/dports/devel/sdl12/SDL-1.2.15/src/events/ |
H A D | SDL_active.c | 74 if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { in SDL_PrivateAppActive() 77 event.type = SDL_ACTIVEEVENT; in SDL_PrivateAppActive()
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/events/ |
H A D | SDL_active.c | 74 if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { in SDL_PrivateAppActive() 77 event.type = SDL_ACTIVEEVENT; in SDL_PrivateAppActive()
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/dports/devel/p5-SDL/SDL-2.548/t/ |
H A D | core_events.t | 61 is( SDL_ACTIVEEVENT, 1, 'SDL_ACTIVEEVENT should be imported' ); 64 SDL_EVENTMASK(SDL_ACTIVEEVENT), 68 SDL_EVENTMASK(SDL_ACTIVEEVENT), 825 $aevent->type(SDL_ACTIVEEVENT); 847 if ( $event->type == SDL_ACTIVEEVENT 918 SDL::Events::event_state( SDL_ACTIVEEVENT, SDL_IGNORE ); 923 $got = 1 if $nevent->type == SDL_ACTIVEEVENT; 927 SDL::Events::event_state( SDL_ACTIVEEVENT, SDL_ENABLE ); 932 $atleast = 1 if $nevent->type == SDL_ACTIVEEVENT; 994 if ( $_[0]->type == SDL_ACTIVEEVENT ) { return 0 } [all …]
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/dports/games/xsoldier/xsoldier-1.8/ |
H A D | input.c | 95 else if (event.type == SDL_ACTIVEEVENT) in event_handle() 197 else if (event.type == SDL_ACTIVEEVENT) in event_handle_opening() 268 else if (event.type == SDL_ACTIVEEVENT) in event_handle_ending()
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_compat.h | 99 #define SDL_ACTIVEEVENT SDL_EVENT_COMPAT1 macro 102 #define SDL_ACTIVEEVENTMASK SDL_ACTIVEEVENT, SDL_ACTIVEEVENT
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_events.h | 48 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_events.h | 54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_events.h | 48 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_events.h | 49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_events.h | 49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_events.h | 49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_events.h | 54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_events.h | 60 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator 95 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_events.h | 49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_events.h | 54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_events.h | 49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_events.h | 54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ enumerator 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/cube/cube_source/include/ |
H A D | SDL_events.h | 48 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ enumerator 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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