/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/arch/sdl/ |
H A D | event.cpp | 82 const auto peep = SDL_PeepEvents(events.data(), events.size(), SDL_GETEVENT, SDL_ALLEVENTS); in event_poll() 179 const auto peep = SDL_PeepEvents(events.data(), events.size(), SDL_GETEVENT, SDL_ALLEVENTS); in event_flush()
|
/dports/graphics/wings/wings-8d019ebe48/src/ |
H A D | sdl_events.hrl | 75 -define(SDL_ALLEVENTS, 16#FFFFFFFF). macro
|
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/events/ |
H A D | SDL_events.c | 398 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) in SDL_PollEvent() 407 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { in SDL_WaitEvent()
|
/dports/devel/sdl12/SDL-1.2.15/src/events/ |
H A D | SDL_events.c | 398 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) in SDL_PollEvent() 407 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { in SDL_WaitEvent()
|
/dports/games/tileworld/tworld-1.3.0/oshw-sdl/ |
H A D | sdloshw.c | 33 while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { in _eventupdate()
|
/dports/games/heroes/heroes-0.21/src/media/sdl/ |
H A D | video.c | 131 SDL_EventState ((Uint8) SDL_ALLEVENTS, SDL_IGNORE); in init_video_low()
|
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/ |
H A D | Events.pod | 88 SDL_ALLEVENTS 219 my $num_peep_events = SDL::Events::peep_events($event, 127, SDL_PEEKEVENT, SDL_ALLEVENTS); 243 =item SDL_ALLEVENTS 247 =item SDL_ALLEVENTS ^ SDL_QUITMASK
|
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_events.h | 106 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 109 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 109 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_events.h | 115 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 115 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_events.h | 106 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_events.h | 109 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_events.h | 109 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_events.h | 109 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_events.h | 115 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_events.h | 115 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_events.h | 109 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_events.h | 115 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 115 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 109 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 115 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_events.h | 109 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_events.h | 115 #define SDL_ALLEVENTS 0xFFFFFFFF macro
|