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Searched refs:SDLSetVideoMode (Results 1 – 15 of 15) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.h319 boolean SDLSetVideoMode(DrawBuffer **, boolean);
H A Dsdl.c86 if (!SDLSetVideoMode(backbuffer, fullscreen)) in SDLInitVideoBuffer()
109 boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) in SDLSetVideoMode() function
H A Dsystem.c552 return SDLSetVideoMode(&backbuffer, fullscreen); in SetVideoMode()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h355 boolean SDLSetVideoMode(DrawBuffer **, boolean);
H A Dsdl.c218 if (!SDLSetVideoMode(backbuffer, fullscreen)) in SDLInitVideoBuffer()
245 boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) in SDLSetVideoMode() function
H A Dsystem.c986 return SDLSetVideoMode(&backbuffer, fullscreen); in SetVideoMode()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.h355 boolean SDLSetVideoMode(DrawBuffer **, boolean);
H A Dsdl.c218 if (!SDLSetVideoMode(backbuffer, fullscreen)) in SDLInitVideoBuffer()
245 boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) in SDLSetVideoMode() function
H A Dsystem.c986 return SDLSetVideoMode(&backbuffer, fullscreen); in SetVideoMode()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.h355 boolean SDLSetVideoMode(DrawBuffer **, boolean);
H A Dsdl.c218 if (!SDLSetVideoMode(backbuffer, fullscreen)) in SDLInitVideoBuffer()
245 boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) in SDLSetVideoMode() function
H A Dsystem.c1065 return SDLSetVideoMode(&backbuffer, fullscreen); in SetVideoMode()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.h355 boolean SDLSetVideoMode(DrawBuffer **, boolean);
H A Dsdl.c218 if (!SDLSetVideoMode(backbuffer, fullscreen)) in SDLInitVideoBuffer()
245 boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) in SDLSetVideoMode() function
H A Dsystem.c1056 return SDLSetVideoMode(&backbuffer, fullscreen); in SetVideoMode()