/dports/games/memonix/MemonixSourceCode/src/Core/System/ |
H A D | Keyboard.cpp | 105 case SDLK_c: return "C"; in vw_VirtualCodeName() 212 case SDLK_c: return 'C'; in VirtualCodeChar1() 287 case SDLK_c: return 'c'; in VirtualCodeChar2() 362 case SDLK_c: return 'C'; in VirtualCodeChar3() 439 case SDLK_c: return 'c'; in VirtualCodeChar4()
|
/dports/audio/fasttracker2/ft2-clone-1.49/src/ |
H A D | ft2_tables.c | 722 SDLK_8, SDLK_9, SDLK_a, SDLK_b, SDLK_c, SDLK_d, SDLK_e, SDLK_f, 731 SDLK_8, SDLK_9, SDLK_a, SDLK_b, SDLK_c, SDLK_d, SDLK_e, SDLK_f
|
H A D | ft2_sysreqs.c | 43 { SDLK_o, SDLK_c, 0, 0, 0 }, 46 { SDLK_a, SDLK_s, SDLK_i, SDLK_c, 0 }, 47 { SDLK_l, SDLK_r, SDLK_c, 0, 0 }, 51 { SDLK_m, SDLK_s, SDLK_c, 0, 0 },
|
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/ |
H A D | sdlkeys.c | 108 { "C", SDLK_c }, 134 { "c", SDLK_c },
|
/dports/games/xblast/xblast-2.10.4/ |
H A D | sdl_keysym.c | 82 {SDLK_c, "C"}, 108 {SDLK_c, "c"},
|
/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | keys.c | 103 el_key_def K_COPY = {SDLK_c, KMOD_LCTRL, "#K_COPY"}; 107 el_key_def K_COPY = {SDLK_c, KMOD_LGUI, "#K_COPY"}; 113 el_key_def K_ECDEBUGWIN = { SDLK_c, KMOD_LALT|KMOD_LCTRL, "#K_ECDEBUGWIN"}; 123 el_key_def K_CHAT = {SDLK_c, KMOD_LALT, "#K_CHAT"};
|
/dports/games/xsoldier/xsoldier-1.8/ |
H A D | key.h | 33 #define ClearEnemyShotKey SDLK_c
|
/dports/emulators/emu64/emu64-5.0.19/src/ |
H A D | c64_keys.h | 48 {0x24,SDLK_c,false}, /// C
|
/dports/emulators/bochs/bochs-2.7/gui/keymaps/ |
H A D | sdl2-pc-de.map | 76 BX_KEY_C+BX_KEY_SHIFT_L 'C' SDLK_c 77 BX_KEY_C 'c' SDLK_c 78 BX_KEY_C+BX_KEY_ALT_R '�' SDLK_c
|
H A D | sdl-pc-de.map | 76 BX_KEY_C+BX_KEY_SHIFT_L 'C' SDLK_c 77 BX_KEY_C 'c' SDLK_c 78 BX_KEY_C+BX_KEY_ALT_R '�' SDLK_c
|
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | sdltoprojectM.h | 93 case SDLK_c: in sdl2pmKeycode()
|
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/ |
H A D | sdltoprojectM.h | 99 case SDLK_c: in sdl2pmKeycode()
|
/dports/games/highmoon/HighMoon/src/ |
H A D | constants.hpp | 76 const int KEY_STRENGTH = SDLK_c;
|
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/ |
H A D | inputmap_kbd.c | 16 { SDLK_c, IN_BINDTYPE_PLAYER12, GBTN_C },
|
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/ |
H A D | sdltoprojectM.h | 76 case SDLK_c: in sdl2pmKeycode()
|
/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/ |
H A D | startscreen.c | 54 if (keyp.key.keysym.sym == SDLK_c) { /* Change graphic set */ in startscreen()
|
H A D | history.c | 85 if (keyp.key.keysym.sym == SDLK_c) { /* Change graphic set */ in history()
|
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/ |
H A D | sdltoprojectM.h | 82 case SDLK_c: in sdl2pmKeycode()
|
/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/ |
H A D | Ecore_Sdl_Keys.h | 62 { SDLK_c, "c", "c" },
|
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | keyboard.c | 63 { N_("character"), SDLK_c, KMOD_NONE }, 126 { N_("connect_waypoint"), SDLK_c, KMOD_NONE }, 132 { N_("copy"), SDLK_c, KMOD_LCTRL }, 152 { N_("cheat_menu"), SDLK_c, KMOD_LCTRL | KMOD_LALT | KMOD_LSHIFT },
|
/dports/games/pinball/pinball-0.3.20201218/base/ |
H A D | Keyboard.h | 64 #define SDLK_c KEY_C macro
|
/dports/games/naev/naev-0.7.0/src/ |
H A D | menu.c | 225 "btnCredits", "Credits", menu_main_credits, SDLK_c ); in menu_main() 569 "btnContinue", "Continue", menu_death_continue, SDLK_c ); in menu_death()
|
/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/ui/ |
H A D | label.cpp | 273 if(e->keysym.sym == SDLK_c || e->keysym.sym == SDLK_v) { in keyPress() 279 if(e->keysym.sym == SDLK_c) { in keyPress()
|
/dports/games/uqm/uqm-0.8.0/src/libs/input/sdl/ |
H A D | keynames.c | 87 {"c", SDLK_c},
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/SDL/ |
H A D | NKCodeFromSDL.h | 32 (SDLK_c, NKCODE_C)
|