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Searched refs:SDLLoadImage (Results 1 – 15 of 15) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.h326 Bitmap *SDLLoadImage(char *);
H A Dsystem.c588 new_bitmap = SDLLoadImage(filename); in LoadImage()
H A Dsdl.c824 Bitmap *SDLLoadImage(char *filename) in SDLLoadImage() function
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h372 Bitmap *SDLLoadImage(char *);
H A Dsystem.c1020 new_bitmap = SDLLoadImage(filename); in LoadImage()
H A Dsdl.c1673 Bitmap *SDLLoadImage(char *filename) in SDLLoadImage() function
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h372 Bitmap *SDLLoadImage(char *);
H A Dsystem.c1020 new_bitmap = SDLLoadImage(filename); in LoadImage()
H A Dsdl.c1673 Bitmap *SDLLoadImage(char *filename) in SDLLoadImage() function
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.h372 Bitmap *SDLLoadImage(char *);
H A Dsystem.c1099 new_bitmap = SDLLoadImage(filename); in LoadImage()
H A Dsdl.c1683 Bitmap *SDLLoadImage(char *filename) in SDLLoadImage() function
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.h372 Bitmap *SDLLoadImage(char *);
H A Dsystem.c1090 new_bitmap = SDLLoadImage(filename); in LoadImage()
H A Dsdl.c1683 Bitmap *SDLLoadImage(char *filename) in SDLLoadImage() function