/dports/games/openxcom/OpenXcom-1.0/src/Basescape/ |
H A D | ManufactureInfoState.cpp | 291 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) _timerMoreEngineer->start(); in moreEngineerPress() 300 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in moreEngineerRelease() 314 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) moreEngineer(1); in moreEngineerClick() 349 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in lessEngineerRelease() 363 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) lessEngineer(1); in lessEngineerClick() 405 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in moreUnitRelease() 424 else if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in moreUnitClick() 449 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) _timerLessUnit->start(); in lessUnitPress() 458 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in lessUnitRelease() 472 || action->getDetails()->button.button == SDL_BUTTON_LEFT) in lessUnitClick() [all …]
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H A D | ResearchInfoState.cpp | 231 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) _timerMore->start(); in morePress() 240 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in moreRelease() 256 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in moreClick() 266 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) _timerLess->start (); in lessPress() 275 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in lessRelease() 291 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in lessClick()
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H A D | ManageAlienContainmentState.cpp | 265 …if (action->getDetails()->button.button == SDL_BUTTON_LEFT && !_timerInc->isRunning()) _timerInc->… in lstItemsRightArrowPress() 274 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in lstItemsRightArrowRelease() 288 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in lstItemsRightArrowClick() 303 …if (action->getDetails()->button.button == SDL_BUTTON_LEFT && !_timerDec->isRunning()) _timerDec->… in lstItemsLeftArrowPress() 312 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in lstItemsLeftArrowRelease() 326 if (action->getDetails()->button.button == SDL_BUTTON_LEFT) in lstItemsLeftArrowClick()
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/dports/games/meandmyshadow/meandmyshadow-0.5a/src/ |
H A D | GUIScrollBar.cpp | 120 …if(event.type==SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) state=(state&~0x0000… in handleEvents() 122 if(event.type==SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT){ in handleEvents() 134 …if(event.type==SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) state=(state&~0x0000… in handleEvents() 136 if(event.type==SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT){ in handleEvents() 149 …if(event.type==SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) state=(state&~0x0000… in handleEvents() 151 if(event.type==SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT){ in handleEvents() 164 …if(event.type==SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) state=(state&~0x0000… in handleEvents() 166 if(event.type==SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT){ in handleEvents() 173 …if(event.type==SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) state=(state&~0x0000… in handleEvents() 175 if(event.type==SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT){ in handleEvents()
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H A D | GUISlider.cpp | 105 …if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) state = (state&~0… in handleEvents() 107 if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT){ in handleEvents() 120 …if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) state = (state&~0… in handleEvents() 122 if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT){ in handleEvents() 129 …if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) state = (state&~0… in handleEvents() 131 if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT){ in handleEvents()
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/dports/games/jumpnbump/jumpnbump-1.61-7a0a7ab7491680338bb13058adafdfaac03a1f6d/sdl/ |
H A D | interrpt.c | 90 (key_pressed(KEY_PL3_RIGHT) && e.button.button == SDL_BUTTON_LEFT) || in intr_sysupdate() 91 (e.button.button == SDL_BUTTON_LEFT && e.button.button == SDL_BUTTON_RIGHT) || in intr_sysupdate() 98 (key_pressed(KEY_PL3_RIGHT) && e.button.button == SDL_BUTTON_LEFT) || in intr_sysupdate() 104 if(e.button.button == SDL_BUTTON_LEFT) in intr_sysupdate() 123 if(key_pressed(KEY_PL3_JUMP) && (SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(SDL_BUTTON_LEFT))) in intr_sysupdate()
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/dports/games/heroes/heroes-0.21/src/media/sdl/ |
H A D | keyb.c | 37 #ifndef SDL_BUTTON_LEFT 38 #define SDL_BUTTON_LEFT 1 macro 81 if (ev->button.button == SDL_BUTTON_LEFT) in handle_mouse_events() 89 if (ev->button.button == SDL_BUTTON_LEFT) in handle_mouse_events()
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/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/klystron/src/gui/ |
H A D | mouse.c | 54 if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)) in set_repeat_timer() 68 if (event->button.button == SDL_BUTTON_LEFT) in mouse_released() 83 if (event->button.button == SDL_BUTTON_LEFT) in check_event() 118 if (event->motion.state & (SDL_BUTTON(SDL_BUTTON_LEFT)|SDL_BUTTON(SDL_BUTTON_RIGHT))) in check_drag_event()
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | updaterightsidebar.cpp | 62 if (mousestatus[SDL_BUTTON_LEFT]) in updateRightSidebar() 64 mousestatus[SDL_BUTTON_LEFT] = 0; in updateRightSidebar() 102 if (mousestatus[SDL_BUTTON_LEFT]) in updateRightSidebar() 104 mousestatus[SDL_BUTTON_LEFT] = 0; in updateRightSidebar()
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H A D | updatechestinventory.cpp | 137 if ( (mousestatus[SDL_BUTTON_LEFT] || *inputPressed(joyimpulses[INJOY_MENU_USE])) ) in drawChestSlots() 139 mousestatus[SDL_BUTTON_LEFT] = 0; in drawChestSlots() 236 if ( mousestatus[SDL_BUTTON_LEFT] && !selectedItem ) in updateChestInventory() 247 mousestatus[SDL_BUTTON_LEFT] = 0; in updateChestInventory() 257 mousestatus[SDL_BUTTON_LEFT] = 0; in updateChestInventory() 266 mousestatus[SDL_BUTTON_LEFT] = 0; in updateChestInventory() 272 mousestatus[SDL_BUTTON_LEFT] = 0; in updateChestInventory() 280 mousestatus[SDL_BUTTON_LEFT] = 0; in updateChestInventory()
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H A D | removecurse.cpp | 99 if ( mousestatus[SDL_BUTTON_LEFT] ) in updateRemoveCurseGUI() 108 mousestatus[SDL_BUTTON_LEFT] = 0; in updateRemoveCurseGUI() 118 mousestatus[SDL_BUTTON_LEFT] = 0; in updateRemoveCurseGUI() 127 mousestatus[SDL_BUTTON_LEFT] = 0; in updateRemoveCurseGUI() 135 mousestatus[SDL_BUTTON_LEFT] = 0; in updateRemoveCurseGUI() 250 if ( mousestatus[SDL_BUTTON_LEFT] || *inputPressed(joyimpulses[INJOY_MENU_USE]) ) in updateRemoveCurseGUI() 253 mousestatus[SDL_BUTTON_LEFT] = 0; in updateRemoveCurseGUI()
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H A D | identify_and_appraise.cpp | 107 if ( mousestatus[SDL_BUTTON_LEFT] ) in updateIdentifyGUI() 116 mousestatus[SDL_BUTTON_LEFT] = 0; in updateIdentifyGUI() 126 mousestatus[SDL_BUTTON_LEFT] = 0; in updateIdentifyGUI() 135 mousestatus[SDL_BUTTON_LEFT] = 0; in updateIdentifyGUI() 143 mousestatus[SDL_BUTTON_LEFT] = 0; in updateIdentifyGUI() 269 if ( mousestatus[SDL_BUTTON_LEFT] || *inputPressed(joyimpulses[INJOY_MENU_USE]) ) in updateIdentifyGUI() 272 mousestatus[SDL_BUTTON_LEFT] = 0; in updateIdentifyGUI()
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H A D | bookgui.cpp | 93 if ( mousestatus[SDL_BUTTON_LEFT] ) in updateBookGUI() 98 mousestatus[SDL_BUTTON_LEFT] = 0; in updateBookGUI() 110 mousestatus[SDL_BUTTON_LEFT] = 0; in updateBookGUI() 132 mousestatus[SDL_BUTTON_LEFT] = 0; in updateBookGUI()
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/dports/games/openxcom/OpenXcom-1.0/src/Menu/ |
H A D | OptionsBaseState.cpp | 107 _btnVideo->onMousePress((ActionHandler)&OptionsBaseState::btnGroupPress, SDL_BUTTON_LEFT); in OptionsBaseState() 111 _btnAudio->onMousePress((ActionHandler)&OptionsBaseState::btnGroupPress, SDL_BUTTON_LEFT); in OptionsBaseState() 115 _btnControls->onMousePress((ActionHandler)&OptionsBaseState::btnGroupPress, SDL_BUTTON_LEFT); in OptionsBaseState() 119 _btnGeoscape->onMousePress((ActionHandler)&OptionsBaseState::btnGroupPress, SDL_BUTTON_LEFT); in OptionsBaseState() 123 _btnBattlescape->onMousePress((ActionHandler)&OptionsBaseState::btnGroupPress, SDL_BUTTON_LEFT); in OptionsBaseState() 127 _btnAdvanced->onMousePress((ActionHandler)&OptionsBaseState::btnGroupPress, SDL_BUTTON_LEFT); in OptionsBaseState() 131 _btnMods->onMousePress((ActionHandler)&OptionsBaseState::btnGroupPress, SDL_BUTTON_LEFT); in OptionsBaseState()
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/dports/games/freeciv/freeciv-2.6.6/client/gui-sdl/ |
H A D | action_dialog.c | 144 if (Main.event.button.button == SDL_BUTTON_LEFT) { in caravan_marketplace_callback() 165 if (Main.event.button.button == SDL_BUTTON_LEFT) { in caravan_establish_trade_callback() 186 if (Main.event.button.button == SDL_BUTTON_LEFT) { in caravan_help_build_wonder_callback() 211 if (Main.event.button.button == SDL_BUTTON_LEFT) { in diplomat_dlg_window_callback() 222 if (Main.event.button.button == SDL_BUTTON_LEFT) { in diplomat_embassy_callback() 243 if (Main.event.button.button == SDL_BUTTON_LEFT) { in diplomat_investigate_callback() 265 if (Main.event.button.button == SDL_BUTTON_LEFT) { in spy_poison_callback() 285 if (Main.event.button.button == SDL_BUTTON_LEFT) { in spy_steal_gold_callback() 327 if (Main.event.button.button == SDL_BUTTON_LEFT) { in diplomat_sabotage_callback() 350 if (Main.event.button.button == SDL_BUTTON_LEFT) { in spy_steal_dlg_window_callback() [all …]
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H A D | dialogs.c | 264 if (Main.event.button.button == SDL_BUTTON_LEFT) { in notify_goto_dialog_callback() 278 if (Main.event.button.button == SDL_BUTTON_LEFT) { in notify_goto_dialog_close_callback() 294 if (Main.event.button.button == SDL_BUTTON_LEFT) { in notify_goto_dialog_goto_callback() 476 if (Main.event.button.button == SDL_BUTTON_LEFT) { in notify_dialog_window_callback() 487 if (Main.event.button.button == SDL_BUTTON_LEFT) { in exit_notify_dialog_callback() 616 if (Main.event.button.button == SDL_BUTTON_LEFT) { in upgrade_unit_window_callback() 627 if (Main.event.button.button == SDL_BUTTON_LEFT) { in cancel_upgrade_unit_callback() 641 if (Main.event.button.button == SDL_BUTTON_LEFT) { in ok_upgrade_unit_window_callback() 805 if (Main.event.button.button == SDL_BUTTON_LEFT) { in disband_unit_window_callback() 816 if (Main.event.button.button == SDL_BUTTON_LEFT) { in cancel_disband_unit_callback() [all …]
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H A D | pages.c | 60 if (Main.event.button.button == SDL_BUTTON_LEFT) { in start_new_game_callback() 74 if (Main.event.button.button == SDL_BUTTON_LEFT) { in load_game_callback() 85 if (Main.event.button.button == SDL_BUTTON_LEFT) { in join_game_callback() 96 if (Main.event.button.button == SDL_BUTTON_LEFT) { in servers_callback() 109 if (Main.event.button.button == SDL_BUTTON_LEFT) { in options_callback() 122 if (Main.event.button.button == SDL_BUTTON_LEFT) { in quit_callback()
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-sdl/ |
H A D | action_dialog.c | 144 if (Main.event.button.button == SDL_BUTTON_LEFT) { in caravan_marketplace_callback() 165 if (Main.event.button.button == SDL_BUTTON_LEFT) { in caravan_establish_trade_callback() 186 if (Main.event.button.button == SDL_BUTTON_LEFT) { in caravan_help_build_wonder_callback() 211 if (Main.event.button.button == SDL_BUTTON_LEFT) { in diplomat_dlg_window_callback() 222 if (Main.event.button.button == SDL_BUTTON_LEFT) { in diplomat_embassy_callback() 243 if (Main.event.button.button == SDL_BUTTON_LEFT) { in diplomat_investigate_callback() 265 if (Main.event.button.button == SDL_BUTTON_LEFT) { in spy_poison_callback() 285 if (Main.event.button.button == SDL_BUTTON_LEFT) { in spy_steal_gold_callback() 327 if (Main.event.button.button == SDL_BUTTON_LEFT) { in diplomat_sabotage_callback() 350 if (Main.event.button.button == SDL_BUTTON_LEFT) { in spy_steal_dlg_window_callback() [all …]
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H A D | dialogs.c | 264 if (Main.event.button.button == SDL_BUTTON_LEFT) { in notify_goto_dialog_callback() 278 if (Main.event.button.button == SDL_BUTTON_LEFT) { in notify_goto_dialog_close_callback() 294 if (Main.event.button.button == SDL_BUTTON_LEFT) { in notify_goto_dialog_goto_callback() 476 if (Main.event.button.button == SDL_BUTTON_LEFT) { in notify_dialog_window_callback() 487 if (Main.event.button.button == SDL_BUTTON_LEFT) { in exit_notify_dialog_callback() 616 if (Main.event.button.button == SDL_BUTTON_LEFT) { in upgrade_unit_window_callback() 627 if (Main.event.button.button == SDL_BUTTON_LEFT) { in cancel_upgrade_unit_callback() 641 if (Main.event.button.button == SDL_BUTTON_LEFT) { in ok_upgrade_unit_window_callback() 805 if (Main.event.button.button == SDL_BUTTON_LEFT) { in disband_unit_window_callback() 816 if (Main.event.button.button == SDL_BUTTON_LEFT) { in cancel_disband_unit_callback() [all …]
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H A D | pages.c | 60 if (Main.event.button.button == SDL_BUTTON_LEFT) { in start_new_game_callback() 74 if (Main.event.button.button == SDL_BUTTON_LEFT) { in load_game_callback() 85 if (Main.event.button.button == SDL_BUTTON_LEFT) { in join_game_callback() 96 if (Main.event.button.button == SDL_BUTTON_LEFT) { in servers_callback() 109 if (Main.event.button.button == SDL_BUTTON_LEFT) { in options_callback() 122 if (Main.event.button.button == SDL_BUTTON_LEFT) { in quit_callback()
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/dports/games/pioneer/pioneer-20210723/src/gui/ |
H A D | GuiButton.cpp | 25 if (e->button == SDL_BUTTON_LEFT) { in OnMouseDown() 36 if ((e->button == SDL_BUTTON_LEFT) && m_isPressed) { in OnMouseUp() 65 if (e->button == SDL_BUTTON_LEFT) { in OnRawMouseUp()
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/dports/graphics/gource/gource-0.51/src/core/ |
H A D | mousecursor.cpp | 119 return ms & SDL_BUTTON(SDL_BUTTON_LEFT); in leftButtonPressed() 129 return (ms & SDL_BUTTON(SDL_BUTTON_RIGHT) && ms & SDL_BUTTON(SDL_BUTTON_LEFT)); in bothPressed() 134 return (ms & SDL_BUTTON(SDL_BUTTON_RIGHT) || ms & SDL_BUTTON(SDL_BUTTON_LEFT)); in buttonPressed()
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/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/ |
H A D | mousecursor.cpp | 119 return ms & SDL_BUTTON(SDL_BUTTON_LEFT); in leftButtonPressed() 129 return (ms & SDL_BUTTON(SDL_BUTTON_RIGHT) && ms & SDL_BUTTON(SDL_BUTTON_LEFT)); in bothPressed() 134 return (ms & SDL_BUTTON(SDL_BUTTON_RIGHT) || ms & SDL_BUTTON(SDL_BUTTON_LEFT)); in buttonPressed()
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | mouse_handler_base.cpp | 110 …minimap_scrolling_ = ((SDL_GetMouseState(nullptr, nullptr) & (SDL_BUTTON(SDL_BUTTON_LEFT) | SDL_BU… in mouse_motion_default() 139 mouse_state = SDL_BUTTON(SDL_BUTTON_LEFT); in mouse_motion_default() 142 if((dragging_left_ && (mouse_state & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0) || in mouse_motion_default() 255 return event.button == SDL_BUTTON_LEFT && !command_active(); in is_left_click() 273 || (event.button == SDL_BUTTON_LEFT && command_active()); in is_right_click()
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/dports/devel/sdl20/SDL2-2.0.18/src/video/vita/ |
H A D | SDL_vitamouse.c | 64 SDL_SendMouseButton(Vita_Window, 0, SDL_RELEASED, SDL_BUTTON_LEFT); in VITA_PollMouse() 66 SDL_SendMouseButton(Vita_Window, 0, SDL_PRESSED, SDL_BUTTON_LEFT); in VITA_PollMouse()
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