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Searched refs:SDL_ALPHA_TRANSPARENT (Results 1 – 25 of 139) sorted by relevance

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/dports/devel/sdl_console/sdlconsole-2.1/src/
H A DDT_drawtext.c62 if(a < SDL_ALPHA_TRANSPARENT) in DT_SetFontAlphaGL()
63 val = SDL_ALPHA_TRANSPARENT; in DT_SetFontAlphaGL()
132 DT_SetFontAlphaGL(FontNumber, SDL_ALPHA_TRANSPARENT); in DT_LoadFont()
/dports/games/flyhard/flyhard-0.42/src/
H A Dexplosion.cpp59 if (getalpha(start,x,y) != SDL_ALPHA_TRANSPARENT && randint(3)==0) in get_explosion()
77 if (getalpha(start,x,y) != SDL_ALPHA_TRANSPARENT) in get_explosion()
116 a = (SDL_ALPHA_TRANSPARENT*(i-FRAMES/2) + a*(FRAMES-i))*2/FRAMES; in get_explosion()
H A Darena.cpp289 SDL_FillRect(m_background, NULL, SDL_MapRGBA(m_background->format, 0,0,0, SDL_ALPHA_TRANSPARENT)); in set_size()
501 return SDL_ALPHA_TRANSPARENT; in getalpha()
641 const Uint32 black=SDL_MapRGBA(m_background->format,0,0,0,SDL_ALPHA_TRANSPARENT); in move_stuff_and_do_collisions()
748 if (a1 != SDL_ALPHA_TRANSPARENT && a2 != SDL_ALPHA_TRANSPARENT) in do_collisions()
814 if (a1 != SDL_ALPHA_TRANSPARENT && a2 != SDL_ALPHA_TRANSPARENT) in arena_collision()
937 const Uint32 trans=SDL_MapRGBA(m_background->format,0,0,0,SDL_ALPHA_TRANSPARENT); in open_exit()
/dports/games/moonlander/moon-lander/
H A DDT_drawtext.c107 if (a < SDL_ALPHA_TRANSPARENT) val = SDL_ALPHA_TRANSPARENT; in DT_SetFontAlphaGL()
172 DT_SetFontAlphaGL(FontNumber, SDL_ALPHA_TRANSPARENT); in DT_LoadFont()
/dports/games/spacejunk/spacejunk-1.0.5/sge030809/
H A Dsge_internal.h68 #ifndef SDL_ALPHA_TRANSPARENT
69 #define SDL_ALPHA_TRANSPARENT 255 macro
/dports/games/openmortal/openmortal-0.7/src/
H A Dsge_internal.h67 #ifndef SDL_ALPHA_TRANSPARENT
68 #define SDL_ALPHA_TRANSPARENT 255 macro
/dports/games/warmux/warmux-11.04/src/graphic/
H A Dcolors.h27 const Color transparent_color(255, SDL_ALPHA_TRANSPARENT);
/dports/games/wop/wop-0.4.3/sdlwidgets/
H A Dbutton.cpp85 _background->setAlpha( SDL_ALPHA_TRANSPARENT ); in handleEvent()
H A Dbackgroundwidget.h34 : WidgetDecorator( widget ), _alpha( SDL_ALPHA_TRANSPARENT ), _image( 0 ) { in BackgroundWidget()
H A Dbackgroundwidget.cpp57 if ( _alpha != SDL_ALPHA_TRANSPARENT ) { in draw()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLVideo/
H A DSDL20Video.h110 SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_TRANSPARENT); in Clear()
124 SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_TRANSPARENT); in Clear()
H A DSDLPixelIterator.h240 a = SDL_ALPHA_TRANSPARENT; in ReadRGBA()
264 a = SDL_ALPHA_TRANSPARENT; in ReadRGBA()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp145 _osdMessageSurface(nullptr), _osdMessageAlpha(SDL_ALPHA_TRANSPARENT), _osdMessageFadeStartTime(0), in SurfaceSdlGraphicsManager()
2406 …_osdMessageAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSP…
2493 _osdMessageAlpha = SDL_ALPHA_TRANSPARENT;
2498 if (_osdMessageAlpha != SDL_ALPHA_TRANSPARENT) {
2504 _osdMessageAlpha = SDL_ALPHA_TRANSPARENT;
2507 …const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TR…
2508 … _osdMessageAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
2513 if (_osdMessageAlpha == SDL_ALPHA_TRANSPARENT) {
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp108 _osdMessageSurface(nullptr), _osdMessageAlpha(SDL_ALPHA_TRANSPARENT), _osdMessageFadeStartTime(0), in SurfaceSdlGraphicsManager()
2251 …_osdMessageAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSP…
2336 _osdMessageAlpha = SDL_ALPHA_TRANSPARENT;
2341 if (_osdMessageAlpha != SDL_ALPHA_TRANSPARENT) {
2347 _osdMessageAlpha = SDL_ALPHA_TRANSPARENT;
2350 …const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TR…
2351 … _osdMessageAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
2356 if (_osdMessageAlpha == SDL_ALPHA_TRANSPARENT) {
/dports/games/openlierox/OpenLieroX/include/
H A DFontHandling.h31 iBackgroundColor.set(Color(255, 255, 255, SDL_ALPHA_TRANSPARENT), DEFAULT_PRIORITY); in CFontStyle()
/dports/games/lbreakout2/lbreakout2-2.6.5/gui/
H A Dstk.h38 #define STK_TRANSPARENT SDL_ALPHA_TRANSPARENT
/dports/games/nazghul/nazghul-0.7.1/src/
H A Dsprite.c136 if (SDL_ALPHA_TRANSPARENT == in_alpha) { in sprite_custom_blit()
703 if (SDL_ALPHA_TRANSPARENT) { in sprite_apply_matrix_to_image()
726 if (SDL_ALPHA_TRANSPARENT == in_alpha) { in sprite_apply_matrix_to_image()
/dports/devel/py-game/pygame-2.1.0/src_c/freetype/
H A Dft_render.c28 static const FontColor mono_transparent = {0, 0, 0, SDL_ALPHA_TRANSPARENT};
501 0, 0, 0, SDL_ALPHA_TRANSPARENT); in _PGFT_Render_NewSurface()
624 memset(buffer, SDL_ALPHA_TRANSPARENT, (size_t)array_size); in _PGFT_Render_PixelArray()
/dports/games/widelands/widelands-build21/src/graphic/text/
H A Dsdl_ttf_font.cc92 SDL_MapRGBA(text_surface->format, 255, 255, 255, SDL_ALPHA_TRANSPARENT)); in render()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_pixels.h53 #define SDL_ALPHA_TRANSPARENT 0 macro
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_pixels.h46 #define SDL_ALPHA_TRANSPARENT 0 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_pixels.h44 #define SDL_ALPHA_TRANSPARENT 0 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_pixels.h44 #define SDL_ALPHA_TRANSPARENT 0 macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_pixels.h46 #define SDL_ALPHA_TRANSPARENT 0 macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_pixels.h44 #define SDL_ALPHA_TRANSPARENT 0 macro

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