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Searched refs:SDLK_j (Results 1 – 25 of 335) sorted by relevance

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/dports/games/memonix/MemonixSourceCode/src/Core/System/
H A DKeyboard.cpp94 case SDLK_j: return "J"; in vw_VirtualCodeName()
205 case SDLK_j: return 'J'; in VirtualCodeChar1()
280 case SDLK_j: return 'j'; in VirtualCodeChar2()
355 case SDLK_j: return 'J'; in VirtualCodeChar3()
432 case SDLK_j: return 'j'; in VirtualCodeChar4()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A Dsdlkeys.c115 { "J", SDLK_j },
141 { "j", SDLK_j },
/dports/games/hoverboard-sdl/hoverboard-sdl-0.7.3/src/
H A Dmain.cc99 case SDLK_DOWN: case SDLK_s: case SDLK_j: in main()
125 case SDLK_DOWN: case SDLK_s: case SDLK_j: in main()
/dports/games/rezerwar/rezerwar-0.4.2/src/
H A Devents.c53 case SDLK_j: in handle_events_keyup()
158 case SDLK_j: in handle_events_keydown()
/dports/emulators/emu64/emu64-5.0.19/src/
H A Dc64_keys.h64 {0x42,SDLK_j,false}, /// J
/dports/games/devilutionX/devilutionX-1.2.1/CMake/
H A Dcpigamesh_defs.cmake17 set(KBCTRL_BUTTON_A SDLK_j)
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A DsdltoprojectM.h107 case SDLK_j: in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/
H A DsdltoprojectM.h113 case SDLK_j: in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/
H A DsdltoprojectM.h90 case SDLK_j: in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/
H A DsdltoprojectM.h96 case SDLK_j: in sdl2pmKeycode()
/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_tables.c723 SDLK_g, SDLK_h, SDLK_i, SDLK_j, SDLK_k, SDLK_l, SDLK_m, SDLK_n,
/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/
H A DEcore_Sdl_Keys.h69 { SDLK_j, "j", "j" },
/dports/games/icebreaker/icebreaker-1.9.8/
H A Devent.c124 case SDLK_j: in translatekeyevent()
/dports/games/afternoonstalker/afternoonstalker-1.1.6/src/
H A DController.cpp38 shootDownKS(SDLK_j), in Controller()
/dports/games/pinball/pinball-0.3.20201218/base/
H A DKeyboard.h71 #define SDLK_j KEY_J macro
/dports/games/uqm/uqm-0.8.0/src/libs/input/sdl/
H A Dkeynames.c94 {"j", SDLK_j},
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/SDL/
H A DNKCodeFromSDL.h21 (SDLK_j, NKCODE_J)
/dports/emulators/ppsspp/ppsspp-1.12.3/SDL/
H A DNKCodeFromSDL.h21 (SDLK_j, NKCODE_J)
/dports/graphics/libprojectm/projectm-3.1.12/src/libprojectM/
H A DsdltoprojectM.h125 case SDLK_j: in sdl2pmKeycode()
/dports/games/spring/spring_98.0/rts/System/Platform/
H A DSDL1_keysym.cpp89 {SDLK_j, 106},
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/SDL/
H A DNKCodeFromSDL.h21 (SDLK_j, NKCODE_J)
/dports/audio/schismtracker/schismtracker-20211116/sys/win32/
H A Dosdefs.c157 case VK_J: return SDLK_j; in semicolon_split()
/dports/graphics/grafx2/grafx2/src/
H A Dkeyboard.c96 /* 24 J */ { SDLK_j ,SDLK_j ,SDLK_j ,SDLK_j },
/dports/emulators/quasi88/quasi88-0.6.4/src/SDL/
H A Devent.c546 { KEYCODE_SYM, SDLK_j, KEY88_KP_1, 0, },
571 { KEYCODE_SYM, SDLK_j, KEY88_KP_1, 0, },
597 { KEYCODE_SYM, SDLK_j, KEY88_KP_1, 0, },
1213 { "SDLK_j", SDLK_j }, /* = 106, */
/dports/games/briquolo/briquolo-0.5.7/src/
H A DTableauEditeur.cpp116 case SDLK_j : in ClavierUp()
221 case SDLK_j : in ClavierUp()

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