/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles2/ |
H A D | SDL_shaders_gles2.c | 818 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 831 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 844 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 858 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 872 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles2/ |
H A D | SDL_shaders_gles2.c | 818 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 831 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 844 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 858 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 872 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles2/ |
H A D | SDL_shaders_gles2.c | 818 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 831 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 844 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 858 case SDL_BLENDMODE_NONE: in GLES2_GetShader() 872 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testautomation_render.c | 234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend() 734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend() 859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes() 865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes() 1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testautomation_render.c | 234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend() 734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend() 859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes() 865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes() 1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_render.c | 234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend() 734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend() 859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes() 865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes() 1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_render.c | 234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend() 734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend() 859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes() 865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes() 1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testautomation_render.c | 234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend() 734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend() 859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes() 865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes() 1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testautomation_render.c | 234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend() 734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend() 859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes() 865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes() 1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
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/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/ |
H A D | main.cpp | 127 SDL_SetSurfaceBlendMode(graphics.backBuffer, SDL_BLENDMODE_NONE); in main() 132 SDL_SetSurfaceBlendMode(graphics.forgroundBuffer, SDL_BLENDMODE_NONE); in main() 137 SDL_SetSurfaceBlendMode(graphics.menubuffer, SDL_BLENDMODE_NONE); in main() 140 SDL_SetSurfaceBlendMode(graphics.towerbuffer, SDL_BLENDMODE_NONE); in main() 143 SDL_SetSurfaceBlendMode(graphics.tempBuffer, SDL_BLENDMODE_NONE); in main()
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/dports/devel/py-game/pygame-2.1.0/src_c/ |
H A D | alphablit.c | 208 if (info.src_blend != SDL_BLENDMODE_NONE && in SoftBlitPyGame() 229 info.dst_blend != SDL_BLENDMODE_NONE) in SoftBlitPyGame() 251 info.dst_blend != SDL_BLENDMODE_NONE) in SoftBlitPyGame() 339 info.src_blend != SDL_BLENDMODE_NONE) in SoftBlitPyGame() 429 info->src_blend != SDL_BLENDMODE_NONE) in blit_blend_rgba_add() 569 info->src_blend != SDL_BLENDMODE_NONE) in blit_blend_rgba_sub() 709 info->src_blend != SDL_BLENDMODE_NONE) in blit_blend_rgba_mul() 848 info->src_blend != SDL_BLENDMODE_NONE) in blit_blend_rgba_min() 987 info->src_blend != SDL_BLENDMODE_NONE) in blit_blend_rgba_max() 1242 if (srcbpp >= 3 && dstbpp >= 3 && info->src_blend == SDL_BLENDMODE_NONE) in blit_blend_premultiplied() [all …]
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H A D | surface_fill.c | 96 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_add() 182 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_sub() 267 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_mult() 352 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_min() 437 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_max() 525 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_rgba_add() 594 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_rgba_sub() 663 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_rgba_mult() 731 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_rgba_min() 799 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_rgba_max()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/ |
H A D | SDL_render_sw.c | 441 if (renderer->blendMode == SDL_BLENDMODE_NONE) { in SW_RenderDrawPoints() 490 if (renderer->blendMode == SDL_BLENDMODE_NONE) { in SW_RenderDrawLines() 541 if (renderer->blendMode == SDL_BLENDMODE_NONE) { in SW_RenderFillRects() 673 …if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD) && (alphaMod & rMod & gMod… in SW_RenderCopyEx() 680 if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) { in SW_RenderCopyEx() 687 if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) { in SW_RenderCopyEx() 707 SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE); in SW_RenderCopyEx() 770 if (blendmode != SDL_BLENDMODE_NONE || isOpaque) { in SW_RenderCopyEx() 784 SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE); in SW_RenderCopyEx()
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/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/ |
H A D | sdl2_pure.c | 381 SDL_SetRenderDrawBlendMode (renderer, SDL_BLENDMODE_NONE); in TFB_SDL2_Preprocess() 396 SDL_SetTextureBlendMode (texture, SDL_BLENDMODE_NONE); in TFB_SDL2_Unscaled_ScreenLayer() 424 SDL_SetTextureBlendMode (texture, SDL_BLENDMODE_NONE); in TFB_SDL2_Scaled_ScreenLayer() 450 SDL_SetRenderDrawBlendMode (renderer, a == 255 ? SDL_BLENDMODE_NONE in TFB_SDL2_ColorLayer()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/sdlrenderer/ |
H A D | SDLRenderer.cpp | 201 return SDL_BLENDMODE_NONE; in make_sdl_blend_mode() 227 return SDL_BLENDMODE_NONE; in make_sdl_blend_mode() 248 return SDL_BLENDMODE_NONE; in make_sdl_blend_mode()
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/tests/ |
H A D | live_rendering.cc | 279 EXPECT_EQUAL(renderer.GetDrawBlendMode(), SDL_BLENDMODE_NONE); 288 EXPECT_EQUAL(renderer.GetDrawBlendMode(), SDL_BLENDMODE_NONE); 381 EXPECT_EQUAL(texture.GetBlendMode(), SDL_BLENDMODE_NONE); 399 EXPECT_EQUAL(texture.GetBlendMode(), SDL_BLENDMODE_NONE);
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/dports/games/residualvm/residualvm-0.3.1/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 106 SDL_SetSurfaceBlendMode(_subScreen, SDL_BLENDMODE_NONE); in setupScreen() 154 SDL_SetSurfaceBlendMode(_overlayscreen, SDL_BLENDMODE_NONE); in createOrUpdateScreen() 428 SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_NONE); in SDL_SetVideoMode() 460 SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_NONE); in SDL_SetVideoMode()
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_blendmode.h | 42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_blendmode.h | 42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_blendmode.h | 42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_blendmode.h | 42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_blendmode.h | 13 SDL_BLENDMODE_NONE = 0x00000000, enumerator
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_blendmode.h | 42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_blendmode.h | 42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_blendmode.h | 42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
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