/dports/games/memonix/MemonixSourceCode/src/Core/System/ |
H A D | Keyboard.cpp | 94 case SDLK_j: return "J"; in vw_VirtualCodeName() 205 case SDLK_j: return 'J'; in VirtualCodeChar1() 280 case SDLK_j: return 'j'; in VirtualCodeChar2() 355 case SDLK_j: return 'J'; in VirtualCodeChar3() 432 case SDLK_j: return 'j'; in VirtualCodeChar4()
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/ |
H A D | sdlkeys.c | 115 { "J", SDLK_j }, 141 { "j", SDLK_j },
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/dports/games/hoverboard-sdl/hoverboard-sdl-0.7.3/src/ |
H A D | main.cc | 99 case SDLK_DOWN: case SDLK_s: case SDLK_j: in main() 125 case SDLK_DOWN: case SDLK_s: case SDLK_j: in main()
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/dports/games/rezerwar/rezerwar-0.4.2/src/ |
H A D | events.c | 53 case SDLK_j: in handle_events_keyup() 158 case SDLK_j: in handle_events_keydown()
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/dports/emulators/emu64/emu64-5.0.19/src/ |
H A D | c64_keys.h | 64 {0x42,SDLK_j,false}, /// J
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/dports/games/devilutionX/devilutionX-1.2.1/CMake/ |
H A D | cpigamesh_defs.cmake | 17 set(KBCTRL_BUTTON_A SDLK_j)
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | sdltoprojectM.h | 107 case SDLK_j: in sdl2pmKeycode()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/ |
H A D | sdltoprojectM.h | 113 case SDLK_j: in sdl2pmKeycode()
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/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-xmms/ |
H A D | sdltoprojectM.h | 90 case SDLK_j: in sdl2pmKeycode()
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/ |
H A D | sdltoprojectM.h | 96 case SDLK_j: in sdl2pmKeycode()
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/dports/audio/fasttracker2/ft2-clone-1.49/src/ |
H A D | ft2_tables.c | 723 SDLK_g, SDLK_h, SDLK_i, SDLK_j, SDLK_k, SDLK_l, SDLK_m, SDLK_n,
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/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/ |
H A D | Ecore_Sdl_Keys.h | 69 { SDLK_j, "j", "j" },
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/dports/games/icebreaker/icebreaker-1.9.8/ |
H A D | event.c | 124 case SDLK_j: in translatekeyevent()
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/dports/games/afternoonstalker/afternoonstalker-1.1.6/src/ |
H A D | Controller.cpp | 38 shootDownKS(SDLK_j), in Controller()
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/dports/games/pinball/pinball-0.3.20201218/base/ |
H A D | Keyboard.h | 71 #define SDLK_j KEY_J macro
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/dports/games/uqm/uqm-0.8.0/src/libs/input/sdl/ |
H A D | keynames.c | 94 {"j", SDLK_j},
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/SDL/ |
H A D | NKCodeFromSDL.h | 21 (SDLK_j, NKCODE_J)
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/dports/emulators/ppsspp/ppsspp-1.12.3/SDL/ |
H A D | NKCodeFromSDL.h | 21 (SDLK_j, NKCODE_J)
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/dports/graphics/libprojectm/projectm-3.1.12/src/libprojectM/ |
H A D | sdltoprojectM.h | 125 case SDLK_j: in sdl2pmKeycode()
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/dports/games/spring/spring_98.0/rts/System/Platform/ |
H A D | SDL1_keysym.cpp | 89 {SDLK_j, 106},
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/SDL/ |
H A D | NKCodeFromSDL.h | 21 (SDLK_j, NKCODE_J)
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/dports/audio/schismtracker/schismtracker-20211116/sys/win32/ |
H A D | osdefs.c | 157 case VK_J: return SDLK_j; in semicolon_split()
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/dports/graphics/grafx2/grafx2/src/ |
H A D | keyboard.c | 96 /* 24 J */ { SDLK_j ,SDLK_j ,SDLK_j ,SDLK_j },
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/dports/emulators/quasi88/quasi88-0.6.4/src/SDL/ |
H A D | event.c | 546 { KEYCODE_SYM, SDLK_j, KEY88_KP_1, 0, }, 571 { KEYCODE_SYM, SDLK_j, KEY88_KP_1, 0, }, 597 { KEYCODE_SYM, SDLK_j, KEY88_KP_1, 0, }, 1213 { "SDLK_j", SDLK_j }, /* = 106, */
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/dports/games/briquolo/briquolo-0.5.7/src/ |
H A D | TableauEditeur.cpp | 116 case SDLK_j : in ClavierUp() 221 case SDLK_j : in ClavierUp()
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