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Searched refs:SDLK_d (Results 1 – 25 of 421) sorted by relevance

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/dports/games/megamario/MegaMario_v1.7_full/src/
H A Dmenu.cpp44 PLAYER = new cPlayer(SDLK_a,SDLK_d,SDLK_w,SDLK_s,SDLK_q,SDLK_e,12); in initMenu()
328 keys[SDLK_d] = 1; in MenuEvent()
333 keys[SDLK_d] = 0; in MenuEvent()
340 keys[SDLK_d] = 1; in MenuEvent()
344 keys[SDLK_d] = 0; in MenuEvent()
348 keys[SDLK_d] = 1; in MenuEvent()
352 keys[SDLK_d] = 0; in MenuEvent()
355 keys[SDLK_d] = 1; in MenuEvent()
366 keys[SDLK_d] = 0; in MenuEvent()
370 keys[SDLK_d] = 1; in MenuEvent()
H A Dkeyinput.cpp86 if(keys[SDLK_d]) in keyInput()
92 keys[SDLK_d] = 0; in keyInput()
/dports/games/memonix/MemonixSourceCode/src/Core/System/
H A DKeyboard.cpp90 case SDLK_d: return "D"; in vw_VirtualCodeName()
201 case SDLK_d: return 'D'; in VirtualCodeChar1()
276 case SDLK_d: return 'd'; in VirtualCodeChar2()
351 case SDLK_d: return 'D'; in VirtualCodeChar3()
428 case SDLK_d: return 'd'; in VirtualCodeChar4()
/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_tables.c715 SDLK_0, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_MINUS, SDLK_PLUS, SDLK_d,
722 SDLK_8, SDLK_9, SDLK_a, SDLK_b, SDLK_c, SDLK_d, SDLK_e, SDLK_f,
731 SDLK_8, SDLK_9, SDLK_a, SDLK_b, SDLK_c, SDLK_d, SDLK_e, SDLK_f
/dports/www/lagrange/lagrange-1.7.3/src/ui/
H A Dkeys.h44 # define subscribeToPage_KeyModifier SDLK_d, KMOD_SHIFT | KMOD_PRIMARY
58 # define subscribeToPage_KeyModifier SDLK_d, KMOD_SHIFT | KMOD_PRIMARY
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A Dsdlkeys.c109 { "D", SDLK_d },
135 { "d", SDLK_d },
/dports/games/hoverboard-sdl/hoverboard-sdl-0.7.3/src/
H A Dmain.cc93 case SDLK_RIGHT: case SDLK_d: case SDLK_l: in main()
119 case SDLK_RIGHT: case SDLK_d: case SDLK_l: in main()
/dports/games/xblast/xblast-2.10.4/
H A Dsdl_keysym.c83 {SDLK_d, "D"},
109 {SDLK_d, "d"},
/dports/games/battletanks/btanks-0.9.8083/engine/controls/
H A Ddefault_keys.cpp3 {SDLK_r, SDLK_f, SDLK_d, SDLK_g, SDLK_q, SDLK_a, SDLK_F1, SDLK_1},
/dports/games/pinball/pinball-0.3.20201218/addon/
H A DKeyBehavior.cpp30 if (Keyboard::isKeyDown(SDLK_d)) m_x += 0.2; in onTick()
/dports/emulators/uae/uae-0.8.29/src/
H A Dsdlkeys.c34 case SDLK_d: return AK_D; in kc_decode()
382 { MAKE_HOTKEYSEQ (SDLK_F12, SDLK_d, -1, -1, INPUTEVENT_SPC_ENTERDEBUGGER)}, \
413 { MAKE_HOTKEYSEQ (SDLK_F11, SDLK_d, -1, -1, INPUTEVENT_SPC_ENTERDEBUGGER) },
/dports/emulators/emu64/emu64-5.0.19/src/
H A Dc64_keys.h46 {0x22,SDLK_d,false}, /// D
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/
H A Dsdlkeys.c35 case SDLK_d: return AK_D; in kc_decode()
446 { MAKE_HOTKEYSEQ (SDLK_F12, SDLK_d, -1, -1, INPUTEVENT_SPC_ENTERDEBUGGER)}, \
475 { MAKE_HOTKEYSEQ (SDLK_F11, SDLK_d, -1, -1, INPUTEVENT_SPC_ENTERDEBUGGER) },
/dports/devel/sdl12/SDL-1.2.15/src/video/nds/
H A DSDL_ndsevents.c71 keymap[KEY_Y]=SDLK_d; in NDS_InitOSKeymap()
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DKeyPoll.h22 KEYBOARD_d = SDLK_d,
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A DsdltoprojectM.h95 case SDLK_d: in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/
H A DsdltoprojectM.h101 case SDLK_d: in sdl2pmKeycode()
/dports/games/volleyball/volleyball-0.8.6/src/
H A Dcontrol.c49 control_set_key (data, P1_RIGHT, SDLK_d); in control_init()
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/
H A Dinputmap_kbd.c19 { SDLK_d, IN_BINDTYPE_PLAYER12, GBTN_Z },
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/
H A DsdltoprojectM.h78 case SDLK_d: in sdl2pmKeycode()
/dports/games/shaaft/Shaaft-0.5.0/game/
H A DBlockController.cpp107 case SDLK_d: in update()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/
H A DsdltoprojectM.h84 case SDLK_d: in sdl2pmKeycode()
/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/
H A DEcore_Sdl_Keys.h63 { SDLK_d, "d", "d" },
/dports/games/pinball/pinball-0.3.20201218/base/
H A DKeyboard.h65 #define SDLK_d KEY_D macro
/dports/games/rockdodger/rockdodger-1.1.4/
H A Dinput_functions.c84 if(keystate[SDLK_d /*Pandora SDLK_HOME*/]) { in get_keyboard_input()

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