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Searched refs:SDLK_c (Results 1 – 25 of 466) sorted by relevance

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/dports/games/memonix/MemonixSourceCode/src/Core/System/
H A DKeyboard.cpp105 case SDLK_c: return "C"; in vw_VirtualCodeName()
212 case SDLK_c: return 'C'; in VirtualCodeChar1()
287 case SDLK_c: return 'c'; in VirtualCodeChar2()
362 case SDLK_c: return 'C'; in VirtualCodeChar3()
439 case SDLK_c: return 'c'; in VirtualCodeChar4()
/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_tables.c722 SDLK_8, SDLK_9, SDLK_a, SDLK_b, SDLK_c, SDLK_d, SDLK_e, SDLK_f,
731 SDLK_8, SDLK_9, SDLK_a, SDLK_b, SDLK_c, SDLK_d, SDLK_e, SDLK_f
H A Dft2_sysreqs.c43 { SDLK_o, SDLK_c, 0, 0, 0 },
46 { SDLK_a, SDLK_s, SDLK_i, SDLK_c, 0 },
47 { SDLK_l, SDLK_r, SDLK_c, 0, 0 },
51 { SDLK_m, SDLK_s, SDLK_c, 0, 0 },
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A Dsdlkeys.c108 { "C", SDLK_c },
134 { "c", SDLK_c },
/dports/games/xblast/xblast-2.10.4/
H A Dsdl_keysym.c82 {SDLK_c, "C"},
108 {SDLK_c, "c"},
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dkeys.c103 el_key_def K_COPY = {SDLK_c, KMOD_LCTRL, "#K_COPY"};
107 el_key_def K_COPY = {SDLK_c, KMOD_LGUI, "#K_COPY"};
113 el_key_def K_ECDEBUGWIN = { SDLK_c, KMOD_LALT|KMOD_LCTRL, "#K_ECDEBUGWIN"};
123 el_key_def K_CHAT = {SDLK_c, KMOD_LALT, "#K_CHAT"};
/dports/games/xsoldier/xsoldier-1.8/
H A Dkey.h33 #define ClearEnemyShotKey SDLK_c
/dports/emulators/emu64/emu64-5.0.19/src/
H A Dc64_keys.h48 {0x24,SDLK_c,false}, /// C
/dports/emulators/bochs/bochs-2.7/gui/keymaps/
H A Dsdl2-pc-de.map76 BX_KEY_C+BX_KEY_SHIFT_L 'C' SDLK_c
77 BX_KEY_C 'c' SDLK_c
78 BX_KEY_C+BX_KEY_ALT_R '�' SDLK_c
H A Dsdl-pc-de.map76 BX_KEY_C+BX_KEY_SHIFT_L 'C' SDLK_c
77 BX_KEY_C 'c' SDLK_c
78 BX_KEY_C+BX_KEY_ALT_R '�' SDLK_c
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A DsdltoprojectM.h93 case SDLK_c: in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/
H A DsdltoprojectM.h99 case SDLK_c: in sdl2pmKeycode()
/dports/games/highmoon/HighMoon/src/
H A Dconstants.hpp76 const int KEY_STRENGTH = SDLK_c;
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/
H A Dinputmap_kbd.c16 { SDLK_c, IN_BINDTYPE_PLAYER12, GBTN_C },
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/
H A DsdltoprojectM.h76 case SDLK_c: in sdl2pmKeycode()
/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/
H A Dstartscreen.c54 if (keyp.key.keysym.sym == SDLK_c) { /* Change graphic set */ in startscreen()
H A Dhistory.c85 if (keyp.key.keysym.sym == SDLK_c) { /* Change graphic set */ in history()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/
H A DsdltoprojectM.h82 case SDLK_c: in sdl2pmKeycode()
/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/
H A DEcore_Sdl_Keys.h62 { SDLK_c, "c", "c" },
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dkeyboard.c63 { N_("character"), SDLK_c, KMOD_NONE },
126 { N_("connect_waypoint"), SDLK_c, KMOD_NONE },
132 { N_("copy"), SDLK_c, KMOD_LCTRL },
152 { N_("cheat_menu"), SDLK_c, KMOD_LCTRL | KMOD_LALT | KMOD_LSHIFT },
/dports/games/pinball/pinball-0.3.20201218/base/
H A DKeyboard.h64 #define SDLK_c KEY_C macro
/dports/games/naev/naev-0.7.0/src/
H A Dmenu.c225 "btnCredits", "Credits", menu_main_credits, SDLK_c ); in menu_main()
569 "btnContinue", "Continue", menu_death_continue, SDLK_c ); in menu_death()
/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/ui/
H A Dlabel.cpp273 if(e->keysym.sym == SDLK_c || e->keysym.sym == SDLK_v) { in keyPress()
279 if(e->keysym.sym == SDLK_c) { in keyPress()
/dports/games/uqm/uqm-0.8.0/src/libs/input/sdl/
H A Dkeynames.c87 {"c", SDLK_c},
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/SDL/
H A DNKCodeFromSDL.h32 (SDLK_c, NKCODE_C)

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