/dports/games/jumpnbump/jumpnbump-1.61-7a0a7ab7491680338bb13058adafdfaac03a1f6d/sdl/ |
H A D | interrpt.c | 89 ((key_pressed(KEY_PL3_LEFT) && e.button.button == SDL_BUTTON_RIGHT) || in intr_sysupdate() 91 (e.button.button == SDL_BUTTON_LEFT && e.button.button == SDL_BUTTON_RIGHT) || in intr_sysupdate() 97 ((key_pressed(KEY_PL3_LEFT) && e.button.button == SDL_BUTTON_RIGHT) || in intr_sysupdate() 110 if(key_pressed(KEY_PL3_JUMP) && (SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(SDL_BUTTON_RIGHT))) in intr_sysupdate() 117 else if(e.button.button == SDL_BUTTON_RIGHT) in intr_sysupdate()
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/dports/games/heroes/heroes-0.21/src/media/sdl/ |
H A D | keyb.c | 43 #ifndef SDL_BUTTON_RIGHT 44 #define SDL_BUTTON_RIGHT 3 macro 83 else if (ev->button.button == SDL_BUTTON_RIGHT) in handle_mouse_events() 91 else if (ev->button.button == SDL_BUTTON_RIGHT) in handle_mouse_events()
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/dports/games/battletanks/btanks-0.9.8083/engine/menu/ |
H A D | number_control.cpp | 78 up(button == SDL_BUTTON_RIGHT? 10: 1); in onMouse() 85 down(button == SDL_BUTTON_RIGHT? 10: 1); in onMouse() 112 up(mouse_button == SDL_BUTTON_RIGHT? 10 * n: n); in tick() 114 down(mouse_button == SDL_BUTTON_RIGHT? 10 * n: n); in tick()
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/dports/graphics/gource/gource-0.51/src/core/ |
H A D | mousecursor.cpp | 124 return ms & SDL_BUTTON(SDL_BUTTON_RIGHT); in rightButtonPressed() 129 return (ms & SDL_BUTTON(SDL_BUTTON_RIGHT) && ms & SDL_BUTTON(SDL_BUTTON_LEFT)); in bothPressed() 134 return (ms & SDL_BUTTON(SDL_BUTTON_RIGHT) || ms & SDL_BUTTON(SDL_BUTTON_LEFT)); in buttonPressed()
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/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/ |
H A D | mousecursor.cpp | 124 return ms & SDL_BUTTON(SDL_BUTTON_RIGHT); in rightButtonPressed() 129 return (ms & SDL_BUTTON(SDL_BUTTON_RIGHT) && ms & SDL_BUTTON(SDL_BUTTON_LEFT)); in bothPressed() 134 return (ms & SDL_BUTTON(SDL_BUTTON_RIGHT) || ms & SDL_BUTTON(SDL_BUTTON_LEFT)); in buttonPressed()
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/dports/devel/sdl20/SDL2-2.0.18/src/video/vita/ |
H A D | SDL_vitamouse.c | 70 SDL_SendMouseButton(Vita_Window, 0, SDL_RELEASED, SDL_BUTTON_RIGHT); in VITA_PollMouse() 72 SDL_SendMouseButton(Vita_Window, 0, SDL_PRESSED, SDL_BUTTON_RIGHT); in VITA_PollMouse()
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/dports/x11/controllermap/SDL2-2.0.18/src/video/vita/ |
H A D | SDL_vitamouse.c | 70 SDL_SendMouseButton(Vita_Window, 0, SDL_RELEASED, SDL_BUTTON_RIGHT); in VITA_PollMouse() 72 SDL_SendMouseButton(Vita_Window, 0, SDL_PRESSED, SDL_BUTTON_RIGHT); in VITA_PollMouse()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_mouse.h | 124 #define SDL_BUTTON_RIGHT 3 macro 127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_mouse.h | 122 #define SDL_BUTTON_RIGHT 3 macro 127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_mouse.h | 122 #define SDL_BUTTON_RIGHT 3 macro 127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_mouse.h | 122 #define SDL_BUTTON_RIGHT 3 macro 127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_mouse.h | 122 #define SDL_BUTTON_RIGHT 3 macro 127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_mouse.h | 122 #define SDL_BUTTON_RIGHT 3 macro 127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_mouse.h | 122 #define SDL_BUTTON_RIGHT 3 macro 127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_mouse.h | 122 #define SDL_BUTTON_RIGHT 3 macro 127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/ballerburg/ballerburg-1.2.0/src/ |
H A D | ballergui.c | 94 else if (ev.button.button == SDL_BUTTON_RIGHT) in event() 104 else if (ev.button.button == SDL_BUTTON_RIGHT) in event()
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_mouse.h | 122 #define SDL_BUTTON_RIGHT 3 macro 127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_mouse.h | 125 #define SDL_BUTTON_RIGHT 3 macro 132 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_mouse.h | 58 #define SDL_BUTTON_RIGHT 3 macro 65 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_mouse.h | 125 #define SDL_BUTTON_RIGHT 3 macro 132 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_mouse.h | 126 #define SDL_BUTTON_RIGHT 3 macro 131 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_mouse.h | 125 #define SDL_BUTTON_RIGHT 3 macro 132 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_mouse.h | 131 #define SDL_BUTTON_RIGHT 3 macro 138 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_mouse.h | 122 #define SDL_BUTTON_RIGHT 3 macro 129 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_mouse.h | 125 #define SDL_BUTTON_RIGHT 3 macro 132 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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