/dports/games/griels-quest/griels-quest-0282e6a2e3/src/ |
H A D | history.c | 93 SDL_BlitSurface(texts,&srctitle,window,&destitle); in history() 103 SDL_BlitSurface(blackbox,NULL,window,NULL); in history() 110 SDL_BlitSurface(texts,&srcsent1,window,&destsent1); in history() 150 SDL_BlitSurface(blackbox,NULL,window,NULL); in history() 154 SDL_BlitSurface(texts,&srcsent1,window,&destsent1); in history() 158 SDL_BlitSurface(texts,&srcsent2,window,&destsent2); in history() 163 SDL_BlitSurface(texts,&srcsent3,window,&destsent3); in history() 168 SDL_BlitSurface(texts,&srcsent4,window,&destsent4); in history() 189 SDL_BlitSurface(blackbox,NULL,window,NULL); in history() 193 SDL_BlitSurface(texts,&srcsent1,window,&destsent1); in history() [all …]
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H A D | hud.c | 26 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud() 34 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud() 42 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud() 50 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud() 58 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud() 66 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud() 69 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud() 96 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud() 99 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud() 105 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud() [all …]
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H A D | intro.c | 93 SDL_BlitSurface(karoshi,&srcscreen,window,&destscreen); in game_intro() 173 SDL_BlitSurface(blocks,&srcblocks,window,&destblocks); in game_intro() 179 SDL_BlitSurface(blocks,&srcblocks,window,&destblocks); in game_intro() 183 SDL_BlitSurface(blocks,&srcblocks,window,&destblocks); in game_intro() 187 SDL_BlitSurface(blocks,&srcblocks,window,&destblocks); in game_intro() 198 SDL_BlitSurface(startinfo,&srctext,window,&destext); in game_intro() 206 SDL_BlitSurface(startinfo,&srctext,window,&destext); in game_intro() 210 SDL_BlitSurface(startinfo,&srctext,window,&destext); in game_intro() 224 SDL_BlitSurface(menu,NULL,window,NULL); in game_intro() 229 SDL_BlitSurface(arrow,&srcarrow,window,&desarrow); in game_intro() [all …]
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H A D | ending.c | 49 SDL_BlitSurface(ending1,&srcending,screen,&destending); in ending() 52 SDL_BlitSurface(blackbox,&srcending,screen,&destending); in ending() 66 SDL_BlitSurface(ending2,&srcending,screen,&destending); in ending() 69 SDL_BlitSurface(blackbox,&srcending,screen,&destending); in ending() 83 SDL_BlitSurface(ending3,&srcending,screen,&destending); in ending() 86 SDL_BlitSurface(blackbox,&srcending,screen,&destending); in ending() 98 SDL_BlitSurface(ending4,&srcending,screen,&destending); in ending() 101 SDL_BlitSurface(blackbox,&srcending,screen,&destending); in ending()
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H A D | game.c | 152 SDL_BlitSurface(roundscreen,NULL,window,NULL); in game() 169 SDL_BlitSurface(blackbox,NULL,window,NULL); in game() 206 SDL_BlitSurface(headgame,NULL,window,NULL); in game() 239 SDL_BlitSurface(passscreen01,NULL,window,NULL); in game() 241 SDL_BlitSurface(passscreen02,NULL,window,NULL); in game() 243 SDL_BlitSurface(passscreen03,NULL,window,NULL); in game() 245 SDL_BlitSurface(passscreen04,NULL,window,NULL); in game() 247 SDL_BlitSurface(passscreen05,NULL,window,NULL); in game() 249 SDL_BlitSurface(passscreen06,NULL,window,NULL); in game() 259 SDL_BlitSurface(blackbox,NULL,window,NULL); in game() [all …]
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/dports/games/freeblocks/freeblocks-0.5/src/ |
H A D | draw.c | 31 SDL_BlitSurface(surface_background_jewels,NULL,screen,NULL); in drawEverything() 33 SDL_BlitSurface(surface_background,NULL,screen,NULL); in drawEverything() 69 SDL_BlitSurface(text,NULL,screen,&dest); in drawMenu() 83 SDL_BlitSurface(surface_cursor,NULL,screen,&dest); in drawCursor() 111 SDL_BlitSurface(surface_cursor,NULL,screen,&dest); in drawCursor() 161 else SDL_BlitSurface(surface_bar,NULL,screen,&dest); in drawInfo() 176 SDL_BlitSurface(text_info,NULL,screen,&dest); in drawInfo() 190 SDL_BlitSurface(surface_title,NULL,screen,&dest); in drawTitle() 206 SDL_BlitSurface(surface_highscores,NULL,screen,&dest); in drawHighScores() 215 SDL_BlitSurface(text_header,NULL,screen,&dest); in drawHighScores() [all …]
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/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Test/ |
H A D | TestABGR.c | 119 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main() 124 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main() 129 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main() 134 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main() 139 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main() 144 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main() 149 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main() 154 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main() 161 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main() 166 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main() [all …]
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/dports/games/tuxtype/tuxtype-1.8.3/src/ |
H A D | practice.c | 204 SDL_BlitSurface(CurrentBkgd(), NULL, screen, NULL); in Phrases() 271 SDL_BlitSurface(tmpsurf, NULL, screen, &time_rect); in Phrases() 280 SDL_BlitSurface(hands, NULL, screen, &hand_loc); in Phrases() 281 SDL_BlitSurface(keyboard, NULL, screen, &keyboard_loc); in Phrases() 304 SDL_BlitSurface(hands, NULL, screen, &hand_loc); in Phrases() 338 SDL_BlitSurface(hands, NULL, screen, &hand_loc); in Phrases() 339 SDL_BlitSurface(keyboard, NULL, screen, &keyboard_loc); in Phrases() 352 SDL_BlitSurface(hands, NULL, screen, &hand_loc); in Phrases() 355 SDL_BlitSurface(hand[fing], NULL, screen, &hand_loc); in Phrases() 705 SDL_BlitSurface(tmpsurf, NULL, screen, &cpm_rect); in Phrases() [all …]
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H A D | editor.c | 442 SDL_BlitSurface( left, NULL, screen, &leftRect ); in ChooseListToEdit() 444 SDL_BlitSurface(right, NULL, screen, &rightRect); in ChooseListToEdit() 882 SDL_BlitSurface(title, NULL, screen, &titleRect); in EditWordList() 887 SDL_BlitSurface(left, NULL, screen, &leftRect); in EditWordList() 1011 SDL_BlitSurface(CurrentBkgd(), NULL, screen, NULL); in CreateNewWordList() 1022 SDL_BlitSurface(OK_button, NULL, screen, &OK_rect); in CreateNewWordList() 1025 SDL_BlitSurface(OK, NULL, screen, &OK_rect_text); in CreateNewWordList() 1162 SDL_BlitSurface(OK, NULL, screen, &OK_rect_text); in CreateNewWordList() 1255 SDL_BlitSurface(CurrentBkgd(), NULL, screen, NULL); in ChooseRemoveList() 1258 SDL_BlitSurface(OK_button, NULL, screen, &OK_rect); in ChooseRemoveList() [all …]
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H A D | titlescreen.c | 208 SDL_BlitSurface(CurrentBkgd(), NULL, screen, NULL); in TitleScreen() 228 SDL_BlitSurface(title, NULL, screen, &Titledest); in TitleScreen() 243 SDL_BlitSurface(speaker, NULL, screen, &spkrdest); in TitleScreen() 245 SDL_BlitSurface(speakeroff, NULL, screen, &spkrdest); in TitleScreen() 686 SDL_BlitSurface(title, NULL, screen, &Titledest); in TitleScreen() 818 SDL_BlitSurface(speaker, NULL, screen, &spkrdest); in TitleScreen() 1140 SDL_BlitSurface(CurrentBkgd(), NULL, screen, NULL); in not_implemented() 1142 SDL_BlitSurface( s1, NULL, screen, &loc); in not_implemented() 1144 SDL_BlitSurface( s2, NULL, screen, &loc); in not_implemented() 1146 SDL_BlitSurface(s3, NULL, screen, &loc); in not_implemented() [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/ |
H A D | PictureFactory.cpp | 505 SDL_BlitSurface(atreidesLogo.get(),nullptr,Pic,&dest2); in createMainBackground() 508 SDL_BlitSurface(ordosLogo.get(),nullptr,Pic,&dest3); in createMainBackground() 515 SDL_BlitSurface(VersionText,nullptr,Version,&dest4); in createMainBackground() 522 SDL_BlitSurface(Version,nullptr,Pic,&dest5); in createMainBackground() 553 SDL_BlitSurface(pLogo, nullptr, pSurface, &dest1); in createGameStatsBackground() 555 SDL_BlitSurface(pLogo, nullptr, pSurface, &dest2); in createGameStatsBackground() 584 SDL_BlitSurface(CaptionPic, nullptr,Pic,&dest1); in createMenu() 602 SDL_BlitSurface(tmp,nullptr,Pic,nullptr); in createOptionsMenu() 860 SDL_BlitSurface(heraldFre,&src,newFrame,&dest); in createFremenPlanet() 909 SDL_BlitSurface(heraldSard,&src,newFrame,&dest); in createSardaukarPlanet() [all …]
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/dports/games/patapizza-tetris/tetris-e6f1a41/ |
H A D | tetris.c | 238 SDL_BlitSurface(game->digits[d], NULL, game->screen, &dest); in draw_digit() 251 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right() 254 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right() 257 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right() 259 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right() 263 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right() 265 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right() 267 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right() 271 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right() 273 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right() [all …]
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/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/ |
H A D | titlescreen.c | 183 SDL_BlitSurface(logo, NULL, screen, &logo_rect); in TitleScreen() 283 SDL_BlitSurface(title, NULL, screen, &title_anim); in TitleScreen() 465 SDL_BlitSurface(egg, NULL, screen, &cursor); in HandleTitleScreenAnimations_Reset() 634 SDL_BlitSurface( s1, NULL, screen, &rtext ); in ShowMessageWrap() 771 SDL_BlitSurface( s1, NULL, screen, &loc); in ShowMessage() 776 SDL_BlitSurface( s2, NULL, screen, &loc); in ShowMessage() 782 SDL_BlitSurface( s3, NULL, screen, &loc); in ShowMessage() 788 SDL_BlitSurface( s4, NULL, screen, &loc); in ShowMessage() 978 SDL_BlitSurface(newbkg,&dst, screen,&dst); in trans_wipe() 993 SDL_BlitSurface(newbkg,&dst, screen,&dst); in trans_wipe() [all …]
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/dports/games/pushover/pushover-0.0.5/src/ |
H A D | screen.cpp | 74 SDL_BlitSurface(s, 0, video, &dst); in blit() 101 SDL_BlitSurface(s, 0, video, &dst); in blitBlock() 114 SDL_BlitSurface(s.video, &src, video, &dst); in copy() 478 r.x-=sa; r.y-=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText() 479 r.x+=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText() 480 r.x+=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText() 481 r.y+=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText() 482 r.y+=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText() 483 r.x-=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText() 495 SDL_BlitSurface(vv, 0, video, &r); in renderText() [all …]
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/dports/games/tong/tong/ |
H A D | media.cpp | 459 SDL_BlitSurface(pieces, &src, ballbounce, &dest); in load_graphics() 463 SDL_BlitSurface(pieces, &src, ballignore, &dest); in load_graphics() 466 SDL_BlitSurface(pieces, &src, balljoin, &dest); in load_graphics() 470 SDL_BlitSurface(pieces, &src, balljoin, &dest); in load_graphics() 480 SDL_BlitSurface(pieces, &src, tetradmove, &dest); in load_graphics() 484 SDL_BlitSurface(pieces, &src, tetradmove, &dest); in load_graphics() 504 SDL_BlitSurface(pieces, &src, tetradjoin, &dest); in load_graphics() 508 SDL_BlitSurface(pieces, &src, tetradjoin, &dest); in load_graphics() 544 SDL_BlitSurface(pieces, &src, tetraddrop, &dest); in load_graphics() 644 if(SDL_BlitSurface(src, NULL, dest, &coords)) { in safe_blit() [all …]
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/dports/games/pachi/Pachi/src/ |
H A D | fx.c | 28 SDL_BlitSurface(player,&P_srcscan[a],screen,&P_scansrect[a]); in respawn() 65 SDL_BlitSurface(tiles,&objectsrc,fadeobject,NULL); in initfade_object() 77 SDL_BlitSurface(screenbak,&fadingpos,screen,&realfadingpos); in fade_object() 78 SDL_BlitSurface(fadeobject,NULL,screen,&realfadingpos); in fade_object() 83 SDL_BlitSurface(screenbak,&fadingpos,screen,&realfadingpos); in fade_object() 140 SDL_BlitSurface(screenbak,&brdst,screen,&brdstreal); in bright_obj() 142 SDL_BlitSurface(bright,&brsrc,screen,&brdstreal); in bright_obj() 158 SDL_BlitSurface(left, NULL, screen, &dst); in show_arrow() 160 SDL_BlitSurface(screenbak, &src, screen, &dst); in show_arrow() 168 SDL_BlitSurface(right, NULL, screen, &dst); in show_arrow() [all …]
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H A D | output.c | 92 SDL_BlitSurface(background, &bgpos, screen, &bgpos); in print_credits() 182 SDL_BlitSurface(backs,&backs_src,screen,&backs_dst); in print_room() 203 SDL_BlitSurface(tiles,&tiles_src,screen,&tiles_dst); in print_room() 205 SDL_BlitSurface(tiles,&tiles_src,screen,&tiles_dst); in print_room() 208 SDL_BlitSurface(screen,&gamearea,screenbak,NULL); in print_room() 234 SDL_BlitSurface(background,NULL,screen,NULL); in setback() 247 SDL_BlitSurface(surface, NULL, screen, &dst); in fadesurface() 252 SDL_BlitSurface(surface, NULL, screen, &dst); in fadesurface() 264 SDL_BlitSurface(surface, NULL, screen, &dst); in intro_blit() 279 SDL_BlitSurface(surface, NULL, screen, &dst); in intro_blit() [all …]
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/dports/games/openssn/openssn/src/ |
H A D | control.cpp | 256 SDL_BlitSurface(STOPon, NULL, screen, &dest); in DisplayWidgets() 275 SDL_BlitSurface(A13on, NULL, screen, &dest); in DisplayWidgets() 284 SDL_BlitSurface(A13off, NULL, screen, &dest); in DisplayWidgets() 294 SDL_BlitSurface(A23on, NULL, screen, &dest); in DisplayWidgets() 303 SDL_BlitSurface(A23off, NULL, screen, &dest); in DisplayWidgets() 313 SDL_BlitSurface(ASTDon, NULL, screen, &dest); in DisplayWidgets() 351 SDL_BlitSurface(AFLKon, NULL, screen, &dest); in DisplayWidgets() 370 SDL_BlitSurface(A13on, NULL, screen, &dest); in DisplayWidgets() 379 SDL_BlitSurface(A13off, NULL, screen, &dest); in DisplayWidgets() 388 SDL_BlitSurface(A23on, NULL, screen, &dest); in DisplayWidgets() [all …]
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H A D | radar.cpp | 409 SDL_BlitSurface(range10on, NULL, screen, &dest); in DisplayWidgets() 428 SDL_BlitSurface(range20on, NULL, screen, &dest); in DisplayWidgets() 525 SDL_BlitSurface(mastupon, NULL, screen, &dest); in DisplayWidgets() 559 SDL_BlitSurface(ring0on, NULL, screen, &dest); in DisplayWidgets() 568 SDL_BlitSurface(ring0off, NULL, screen, &dest); in DisplayWidgets() 578 SDL_BlitSurface(ring5on, NULL, screen, &dest); in DisplayWidgets() 587 SDL_BlitSurface(ring5off, NULL, screen, &dest); in DisplayWidgets() 597 SDL_BlitSurface(ring10on, NULL, screen, &dest); in DisplayWidgets() 616 SDL_BlitSurface(ring15on, NULL, screen, &dest); in DisplayWidgets() 635 SDL_BlitSurface(ring20on, NULL, screen, &dest); in DisplayWidgets() [all …]
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/dports/games/penguin-command/penguin-command-1.6.11/src/ |
H A D | main.c | 116 SDL_BlitSurface(Background, &rect, Screen, &rect); in Button() 120 SDL_BlitSurface(Screen, &rect, BackBuffer, &rect); in Button() 127 SDL_BlitSurface(Background, &rect, Screen, &rect); in Button() 133 SDL_BlitSurface(Background, &rect, Screen, &rect); in Button() 135 SDL_BlitSurface(Screen, &rect, BackBuffer, &rect); in Button() 178 SDL_BlitSurface(Screen,NULL,BackBuffer,NULL); in ShowHelp() 179 SDL_BlitSurface(Screen,NULL,FadeBuffer,NULL); in ShowHelp() 201 SDL_BlitSurface( BackBuffer, &rect, Screen, &rect); in ShowHelp() 235 SDL_BlitSurface( FadeBuffer, &rect, Screen, &rect); in ShowHelp() 333 SDL_BlitSurface(TitlePic,NULL,BackBuffer,NULL); in ShowTitle() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/ |
H A D | gui_dialog.cpp | 109 SDL_BlitSurface(border[0], NULL, surface, &dst); in Display() 115 SDL_BlitSurface(border[2], NULL, surface, &dst); in Display() 121 SDL_BlitSurface(border[4], NULL, surface, &dst); in Display() 127 SDL_BlitSurface(border[6], NULL, surface, &dst); in Display() 136 SDL_BlitSurface(border[1], NULL, surface, &dst); in Display() 142 SDL_BlitSurface(border[5], NULL, surface, &dst); in Display() 155 SDL_BlitSurface(border[1], &src, surface, &dst); in Display() 161 SDL_BlitSurface(border[5], &src, surface, &dst); in Display() 172 SDL_BlitSurface(border[7], NULL, surface, &dst); in Display() 178 SDL_BlitSurface(border[3], NULL, surface, &dst); in Display() [all …]
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/dports/games/onscripter/onscripter-20200722/ |
H A D | ONScripter_effect_cascade.cpp | 101 SDL_BlitSurface(effect_src_surface, &dst_rect, accumulation_surface, &src_rect); in effectCascade() 104 SDL_BlitSurface(accumulation_surface, &src_rect, effect_src_surface, &dst_rect); in effectCascade() 119 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade() 128 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade() 152 SDL_BlitSurface(effect_src_surface, &dst_rect, accumulation_surface, &src_rect); in effectCascade() 155 SDL_BlitSurface(accumulation_surface, &src_rect, effect_src_surface, &dst_rect); in effectCascade() 170 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade() 179 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade()
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/dports/games/onscripter-1byte/onscripter-20200722/ |
H A D | ONScripter_effect_cascade.cpp | 101 SDL_BlitSurface(effect_src_surface, &dst_rect, accumulation_surface, &src_rect); in effectCascade() 104 SDL_BlitSurface(accumulation_surface, &src_rect, effect_src_surface, &dst_rect); in effectCascade() 119 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade() 128 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade() 152 SDL_BlitSurface(effect_src_surface, &dst_rect, accumulation_surface, &src_rect); in effectCascade() 155 SDL_BlitSurface(accumulation_surface, &src_rect, effect_src_surface, &dst_rect); in effectCascade() 170 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade() 179 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade()
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/dports/games/ttt/ttt-2011.04/ |
H A D | ttt.c | 219 SDL_BlitSurface(img_grid, NULL, screen, NULL); in main() 224 SDL_BlitSurface(img_title, NULL, screen, &dest); in main() 237 SDL_BlitSurface(img_start_1ply, NULL, screen, &dest); in main() 249 SDL_BlitSurface(img_start_2ply, NULL, screen, &dest); in main() 331 SDL_BlitSurface(img_x, NULL, screen, &dest); in main() 337 SDL_BlitSurface(img_o, NULL, screen, &dest); in main() 371 SDL_BlitSurface(img_win_draw, NULL, screen, &dest); in main() 516 SDL_BlitSurface(img_o, NULL, screen, &dest); in main() 569 SDL_BlitSurface(img_win_x, NULL, screen, &dest); in main() 571 SDL_BlitSurface(img_win_o, NULL, screen, &dest); in main() [all …]
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/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/ |
H A D | konstruktor.c | 529 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area() 548 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area() 554 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area() 562 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area() 590 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area() 596 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area() 1491 SDL_BlitSurface(icons, &src, screen, &dst); in konstruktor_draw_icons() 1494 SDL_BlitSurface(icons, &src, screen, &dst); in konstruktor_draw_icons() 1508 SDL_BlitSurface(k_icons, &src, screen, &dst); in konstruktor_draw_icons() 1558 SDL_BlitSurface(icons, &src, screen, &dst); in konstruktor_draw_icons() [all …]
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