/dports/graphics/grx/grx249/src/mouse/ |
H A D | sdlinput.h | 33 { SDLK_HOME, GrKey_Home }, 69 { SDLK_HOME, GrKey_Alt_Home }, 105 { SDLK_HOME, GrKey_Control_Home }, 141 { SDLK_HOME, GrKey_Shift_Home }, 183 SDLK_HOME,
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/dports/games/scummvm/scummvm-2.5.1/backends/events/openpandora/ |
H A D | op-events.cpp | 140 case SDLK_HOME: in remapKey() 178 case SDLK_HOME: in remapKey()
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/dports/games/wizznic/Wizznic-1.1/src/platform/ |
H A D | pandora.h | 33 #define PLATFORM_BUTTON_A SDLK_HOME
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/dports/games/heroes/heroes-0.21/src/media/sdl/ |
H A D | keyvalues.c | 69 /* HK_Home */ SDLK_HOME,
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/dports/graphics/grafx2/grafx2/src/ |
H A D | keyboard.c | 131 /* 47 Home */ { SDLK_HOME ,SDLK_HOME ,SDLK_UNKNOWN ,SDLK_HOME }, 179 /* 77 ??? */ { SDLK_UNKNOWN ,SDLK_UNKNOWN ,SDLK_HOME ,SDLK_UNKNOWN }, 211 /* 97 ??? */ { SDLK_UNKNOWN ,SDLK_UNKNOWN ,SDLK_UNKNOWN ,SDLK_HOME }, 747 case SDLK_HOME: in Keysym_to_ANSI()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/openpandora/ |
H A D | op-events.cpp | 168 case SDLK_HOME: in remapKey() 206 case SDLK_HOME: in remapKey()
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/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/ |
H A D | sdl_keysym.h | 231 {"Home", SDLK_HOME},
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/dports/games/devilutionX/devilutionX-1.2.1/CMake/ |
H A D | rg350_defs.cmake | 32 set(REMAP_KEYBOARD_KEYS "{SDLK_HOME,SDLK_ESCAPE}")
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/dports/emulators/dgen-sdl/dgen-sdl-1.33/sdl/ |
H A D | pd-defs.h | 47 #define PDK_HOME SDLK_HOME
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/Misc/ |
H A D | KeyMap.cpp | 59 case WXK_HOME: return SDLK_HOME; in GetSDLKeyFromWxKeyCode()
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | key.cpp | 123 case SDLK_HOME: in is_uncomposable()
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/opendingux/ |
H A D | inputmap.c | 72 [SDLK_HOME] = "POWER",
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/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/ |
H A D | Ecore_Sdl_Keys.h | 114 { SDLK_HOME, "Home", "Home" },
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/dports/games/icebreaker/icebreaker-1.9.8/ |
H A D | event.c | 130 case SDLK_HOME: in translatekeyevent()
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/dports/games/pinball/pinball-0.3.20201218/base/ |
H A D | Keyboard.h | 91 #define SDLK_HOME KEY_HOME macro
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/dports/graphics/anttweakbar/AntTweakBar/src/ |
H A D | TwEventSDL13.c | 77 case SDLK_HOME: in TwEventSDL13()
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/dports/games/blockattack/blockattack-game-2.7.0/source/code/ |
H A D | ReadKeyboard.cpp | 108 if (keyPressed == SDLK_HOME) { in ReadKey()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | console.h | 55 case SDLK_HOME: in key()
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/dports/devel/sdl12/SDL-1.2.15/src/video/symbian/EKA2/ |
H A D | SDL_epocevents.cpp | 68 keymap[EStdKeyHome] = SDLK_HOME; in ResetKeyMap() 118 keymap[EStdKeyYes] = SDLK_HOME; /* "call" key */ in ResetKeyMap()
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/dports/games/warmux/warmux-11.04/build/android/src/ |
H A D | Keycodes.java | 205 public static final int SDLK_HOME = 278; field in SDL_1_2_Keycodes 325 public static final int SDLK_HOME = 74; field in SDL_1_3_Keycodes
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/ |
H A D | sdlkeys.c | 39 { "Home", SDLK_HOME },
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/dports/games/spring/spring_98.0/rts/aGui/ |
H A D | LineEdit.cpp | 128 case SDLK_HOME: { in HandleEventSelf()
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/dports/games/uqm/uqm-0.8.0/src/libs/input/sdl/ |
H A D | keynames.c | 147 {"Home", SDLK_HOME},
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/dports/games/warmux/warmux-11.04/src/tool/ |
H A D | text_handling.cpp | 138 case SDLK_HOME: in TextHandle()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/ |
H A D | Game.cpp | 173 } else if (evenement.key.keysym.sym == SDLK_HOME) { in inputText()
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