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Searched refs:SDLK_s (Results 1 – 25 of 529) sorted by relevance

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/dports/games/passage/Passage_v4_UnixSource/minorGems/ui/linux/
H A DKeyboardLinux.cpp57 #define S_KEY SDLK_s
118 return SDLK_s; in getKeyCode()
145 case SDLK_s: in getKeyASCII()
/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/ui/linux/
H A DKeyboardLinux.cpp57 #define S_KEY SDLK_s
118 return SDLK_s; in getKeyCode()
145 case SDLK_s: in getKeyASCII()
/dports/games/memonix/MemonixSourceCode/src/Core/System/
H A DKeyboard.cpp89 case SDLK_s: return "S"; in vw_VirtualCodeName()
200 case SDLK_s: return 'S'; in VirtualCodeChar1()
275 case SDLK_s: return 's'; in VirtualCodeChar2()
350 case SDLK_s: return 'S'; in VirtualCodeChar3()
427 case SDLK_s: return 's'; in VirtualCodeChar4()
/dports/games/megamario/MegaMario_v1.7_full/src/
H A Dkeyinput.cpp95 if(keys[SDLK_s]) in keyInput()
101 keys[SDLK_s] = 0; in keyInput()
/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_tables.c716 SDLK_u, SDLK_s, SDLK_v, SDLK_p, SDLK_l, SDLK_r, SDLK_m
724 SDLK_o, SDLK_p, SDLK_q, SDLK_r, SDLK_s, SDLK_t, SDLK_u, SDLK_v,
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A Dsdlkeys.c124 { "S", SDLK_s },
150 { "s", SDLK_s },
/dports/games/hoverboard-sdl/hoverboard-sdl-0.7.3/src/
H A Dmain.cc99 case SDLK_DOWN: case SDLK_s: case SDLK_j: in main()
125 case SDLK_DOWN: case SDLK_s: case SDLK_j: in main()
/dports/games/xblast/xblast-2.10.4/
H A Dsdl_keysym.c98 {SDLK_s, "S"},
124 {SDLK_s, "s"},
/dports/devel/kyra/kyra/tests/
H A Ddemos.cpp253 else if ( event.key.keysym.sym == SDLK_s ) in main()
270 if ( event.key.keysym.sym == SDLK_s in main()
/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/src/
H A Dshortcutdefs.c66 { KMOD_CTRL, SDLK_s, open_data, MAKEPTR(OD_T_SONG), MAKEPTR(OD_A_SAVE), 0, "Save file" },
91 { KMOD_ALT, SDLK_s, split_pattern, 0, 0, 0, "Split pattern at cursor position" },
/dports/games/openglad/openglad-0.98/src/
H A Dscen.cpp357 if (mykeyboard[SDLK_s]) in main()
380 while ( !mykeyboard[SDLK_g] && !mykeyboard[SDLK_s] ) in main()
382 if (mykeyboard[SDLK_s]) in main()
387 while (mykeyboard[SDLK_s]) in main()
1904 while ( !mykeyboard[SDLK_g] && !mykeyboard[SDLK_s] ) in do_load()
1906 if (mykeyboard[SDLK_s]) in do_load()
1921 while (mykeyboard[SDLK_s]) in do_load()
1963 while (mykeyboard[SDLK_s]) in do_save()
1968 while ( !mykeyboard[SDLK_s] && !mykeyboard[SDLK_g] ) in do_save()
1970 if (mykeyboard[SDLK_s]) // save scenario in do_save()
[all …]
/dports/games/pinball/pinball-0.3.20201218/addon/
H A DKeyBehavior.cpp32 if (Keyboard::isKeyDown(SDLK_s)) m_z += 0.2; in onTick()
/dports/emulators/uae/uae-0.8.29/src/
H A Dsdlkeys.c47 case SDLK_s: return AK_S; in kc_decode()
383 { MAKE_HOTKEYSEQ (SDLK_F12, SDLK_s, -1, -1, INPUTEVENT_SPC_TOGGLEFULLSCREEN) },
414 { MAKE_HOTKEYSEQ (SDLK_F11, SDLK_s, -1, -1, INPUTEVENT_SPC_TOGGLEFULLSCREEN) },
/dports/games/xsoldier/xsoldier-1.8/
H A Dkey.h26 #define SpeedDOWNKey SDLK_s
/dports/games/maxr/maxr-0.2.9/src/
H A Dkeys.cpp112 keyScan (cKeyCombination (eKeyModifierType::None, SDLK_s)), in cKeysList()
129 keyUnitMenuStart (cKeyCombination (eKeyModifierType::None, SDLK_s)), in cKeysList()
130 keyUnitMenuStop (cKeyCombination (eKeyModifierType::None, SDLK_s)), in cKeysList()
132 keyUnitMenuSentry (cKeyCombination (eKeyModifierType::None, SDLK_s)), in cKeysList()
141 keyUnitMenuSteal (cKeyCombination (eKeyModifierType::None, SDLK_s)), in cKeysList()
/dports/emulators/emu64/emu64-5.0.19/src/
H A Dc64_keys.h40 {0x15,SDLK_s,false}, /// S
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/
H A Dsdlkeys.c48 case SDLK_s: return AK_S; in kc_decode()
447 { MAKE_HOTKEYSEQ (SDLK_F12, SDLK_s, -1, -1, INPUTEVENT_SPC_TOGGLEFULLSCREEN) },
476 { MAKE_HOTKEYSEQ (SDLK_F11, SDLK_s, -1, -1, INPUTEVENT_SPC_TOGGLEFULLSCREEN) },
/dports/devel/sdl12/SDL-1.2.15/src/video/nds/
H A DSDL_ndsevents.c69 keymap[KEY_B]=SDLK_s; in NDS_InitOSKeymap()
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DKeyPoll.h20 KEYBOARD_s = SDLK_s,
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wince/
H A DCEActionsSmartphone.cpp158 _key_action[SMARTPHONE_ACTION_SAVE].setKey('s', SDLK_s); in initInstanceGame()
235 _key_action[action].setKey(SDLK_s); in perform()
/dports/games/wizznic/Wizznic-1.1/src/platform/
H A Dpc.h79 #define PLATFORM_BUTTON_VOLDOWN SDLK_s
/dports/games/adonthell-wastesedge/wastesedge-0.3.8/scripts/schedules/
H A Dcontrol.py65 elif input_has_been_pushed (SDLK_s):
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A DsdltoprojectM.h125 case SDLK_s: in sdl2pmKeycode()
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-jack/
H A DsdltoprojectM.h131 case SDLK_s: in sdl2pmKeycode()
/dports/games/volleyball/volleyball-0.8.6/src/
H A Dcontrol.c47 control_set_key (data, P1_DOWN, SDLK_s); in control_init()

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