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Searched refs:SDLK_HOME (Results 1 – 25 of 584) sorted by relevance

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/dports/graphics/grx/grx249/src/mouse/
H A Dsdlinput.h33 { SDLK_HOME, GrKey_Home },
69 { SDLK_HOME, GrKey_Alt_Home },
105 { SDLK_HOME, GrKey_Control_Home },
141 { SDLK_HOME, GrKey_Shift_Home },
183 SDLK_HOME,
/dports/games/scummvm/scummvm-2.5.1/backends/events/openpandora/
H A Dop-events.cpp140 case SDLK_HOME: in remapKey()
178 case SDLK_HOME: in remapKey()
/dports/games/wizznic/Wizznic-1.1/src/platform/
H A Dpandora.h33 #define PLATFORM_BUTTON_A SDLK_HOME
/dports/games/heroes/heroes-0.21/src/media/sdl/
H A Dkeyvalues.c69 /* HK_Home */ SDLK_HOME,
/dports/graphics/grafx2/grafx2/src/
H A Dkeyboard.c131 /* 47 Home */ { SDLK_HOME ,SDLK_HOME ,SDLK_UNKNOWN ,SDLK_HOME },
179 /* 77 ??? */ { SDLK_UNKNOWN ,SDLK_UNKNOWN ,SDLK_HOME ,SDLK_UNKNOWN },
211 /* 97 ??? */ { SDLK_UNKNOWN ,SDLK_UNKNOWN ,SDLK_UNKNOWN ,SDLK_HOME },
747 case SDLK_HOME: in Keysym_to_ANSI()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/openpandora/
H A Dop-events.cpp168 case SDLK_HOME: in remapKey()
206 case SDLK_HOME: in remapKey()
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/
H A Dsdl_keysym.h231 {"Home", SDLK_HOME},
/dports/games/devilutionX/devilutionX-1.2.1/CMake/
H A Drg350_defs.cmake32 set(REMAP_KEYBOARD_KEYS "{SDLK_HOME,SDLK_ESCAPE}")
/dports/emulators/dgen-sdl/dgen-sdl-1.33/sdl/
H A Dpd-defs.h47 #define PDK_HOME SDLK_HOME
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/Misc/
H A DKeyMap.cpp59 case WXK_HOME: return SDLK_HOME; in GetSDLKeyFromWxKeyCode()
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dkey.cpp123 case SDLK_HOME: in is_uncomposable()
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/opendingux/
H A Dinputmap.c72 [SDLK_HOME] = "POWER",
/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/
H A DEcore_Sdl_Keys.h114 { SDLK_HOME, "Home", "Home" },
/dports/games/icebreaker/icebreaker-1.9.8/
H A Devent.c130 case SDLK_HOME: in translatekeyevent()
/dports/games/pinball/pinball-0.3.20201218/base/
H A DKeyboard.h91 #define SDLK_HOME KEY_HOME macro
/dports/graphics/anttweakbar/AntTweakBar/src/
H A DTwEventSDL13.c77 case SDLK_HOME: in TwEventSDL13()
/dports/games/blockattack/blockattack-game-2.7.0/source/code/
H A DReadKeyboard.cpp108 if (keyPressed == SDLK_HOME) { in ReadKey()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dconsole.h55 case SDLK_HOME: in key()
/dports/devel/sdl12/SDL-1.2.15/src/video/symbian/EKA2/
H A DSDL_epocevents.cpp68 keymap[EStdKeyHome] = SDLK_HOME; in ResetKeyMap()
118 keymap[EStdKeyYes] = SDLK_HOME; /* "call" key */ in ResetKeyMap()
/dports/games/warmux/warmux-11.04/build/android/src/
H A DKeycodes.java205 public static final int SDLK_HOME = 278; field in SDL_1_2_Keycodes
325 public static final int SDLK_HOME = 74; field in SDL_1_3_Keycodes
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A Dsdlkeys.c39 { "Home", SDLK_HOME },
/dports/games/spring/spring_98.0/rts/aGui/
H A DLineEdit.cpp128 case SDLK_HOME: { in HandleEventSelf()
/dports/games/uqm/uqm-0.8.0/src/libs/input/sdl/
H A Dkeynames.c147 {"Home", SDLK_HOME},
/dports/games/warmux/warmux-11.04/src/tool/
H A Dtext_handling.cpp138 case SDLK_HOME: in TextHandle()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGame.cpp173 } else if (evenement.key.keysym.sym == SDLK_HOME) { in inputText()

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