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Searched refs:SDL_BLENDMODE_NONE (Results 1 – 25 of 329) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles2/
H A DSDL_shaders_gles2.c818 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
831 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
844 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
858 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
872 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles2/
H A DSDL_shaders_gles2.c818 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
831 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
844 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
858 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
872 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles2/
H A DSDL_shaders_gles2.c818 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
831 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
844 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
858 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
872 case SDL_BLENDMODE_NONE: in GLES2_GetShader()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestautomation_render.c234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend()
734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend()
859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes()
865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes()
1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestautomation_render.c234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend()
734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend()
859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes()
865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes()
1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_render.c234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend()
734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend()
859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes()
865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes()
1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_render.c234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend()
734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend()
859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes()
865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes()
1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestautomation_render.c234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend()
734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend()
859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes()
865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes()
1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestautomation_render.c234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend()
734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend()
859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes()
865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes()
1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A Dmain.cpp127 SDL_SetSurfaceBlendMode(graphics.backBuffer, SDL_BLENDMODE_NONE); in main()
132 SDL_SetSurfaceBlendMode(graphics.forgroundBuffer, SDL_BLENDMODE_NONE); in main()
137 SDL_SetSurfaceBlendMode(graphics.menubuffer, SDL_BLENDMODE_NONE); in main()
140 SDL_SetSurfaceBlendMode(graphics.towerbuffer, SDL_BLENDMODE_NONE); in main()
143 SDL_SetSurfaceBlendMode(graphics.tempBuffer, SDL_BLENDMODE_NONE); in main()
/dports/devel/py-game/pygame-2.1.0/src_c/
H A Dalphablit.c208 if (info.src_blend != SDL_BLENDMODE_NONE && in SoftBlitPyGame()
229 info.dst_blend != SDL_BLENDMODE_NONE) in SoftBlitPyGame()
251 info.dst_blend != SDL_BLENDMODE_NONE) in SoftBlitPyGame()
339 info.src_blend != SDL_BLENDMODE_NONE) in SoftBlitPyGame()
429 info->src_blend != SDL_BLENDMODE_NONE) in blit_blend_rgba_add()
569 info->src_blend != SDL_BLENDMODE_NONE) in blit_blend_rgba_sub()
709 info->src_blend != SDL_BLENDMODE_NONE) in blit_blend_rgba_mul()
848 info->src_blend != SDL_BLENDMODE_NONE) in blit_blend_rgba_min()
987 info->src_blend != SDL_BLENDMODE_NONE) in blit_blend_rgba_max()
1242 if (srcbpp >= 3 && dstbpp >= 3 && info->src_blend == SDL_BLENDMODE_NONE) in blit_blend_premultiplied()
[all …]
H A Dsurface_fill.c96 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_add()
182 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_sub()
267 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_mult()
352 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_min()
437 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_max()
525 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_rgba_add()
594 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_rgba_sub()
663 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_rgba_mult()
731 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_rgba_min()
799 ppa = (fmt->Amask && mode != SDL_BLENDMODE_NONE); in surface_fill_blend_rgba_max()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/
H A DSDL_render_sw.c441 if (renderer->blendMode == SDL_BLENDMODE_NONE) { in SW_RenderDrawPoints()
490 if (renderer->blendMode == SDL_BLENDMODE_NONE) { in SW_RenderDrawLines()
541 if (renderer->blendMode == SDL_BLENDMODE_NONE) { in SW_RenderFillRects()
673 …if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD) && (alphaMod & rMod & gMod… in SW_RenderCopyEx()
680 if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) { in SW_RenderCopyEx()
687 if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) { in SW_RenderCopyEx()
707 SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE); in SW_RenderCopyEx()
770 if (blendmode != SDL_BLENDMODE_NONE || isOpaque) { in SW_RenderCopyEx()
784 SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE); in SW_RenderCopyEx()
/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/
H A Dsdl2_pure.c381 SDL_SetRenderDrawBlendMode (renderer, SDL_BLENDMODE_NONE); in TFB_SDL2_Preprocess()
396 SDL_SetTextureBlendMode (texture, SDL_BLENDMODE_NONE); in TFB_SDL2_Unscaled_ScreenLayer()
424 SDL_SetTextureBlendMode (texture, SDL_BLENDMODE_NONE); in TFB_SDL2_Scaled_ScreenLayer()
450 SDL_SetRenderDrawBlendMode (renderer, a == 255 ? SDL_BLENDMODE_NONE in TFB_SDL2_ColorLayer()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/sdlrenderer/
H A DSDLRenderer.cpp201 return SDL_BLENDMODE_NONE; in make_sdl_blend_mode()
227 return SDL_BLENDMODE_NONE; in make_sdl_blend_mode()
248 return SDL_BLENDMODE_NONE; in make_sdl_blend_mode()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/tests/
H A Dlive_rendering.cc279 EXPECT_EQUAL(renderer.GetDrawBlendMode(), SDL_BLENDMODE_NONE);
288 EXPECT_EQUAL(renderer.GetDrawBlendMode(), SDL_BLENDMODE_NONE);
381 EXPECT_EQUAL(texture.GetBlendMode(), SDL_BLENDMODE_NONE);
399 EXPECT_EQUAL(texture.GetBlendMode(), SDL_BLENDMODE_NONE);
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp106 SDL_SetSurfaceBlendMode(_subScreen, SDL_BLENDMODE_NONE); in setupScreen()
154 SDL_SetSurfaceBlendMode(_overlayscreen, SDL_BLENDMODE_NONE); in createOrUpdateScreen()
428 SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_NONE); in SDL_SetVideoMode()
460 SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_NONE); in SDL_SetVideoMode()
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_blendmode.h42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_blendmode.h42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_blendmode.h42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_blendmode.h42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_blendmode.h13 SDL_BLENDMODE_NONE = 0x00000000, enumerator
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_blendmode.h42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_blendmode.h42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
/dports/games/tesseract/tesseract/src/include/
H A DSDL_blendmode.h42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator

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