev.key.keysym.sym == SDLK_F8) { in remapKey() 141 } else if (ev.key.keysym.sym == SDLK_F8) { in remapKey()
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/dports/games/astromenace/astromenace-1.4.1/src/ |
H A D | loop_proc.cpp | 140 if (vw_GetKeyStatus(SDLK_F8)) { in Loop_Proc() 142 vw_SetKeyStatus(SDLK_F8, false); in Loop_Proc()
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/dports/games/heroes/heroes-0.21/src/media/sdl/ |
H A D | keyvalues.c | 64 /* HK_F8 */ SDLK_F8,
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/dports/emulators/emu64/emu64-5.0.19/src/ |
H A D | c64_keys.h | 102 {0x03,SDLK_F8,true}, /// F8
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/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/ |
H A D | sdl_keysym.h | 241 {"F8", SDLK_F8},
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/dports/emulators/dgen-sdl/dgen-sdl-1.33/sdl/ |
H A D | pd-defs.h | 27 #define PDK_F8 SDLK_F8
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/Misc/ |
H A D | KeyMap.cpp | 71 case WXK_F8: return SDLK_F8; in GetSDLKeyFromWxKeyCode()
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | sdltoprojectM.h | 77 case SDLK_F8: \ in sdl2pmKeycode()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/ |
H A D | sdltoprojectM.h | 83 case SDLK_F8: \ in sdl2pmKeycode()
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/dports/games/neverball/neverball-1.6.0/share/ |
H A D | config.h | 154 #define KEY_LEVELSHOTS SDLK_F8
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | key.cpp | 42 case SDLK_F8: in is_uncomposable()
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/ |
H A D | inputmap_kbd.c | 31 { SDLK_F8, IN_BINDTYPE_EMU, PEVB_PICO_SWINP },
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/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/ |
H A D | sdltoprojectM.h | 60 case SDLK_F8: \ in sdl2pmKeycode()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/ |
H A D | sdltoprojectM.h | 66 case SDLK_F8: in sdl2pmKeycode()
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/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/ |
H A D | Ecore_Sdl_Keys.h | 127 { SDLK_F8, "F8", "F8" },
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/dports/graphics/ogre3d/ogre-1.11.6/Components/Bites/include/ |
H A D | OgreInput.h | 100 SDLK_F8, enumerator
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/dports/games/pioneer/pioneer-20210723/src/pigui/ |
H A D | LuaPiGui.cpp | 26 { "f8", SDLK_F8 },
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/dports/games/scummvm/scummvm-2.5.1/backends/events/maemosdl/ |
H A D | maemosdl-events.cpp | 48 {SDLK_F8, Common::KEYCODE_F15, 0},
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/dports/games/warmux/warmux-11.04/build/android/src/ |
H A D | Keycodes.java | 216 public static final int SDLK_F8 = 289; field in SDL_1_2_Keycodes 316 public static final int SDLK_F8 = 65; field in SDL_1_3_Keycodes
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/ |
H A D | sdlkeys.c | 76 { "F8", SDLK_F8 },
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/dports/games/uqm/uqm-0.8.0/src/libs/input/sdl/ |
H A D | keynames.c | 158 {"F8", SDLK_F8},
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/dports/devel/sdl12/SDL-1.2.15/src/video/dc/ |
H A D | SDL_dcevents.c | 42 …SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F1…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/SDL/ |
H A D | NKCodeFromSDL.h | 100 (SDLK_F8, NKCODE_F8)
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/dports/emulators/ppsspp/ppsspp-1.12.3/SDL/ |
H A D | NKCodeFromSDL.h | 100 (SDLK_F8, NKCODE_F8)
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