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Searched refs:SDL_AllocSurface (Results 1 – 25 of 103) sorted by relevance

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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/src/
H A Dsdl_video.c150 sdl_dib = SDL_AllocSurface(SDL_SWSURFACE, width, height, in makeDIB()
153 sdl_dib = SDL_AllocSurface(SDL_HWSURFACE, width, height, in makeDIB()
157 sdl_dib = SDL_AllocSurface(SDL_HWSURFACE, width, height, in makeDIB()
H A Dsdl_image.c57 ss = SDL_AllocSurface(SDL_ANYFORMAT, dw, dh, dst->format->BitsPerPixel, 0, 0, 0, 0); in sdl_scaledCopyArea()
170 s = SDL_AllocSurface(SDL_ANYFORMAT, w, h, 32, in sdl_drawImage16_fromData()
173 s = SDL_AllocSurface(SDL_ANYFORMAT,w, h, 32, in sdl_drawImage16_fromData()
205 s = SDL_AllocSurface(SDL_ANYFORMAT, w, h, 16, 0, 0, 0, 0); in sdl_drawImage16_fromData()
249 SDL_Surface *s = SDL_AllocSurface(SDL_ANYFORMAT, w, h, 32, sdl_dib->format->Rmask, in sdl_copyAreaSP16_shadow()
394 s = SDL_AllocSurface(sdl_dib->flags, w, h, sdl_dib->format->BitsPerPixel, in sdl_saveRegion()
H A Dsdl_draw.c178 s = SDL_AllocSurface(SDL_SWSURFACE, w, h, 8, 0, 0, 0, 0); in sdl_drawImage8_fromData()
269 s = SDL_AllocSurface(SDL_SWSURFACE, src->width, src->height, src->depth, 0, 0, 0, 0); in com2surface()
292 s = SDL_AllocSurface(SDL_SWSURFACE, src->width, src->height, in com2alphasurface()
406 s_fader = SDL_AllocSurface(sdl_dib->flags, sdl_display->w, sdl_display->h, in fader_in()
521 s = SDL_AllocSurface(SDL_SWSURFACE, w, h, in sdl_wrapColor()
/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/
H A Dvideo.c112 …screen = SDL_AllocSurface(SDL_SWSURFACE,videomodes.hRes*savedata.screen[videoMode][0],videomodes.v… in video_set_mode()
117 …bscreen = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bytes_per_pixel, mas… in video_set_mode()
118 …bscreen2 = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes+4, videomodes.vRes+8, 16, masks[1][2], … in video_set_mode()
127 …bscreen = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bytes_per_pixel, mas… in video_set_mode()
132 …screen = SDL_AllocSurface(SDL_SWSURFACE,videomodes.hRes,videomodes.vRes, 8*bytes_per_pixel,0,0,0,0… in video_set_mode()
H A Dmenu.c245 FirstPass = SDL_AllocSurface(SDL_SWSURFACE, Screen->w,Screen->h, bpp, 0, 0, 0, 0); in drawScreens()
254 FirstPass = SDL_AllocSurface(SDL_SWSURFACE, Screen->w, Screen->h, bpp, 0, 0, 0, 0); in drawScreens()
256 SecondPass = SDL_AllocSurface(SDL_SWSURFACE, FirstPass->w, FirstPass->h, bpp, 0, 0, 0, 0); in drawScreens()
353 if((image = SDL_AllocSurface(SDL_SWSURFACE, width, height, 8, 0, 0, 0, 0)) == NULL) return NULL; in getPreview()
576 Scaler = SDL_AllocSurface(SDL_SWSURFACE, in initMenu()
589 Scaler = SDL_AllocSurface(SDL_SWSURFACE, in initMenu()
689 Image = SDL_AllocSurface(SDL_SWSURFACE, Source->w, Source->h, bpp, 0, 0, 0, 0); in drawBGMPlayer()
761 Viewer = SDL_AllocSurface(SDL_SWSURFACE, Source->w, Source->h, bpp, 0, 0, 0, 0); in drawLogs()
/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/
H A Dvideo.c112 …screen = SDL_AllocSurface(SDL_SWSURFACE,videomodes.hRes*savedata.screen[videoMode][0],videomodes.v… in video_set_mode()
117 …bscreen = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bytes_per_pixel, mas… in video_set_mode()
118 …bscreen2 = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes+4, videomodes.vRes+8, 16, masks[1][2], … in video_set_mode()
127 …bscreen = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bytes_per_pixel, mas… in video_set_mode()
132 …screen = SDL_AllocSurface(SDL_SWSURFACE,videomodes.hRes,videomodes.vRes, 8*bytes_per_pixel,0,0,0,0… in video_set_mode()
H A Dmenu.c245 FirstPass = SDL_AllocSurface(SDL_SWSURFACE, Screen->w,Screen->h, bpp, 0, 0, 0, 0); in drawScreens()
254 FirstPass = SDL_AllocSurface(SDL_SWSURFACE, Screen->w, Screen->h, bpp, 0, 0, 0, 0); in drawScreens()
256 SecondPass = SDL_AllocSurface(SDL_SWSURFACE, FirstPass->w, FirstPass->h, bpp, 0, 0, 0, 0); in drawScreens()
353 if((image = SDL_AllocSurface(SDL_SWSURFACE, width, height, 8, 0, 0, 0, 0)) == NULL) return NULL; in getPreview()
576 Scaler = SDL_AllocSurface(SDL_SWSURFACE, in initMenu()
589 Scaler = SDL_AllocSurface(SDL_SWSURFACE, in initMenu()
689 Image = SDL_AllocSurface(SDL_SWSURFACE, Source->w, Source->h, bpp, 0, 0, 0, 0); in drawBGMPlayer()
761 Viewer = SDL_AllocSurface(SDL_SWSURFACE, Source->w, Source->h, bpp, 0, 0, 0, 0); in drawLogs()
/dports/games/spacejunk/spacejunk-1.0.5/sge030809/
H A Dsge_internal.h85 #ifndef SDL_AllocSurface
86 #define SDL_CreateRGBSurface SDL_AllocSurface
/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/
H A Dd3dsdl.h88 #undef SDL_AllocSurface
89 #define SDL_AllocSurface d3dSDL_CreateRGBSurface macro
H A DglSDL.h358 #undef SDL_AllocSurface
359 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
H A DglSDL-0.6.h303 #undef SDL_AllocSurface
304 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
H A DglSDL-0.8.h358 #undef SDL_AllocSurface
359 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
H A DglSDL-0.7.h272 #undef SDL_AllocSurface
273 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
/dports/games/openmortal/openmortal-0.7/src/
H A Dsge_internal.h84 #ifndef SDL_AllocSurface
85 #define SDL_CreateRGBSurface SDL_AllocSurface
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/
H A DglSDL.h209 #undef SDL_AllocSurface
210 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
/dports/games/flobopuyo/flobopuyo-0.20/
H A DglSDL.h304 #undef SDL_AllocSurface
305 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
/dports/graphics/sdl_image/SDL_image-1.2.12/
H A DIMG_pnm.c152 surface = SDL_AllocSurface(SDL_SWSURFACE, width, height, 24, in IMG_LoadPNM_RW()
161 surface = SDL_AllocSurface(SDL_SWSURFACE, width, height, 8, in IMG_LoadPNM_RW()
/dports/graphics/guilib/GUIlib-1.2.1/
H A DGUI_loadimage.cpp16 image = SDL_AllocSurface(SDL_SWSURFACE, w, h, 8, 0, 0, 0, 0); in GUI_LoadImage()
/dports/multimedia/smpeg/smpeg-0.4.4/
H A Dglmovie.c51 surface = SDL_AllocSurface( SDL_SWSURFACE, in main()
/dports/games/nuclearchess/nuclearchess-1.0.0/src/
H A Dgfx.c110 BackBuffer = SDL_AllocSurface(Screen->flags, in init_SDL()
119 FadeBuffer = SDL_AllocSurface(Screen->flags, in init_SDL()
/dports/games/openbor3482/openbor-2c1ecd7/engine/dc/
H A Dvideo.c39 …surface = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bpp, masks[bpp-1][0]… in video_set_mode()
/dports/games/openbor3979/openbor-2bcf25b/engine/dc/
H A Dvideo.c39 …surface = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bpp, masks[bpp-1][0]… in video_set_mode()
/dports/games/openbor4432/openbor-ba1eb4f/engine/dc/
H A Dvideo.c39 …surface = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bpp, masks[bpp-1][0]… in video_set_mode()
/dports/games/openbor/openbor-3caaddd5/engine/dc/
H A Dvideo.c39 …surface = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bpp, masks[bpp-1][0]… in video_set_mode()
/dports/games/openbor3711/openbor-6ec17fa/engine/dc/
H A Dvideo.c39 …surface = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bpp, masks[bpp-1][0]… in video_set_mode()

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