/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/ |
H A D | sdlkeys.c | 154 case SDLK_HASH: return AK_NUMBERSIGN; in decode_fr() 213 case SDLK_HASH: return AK_NUMBERSIGN; in decode_de() 251 case SDLK_HASH: return AK_NUMBERSIGN; in decode_dk() 284 case SDLK_HASH: return AK_NUMBERSIGN; in decode_se() 314 case SDLK_HASH: return AK_NUMBERSIGN; in decode_it() 342 case SDLK_HASH: return AK_NUMBERSIGN; in decode_es() 381 case SDLK_HASH: return AK_NUMBERSIGN; in decode_fi()
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/dports/emulators/uae/uae-0.8.29/src/ |
H A D | sdlkeys.c | 153 case SDLK_HASH: return AK_NUMBERSIGN; in decode_fr() 212 case SDLK_HASH: return AK_NUMBERSIGN; in decode_de() 250 case SDLK_HASH: return AK_NUMBERSIGN; in decode_dk() 283 case SDLK_HASH: return AK_NUMBERSIGN; in decode_se() 313 case SDLK_HASH: return AK_NUMBERSIGN; in decode_it() 341 case SDLK_HASH: return AK_NUMBERSIGN; in decode_es()
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/dports/emulators/emu64/emu64-5.0.19/src/ |
H A D | c64_keys.h | 85 {0x65,SDLK_HASH,false}, /// =
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/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/ |
H A D | Ecore_Sdl_Keys.h | 23 { SDLK_HASH, "numbersign", "#" },
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/dports/devel/sdl12/SDL-1.2.15/src/video/riscos/ |
H A D | SDL_riscosevents.c | 208 RO_keymap[120] = SDLK_HASH; in RISCOS_InitOSKeymap() 486 case SDLK_HASH: ch = '~'; break; in TranslateKey()
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/dports/games/uqm/uqm-0.8.0/src/libs/input/sdl/ |
H A D | keynames.c | 50 {"Hash", SDLK_HASH},
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/dports/games/spring/spring_98.0/rts/System/Platform/ |
H A D | SDL1_keysym.cpp | 44 {SDLK_HASH, 35},
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/dports/games/libretro-xrick/xrick-libretro-0aad6c6/src/ |
H A D | sdlcodes.e | 10 {"HASH" , SDLK_HASH},
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/dports/games/xrick/xrick-021212/src/ |
H A D | sdlcodes.e | 10 {"HASH" , SDLK_HASH},
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/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/ |
H A D | KeyName.cpp | 52 { SDLK_HASH, "#", "Hash" },
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/dports/games/scorched3d/scorched/src/common/common/ |
H A D | KeyTranslate.h | 40 {"HASH", SDLK_HASH},
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/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/ |
H A D | SDL_keysym.h | 18 SDLK_HASH = 35, enumerator
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/dports/games/libretro-hatari/hatari-561c07e/libretro/include/ |
H A D | SDL_keysym.h | 18 SDLK_HASH = 35, enumerator
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_keysym.h | 45 SDLK_HASH = 35, enumerator
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_keysym.h | 45 SDLK_HASH = 35, enumerator
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_keysym.h | 47 SDLK_HASH = 35, enumerator
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_keysym.h | 47 SDLK_HASH = 35, enumerator
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/dports/audio/milkytracker/MilkyTracker-1.03.00/src/tracker/sdl/ |
H A D | SDL_KeyTranslation.cpp | 157 case SDLK_HASH: return 0xDC; in toVK()
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_keysym.h | 45 SDLK_HASH = 35, enumerator
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_keysym.h | 45 SDLK_HASH = 35, enumerator
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_keysym.h | 45 SDLK_HASH = 35, enumerator
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_keysym.h | 47 SDLK_HASH = 35, enumerator
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_keysym.h | 45 SDLK_HASH = 35, enumerator
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_keysym.h | 53 SDLK_HASH = 35, enumerator
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/dports/graphics/wings/wings-8d019ebe48/src/ |
H A D | sdl_keyboard.hrl | 29 -define(SDLK_HASH , 35). macro
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