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Searched refs:SDLK_F9 (Results 1 – 25 of 454) sorted by relevance

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/dports/graphics/grx/grx249/src/mouse/
H A Dsdlinput.h48 { SDLK_F9, GrKey_F9 },
84 { SDLK_F9, GrKey_Alt_F9 },
120 { SDLK_F9, GrKey_Control_F9 },
156 { SDLK_F9, GrKey_Shift_F9 },
/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/src/
H A Dshortcutdefs.c53 { 0, SDLK_F9, change_octave, (void*)-1, 0, 0, "Select lower octave" },
54 { KMOD_SHIFT, SDLK_F9, change_song_rate, (void*)-1, 0, 0, "Decrease play rate" },
55 { KMOD_SHIFT|KMOD_CTRL, SDLK_F9, change_time_signature, 0, 0, 0, "Change time signature" },
/dports/games/astromenace/astromenace-1.4.1/src/
H A Dloop_proc.cpp145 if (vw_GetKeyStatus(SDLK_F9)) { in Loop_Proc()
149 vw_SetKeyStatus(SDLK_F9, false); in Loop_Proc()
/dports/games/heroes/heroes-0.21/src/media/sdl/
H A Dkeyvalues.c65 /* HK_F9 */ SDLK_F9,
/dports/games/openjazz/openjazz-20190106/src/io/
H A Dcontrols.cpp46 #define DEFAULT_KEY_STATS (SDLK_F9)
68 #define DEFAULT_KEY_STATS (SDLK_F9)
101 #define DEFAULT_KEY_STATS (SDLK_F9)
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/
H A Dsdl_keysym.h242 {"F9", SDLK_F9},
/dports/emulators/dgen-sdl/dgen-sdl-1.33/sdl/
H A Dpd-defs.h28 #define PDK_F9 SDLK_F9
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/Misc/
H A DKeyMap.cpp72 case WXK_F9: return SDLK_F9; in GetSDLKeyFromWxKeyCode()
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A DsdltoprojectM.h79 case SDLK_F9: \ in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/
H A DsdltoprojectM.h85 case SDLK_F9: \ in sdl2pmKeycode()
/dports/games/neverball/neverball-1.6.0/share/
H A Dconfig.h156 #define KEY_FPS SDLK_F9
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dkey.cpp43 case SDLK_F9: in is_uncomposable()
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/
H A DsdltoprojectM.h62 case SDLK_F9: \ in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/
H A DsdltoprojectM.h68 case SDLK_F9: in sdl2pmKeycode()
/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/
H A DEcore_Sdl_Keys.h128 { SDLK_F9, "F9", "F9" },
/dports/graphics/ogre3d/ogre-1.11.6/Components/Bites/include/
H A DOgreInput.h101 SDLK_F9, enumerator
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dquit.cpp510 dialog::addItem(XLAT("load (%1 turns passed)", its(turncount - save_turns)), SDLK_F9); in showMission()
512 dialog::addItem(XLAT("how to find an Orb of Safety?"), SDLK_F9); in showMission()
565 else if(sym == SDLK_F9) { in handleKeyQuit()
/dports/games/pioneer/pioneer-20210723/src/pigui/
H A DLuaPiGui.cpp27 { "f9", SDLK_F9 },
/dports/games/warmux/warmux-11.04/build/android/src/
H A DKeycodes.java217 public static final int SDLK_F9 = 290; field in SDL_1_2_Keycodes
317 public static final int SDLK_F9 = 66; field in SDL_1_3_Keycodes
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/
H A Dscroller_widget.cpp138 if (key.keysym.sym == SDLK_F9) { in on_key_down()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A Dsdlkeys.c77 { "F9", SDLK_F9 },
/dports/games/uqm/uqm-0.8.0/src/libs/input/sdl/
H A Dkeynames.c159 {"F9", SDLK_F9},
/dports/devel/sdl12/SDL-1.2.15/src/video/dc/
H A DSDL_dcevents.c42 …SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F1…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/SDL/
H A DNKCodeFromSDL.h101 (SDLK_F9, NKCODE_F9)
/dports/emulators/ppsspp/ppsspp-1.12.3/SDL/
H A DNKCodeFromSDL.h101 (SDLK_F9, NKCODE_F9)

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