/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/src/ |
H A D | sdl_video.c | 150 sdl_dib = SDL_AllocSurface(SDL_SWSURFACE, width, height, in makeDIB() 153 sdl_dib = SDL_AllocSurface(SDL_HWSURFACE, width, height, in makeDIB() 157 sdl_dib = SDL_AllocSurface(SDL_HWSURFACE, width, height, in makeDIB()
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H A D | sdl_image.c | 57 ss = SDL_AllocSurface(SDL_ANYFORMAT, dw, dh, dst->format->BitsPerPixel, 0, 0, 0, 0); in sdl_scaledCopyArea() 170 s = SDL_AllocSurface(SDL_ANYFORMAT, w, h, 32, in sdl_drawImage16_fromData() 173 s = SDL_AllocSurface(SDL_ANYFORMAT,w, h, 32, in sdl_drawImage16_fromData() 205 s = SDL_AllocSurface(SDL_ANYFORMAT, w, h, 16, 0, 0, 0, 0); in sdl_drawImage16_fromData() 249 SDL_Surface *s = SDL_AllocSurface(SDL_ANYFORMAT, w, h, 32, sdl_dib->format->Rmask, in sdl_copyAreaSP16_shadow() 394 s = SDL_AllocSurface(sdl_dib->flags, w, h, sdl_dib->format->BitsPerPixel, in sdl_saveRegion()
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H A D | sdl_draw.c | 178 s = SDL_AllocSurface(SDL_SWSURFACE, w, h, 8, 0, 0, 0, 0); in sdl_drawImage8_fromData() 269 s = SDL_AllocSurface(SDL_SWSURFACE, src->width, src->height, src->depth, 0, 0, 0, 0); in com2surface() 292 s = SDL_AllocSurface(SDL_SWSURFACE, src->width, src->height, in com2alphasurface() 406 s_fader = SDL_AllocSurface(sdl_dib->flags, sdl_display->w, sdl_display->h, in fader_in() 521 s = SDL_AllocSurface(SDL_SWSURFACE, w, h, in sdl_wrapColor()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/ |
H A D | video.c | 112 …screen = SDL_AllocSurface(SDL_SWSURFACE,videomodes.hRes*savedata.screen[videoMode][0],videomodes.v… in video_set_mode() 117 …bscreen = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bytes_per_pixel, mas… in video_set_mode() 118 …bscreen2 = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes+4, videomodes.vRes+8, 16, masks[1][2], … in video_set_mode() 127 …bscreen = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bytes_per_pixel, mas… in video_set_mode() 132 …screen = SDL_AllocSurface(SDL_SWSURFACE,videomodes.hRes,videomodes.vRes, 8*bytes_per_pixel,0,0,0,0… in video_set_mode()
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H A D | menu.c | 245 FirstPass = SDL_AllocSurface(SDL_SWSURFACE, Screen->w,Screen->h, bpp, 0, 0, 0, 0); in drawScreens() 254 FirstPass = SDL_AllocSurface(SDL_SWSURFACE, Screen->w, Screen->h, bpp, 0, 0, 0, 0); in drawScreens() 256 SecondPass = SDL_AllocSurface(SDL_SWSURFACE, FirstPass->w, FirstPass->h, bpp, 0, 0, 0, 0); in drawScreens() 353 if((image = SDL_AllocSurface(SDL_SWSURFACE, width, height, 8, 0, 0, 0, 0)) == NULL) return NULL; in getPreview() 576 Scaler = SDL_AllocSurface(SDL_SWSURFACE, in initMenu() 589 Scaler = SDL_AllocSurface(SDL_SWSURFACE, in initMenu() 689 Image = SDL_AllocSurface(SDL_SWSURFACE, Source->w, Source->h, bpp, 0, 0, 0, 0); in drawBGMPlayer() 761 Viewer = SDL_AllocSurface(SDL_SWSURFACE, Source->w, Source->h, bpp, 0, 0, 0, 0); in drawLogs()
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/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/ |
H A D | video.c | 112 …screen = SDL_AllocSurface(SDL_SWSURFACE,videomodes.hRes*savedata.screen[videoMode][0],videomodes.v… in video_set_mode() 117 …bscreen = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bytes_per_pixel, mas… in video_set_mode() 118 …bscreen2 = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes+4, videomodes.vRes+8, 16, masks[1][2], … in video_set_mode() 127 …bscreen = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bytes_per_pixel, mas… in video_set_mode() 132 …screen = SDL_AllocSurface(SDL_SWSURFACE,videomodes.hRes,videomodes.vRes, 8*bytes_per_pixel,0,0,0,0… in video_set_mode()
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H A D | menu.c | 245 FirstPass = SDL_AllocSurface(SDL_SWSURFACE, Screen->w,Screen->h, bpp, 0, 0, 0, 0); in drawScreens() 254 FirstPass = SDL_AllocSurface(SDL_SWSURFACE, Screen->w, Screen->h, bpp, 0, 0, 0, 0); in drawScreens() 256 SecondPass = SDL_AllocSurface(SDL_SWSURFACE, FirstPass->w, FirstPass->h, bpp, 0, 0, 0, 0); in drawScreens() 353 if((image = SDL_AllocSurface(SDL_SWSURFACE, width, height, 8, 0, 0, 0, 0)) == NULL) return NULL; in getPreview() 576 Scaler = SDL_AllocSurface(SDL_SWSURFACE, in initMenu() 589 Scaler = SDL_AllocSurface(SDL_SWSURFACE, in initMenu() 689 Image = SDL_AllocSurface(SDL_SWSURFACE, Source->w, Source->h, bpp, 0, 0, 0, 0); in drawBGMPlayer() 761 Viewer = SDL_AllocSurface(SDL_SWSURFACE, Source->w, Source->h, bpp, 0, 0, 0, 0); in drawLogs()
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_internal.h | 85 #ifndef SDL_AllocSurface 86 #define SDL_CreateRGBSurface SDL_AllocSurface
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | d3dsdl.h | 88 #undef SDL_AllocSurface 89 #define SDL_AllocSurface d3dSDL_CreateRGBSurface macro
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H A D | glSDL.h | 358 #undef SDL_AllocSurface 359 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
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H A D | glSDL-0.6.h | 303 #undef SDL_AllocSurface 304 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
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H A D | glSDL-0.8.h | 358 #undef SDL_AllocSurface 359 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
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H A D | glSDL-0.7.h | 272 #undef SDL_AllocSurface 273 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_internal.h | 84 #ifndef SDL_AllocSurface 85 #define SDL_CreateRGBSurface SDL_AllocSurface
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/ |
H A D | glSDL.h | 209 #undef SDL_AllocSurface 210 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
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/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | glSDL.h | 304 #undef SDL_AllocSurface 305 #define SDL_AllocSurface glSDL_CreateRGBSurface macro
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/dports/graphics/sdl_image/SDL_image-1.2.12/ |
H A D | IMG_pnm.c | 152 surface = SDL_AllocSurface(SDL_SWSURFACE, width, height, 24, in IMG_LoadPNM_RW() 161 surface = SDL_AllocSurface(SDL_SWSURFACE, width, height, 8, in IMG_LoadPNM_RW()
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/dports/graphics/guilib/GUIlib-1.2.1/ |
H A D | GUI_loadimage.cpp | 16 image = SDL_AllocSurface(SDL_SWSURFACE, w, h, 8, 0, 0, 0, 0); in GUI_LoadImage()
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/dports/multimedia/smpeg/smpeg-0.4.4/ |
H A D | glmovie.c | 51 surface = SDL_AllocSurface( SDL_SWSURFACE, in main()
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/dports/games/nuclearchess/nuclearchess-1.0.0/src/ |
H A D | gfx.c | 110 BackBuffer = SDL_AllocSurface(Screen->flags, in init_SDL() 119 FadeBuffer = SDL_AllocSurface(Screen->flags, in init_SDL()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/dc/ |
H A D | video.c | 39 …surface = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bpp, masks[bpp-1][0]… in video_set_mode()
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/dports/games/openbor3979/openbor-2bcf25b/engine/dc/ |
H A D | video.c | 39 …surface = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bpp, masks[bpp-1][0]… in video_set_mode()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/dc/ |
H A D | video.c | 39 …surface = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bpp, masks[bpp-1][0]… in video_set_mode()
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/dports/games/openbor/openbor-3caaddd5/engine/dc/ |
H A D | video.c | 39 …surface = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bpp, masks[bpp-1][0]… in video_set_mode()
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/dports/games/openbor3711/openbor-6ec17fa/engine/dc/ |
H A D | video.c | 39 …surface = SDL_AllocSurface(SDL_SWSURFACE, videomodes.hRes, videomodes.vRes, 8*bpp, masks[bpp-1][0]… in video_set_mode()
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