/dports/devel/sdl_console/sdlconsole-2.1/src/ |
H A D | DT_drawtext.c | 62 if(a < SDL_ALPHA_TRANSPARENT) in DT_SetFontAlphaGL() 63 val = SDL_ALPHA_TRANSPARENT; in DT_SetFontAlphaGL() 132 DT_SetFontAlphaGL(FontNumber, SDL_ALPHA_TRANSPARENT); in DT_LoadFont()
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/dports/games/flyhard/flyhard-0.42/src/ |
H A D | explosion.cpp | 59 if (getalpha(start,x,y) != SDL_ALPHA_TRANSPARENT && randint(3)==0) in get_explosion() 77 if (getalpha(start,x,y) != SDL_ALPHA_TRANSPARENT) in get_explosion() 116 a = (SDL_ALPHA_TRANSPARENT*(i-FRAMES/2) + a*(FRAMES-i))*2/FRAMES; in get_explosion()
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H A D | arena.cpp | 289 SDL_FillRect(m_background, NULL, SDL_MapRGBA(m_background->format, 0,0,0, SDL_ALPHA_TRANSPARENT)); in set_size() 501 return SDL_ALPHA_TRANSPARENT; in getalpha() 641 const Uint32 black=SDL_MapRGBA(m_background->format,0,0,0,SDL_ALPHA_TRANSPARENT); in move_stuff_and_do_collisions() 748 if (a1 != SDL_ALPHA_TRANSPARENT && a2 != SDL_ALPHA_TRANSPARENT) in do_collisions() 814 if (a1 != SDL_ALPHA_TRANSPARENT && a2 != SDL_ALPHA_TRANSPARENT) in arena_collision() 937 const Uint32 trans=SDL_MapRGBA(m_background->format,0,0,0,SDL_ALPHA_TRANSPARENT); in open_exit()
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/dports/games/moonlander/moon-lander/ |
H A D | DT_drawtext.c | 107 if (a < SDL_ALPHA_TRANSPARENT) val = SDL_ALPHA_TRANSPARENT; in DT_SetFontAlphaGL() 172 DT_SetFontAlphaGL(FontNumber, SDL_ALPHA_TRANSPARENT); in DT_LoadFont()
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_internal.h | 68 #ifndef SDL_ALPHA_TRANSPARENT 69 #define SDL_ALPHA_TRANSPARENT 255 macro
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_internal.h | 67 #ifndef SDL_ALPHA_TRANSPARENT 68 #define SDL_ALPHA_TRANSPARENT 255 macro
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/dports/games/warmux/warmux-11.04/src/graphic/ |
H A D | colors.h | 27 const Color transparent_color(255, SDL_ALPHA_TRANSPARENT);
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/dports/games/wop/wop-0.4.3/sdlwidgets/ |
H A D | button.cpp | 85 _background->setAlpha( SDL_ALPHA_TRANSPARENT ); in handleEvent()
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H A D | backgroundwidget.h | 34 : WidgetDecorator( widget ), _alpha( SDL_ALPHA_TRANSPARENT ), _image( 0 ) { in BackgroundWidget()
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H A D | backgroundwidget.cpp | 57 if ( _alpha != SDL_ALPHA_TRANSPARENT ) { in draw()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLVideo/ |
H A D | SDL20Video.h | 110 SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_TRANSPARENT); in Clear() 124 SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_TRANSPARENT); in Clear()
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H A D | SDLPixelIterator.h | 240 a = SDL_ALPHA_TRANSPARENT; in ReadRGBA() 264 a = SDL_ALPHA_TRANSPARENT; in ReadRGBA()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 145 _osdMessageSurface(nullptr), _osdMessageAlpha(SDL_ALPHA_TRANSPARENT), _osdMessageFadeStartTime(0), in SurfaceSdlGraphicsManager() 2406 …_osdMessageAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSP… 2493 _osdMessageAlpha = SDL_ALPHA_TRANSPARENT; 2498 if (_osdMessageAlpha != SDL_ALPHA_TRANSPARENT) { 2504 _osdMessageAlpha = SDL_ALPHA_TRANSPARENT; 2507 …const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TR… 2508 … _osdMessageAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; 2513 if (_osdMessageAlpha == SDL_ALPHA_TRANSPARENT) {
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 108 _osdMessageSurface(nullptr), _osdMessageAlpha(SDL_ALPHA_TRANSPARENT), _osdMessageFadeStartTime(0), in SurfaceSdlGraphicsManager() 2251 …_osdMessageAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSP… 2336 _osdMessageAlpha = SDL_ALPHA_TRANSPARENT; 2341 if (_osdMessageAlpha != SDL_ALPHA_TRANSPARENT) { 2347 _osdMessageAlpha = SDL_ALPHA_TRANSPARENT; 2350 …const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TR… 2351 … _osdMessageAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; 2356 if (_osdMessageAlpha == SDL_ALPHA_TRANSPARENT) {
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/dports/games/openlierox/OpenLieroX/include/ |
H A D | FontHandling.h | 31 iBackgroundColor.set(Color(255, 255, 255, SDL_ALPHA_TRANSPARENT), DEFAULT_PRIORITY); in CFontStyle()
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/dports/games/lbreakout2/lbreakout2-2.6.5/gui/ |
H A D | stk.h | 38 #define STK_TRANSPARENT SDL_ALPHA_TRANSPARENT
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/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | sprite.c | 136 if (SDL_ALPHA_TRANSPARENT == in_alpha) { in sprite_custom_blit() 703 if (SDL_ALPHA_TRANSPARENT) { in sprite_apply_matrix_to_image() 726 if (SDL_ALPHA_TRANSPARENT == in_alpha) { in sprite_apply_matrix_to_image()
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/dports/devel/py-game/pygame-2.1.0/src_c/freetype/ |
H A D | ft_render.c | 28 static const FontColor mono_transparent = {0, 0, 0, SDL_ALPHA_TRANSPARENT}; 501 0, 0, 0, SDL_ALPHA_TRANSPARENT); in _PGFT_Render_NewSurface() 624 memset(buffer, SDL_ALPHA_TRANSPARENT, (size_t)array_size); in _PGFT_Render_PixelArray()
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/dports/games/widelands/widelands-build21/src/graphic/text/ |
H A D | sdl_ttf_font.cc | 92 SDL_MapRGBA(text_surface->format, 255, 255, 255, SDL_ALPHA_TRANSPARENT)); in render()
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_pixels.h | 53 #define SDL_ALPHA_TRANSPARENT 0 macro
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_pixels.h | 46 #define SDL_ALPHA_TRANSPARENT 0 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_pixels.h | 44 #define SDL_ALPHA_TRANSPARENT 0 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_pixels.h | 44 #define SDL_ALPHA_TRANSPARENT 0 macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_pixels.h | 46 #define SDL_ALPHA_TRANSPARENT 0 macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_pixels.h | 44 #define SDL_ALPHA_TRANSPARENT 0 macro
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