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Searched refs:SDL_BlitSurface (Results 1 – 25 of 1313) sorted by relevance

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/dports/games/griels-quest/griels-quest-0282e6a2e3/src/
H A Dhistory.c93 SDL_BlitSurface(texts,&srctitle,window,&destitle); in history()
103 SDL_BlitSurface(blackbox,NULL,window,NULL); in history()
110 SDL_BlitSurface(texts,&srcsent1,window,&destsent1); in history()
150 SDL_BlitSurface(blackbox,NULL,window,NULL); in history()
154 SDL_BlitSurface(texts,&srcsent1,window,&destsent1); in history()
158 SDL_BlitSurface(texts,&srcsent2,window,&destsent2); in history()
163 SDL_BlitSurface(texts,&srcsent3,window,&destsent3); in history()
168 SDL_BlitSurface(texts,&srcsent4,window,&destsent4); in history()
189 SDL_BlitSurface(blackbox,NULL,window,NULL); in history()
193 SDL_BlitSurface(texts,&srcsent1,window,&destsent1); in history()
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H A Dhud.c26 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud()
34 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud()
42 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud()
50 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud()
58 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud()
66 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud()
69 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud()
96 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud()
99 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud()
105 SDL_BlitSurface(fonts,&srcfonts,window,&desfonts); in show_hud()
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H A Dintro.c93 SDL_BlitSurface(karoshi,&srcscreen,window,&destscreen); in game_intro()
173 SDL_BlitSurface(blocks,&srcblocks,window,&destblocks); in game_intro()
179 SDL_BlitSurface(blocks,&srcblocks,window,&destblocks); in game_intro()
183 SDL_BlitSurface(blocks,&srcblocks,window,&destblocks); in game_intro()
187 SDL_BlitSurface(blocks,&srcblocks,window,&destblocks); in game_intro()
198 SDL_BlitSurface(startinfo,&srctext,window,&destext); in game_intro()
206 SDL_BlitSurface(startinfo,&srctext,window,&destext); in game_intro()
210 SDL_BlitSurface(startinfo,&srctext,window,&destext); in game_intro()
224 SDL_BlitSurface(menu,NULL,window,NULL); in game_intro()
229 SDL_BlitSurface(arrow,&srcarrow,window,&desarrow); in game_intro()
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H A Dending.c49 SDL_BlitSurface(ending1,&srcending,screen,&destending); in ending()
52 SDL_BlitSurface(blackbox,&srcending,screen,&destending); in ending()
66 SDL_BlitSurface(ending2,&srcending,screen,&destending); in ending()
69 SDL_BlitSurface(blackbox,&srcending,screen,&destending); in ending()
83 SDL_BlitSurface(ending3,&srcending,screen,&destending); in ending()
86 SDL_BlitSurface(blackbox,&srcending,screen,&destending); in ending()
98 SDL_BlitSurface(ending4,&srcending,screen,&destending); in ending()
101 SDL_BlitSurface(blackbox,&srcending,screen,&destending); in ending()
H A Dgame.c152 SDL_BlitSurface(roundscreen,NULL,window,NULL); in game()
169 SDL_BlitSurface(blackbox,NULL,window,NULL); in game()
206 SDL_BlitSurface(headgame,NULL,window,NULL); in game()
239 SDL_BlitSurface(passscreen01,NULL,window,NULL); in game()
241 SDL_BlitSurface(passscreen02,NULL,window,NULL); in game()
243 SDL_BlitSurface(passscreen03,NULL,window,NULL); in game()
245 SDL_BlitSurface(passscreen04,NULL,window,NULL); in game()
247 SDL_BlitSurface(passscreen05,NULL,window,NULL); in game()
249 SDL_BlitSurface(passscreen06,NULL,window,NULL); in game()
259 SDL_BlitSurface(blackbox,NULL,window,NULL); in game()
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/dports/games/freeblocks/freeblocks-0.5/src/
H A Ddraw.c31 SDL_BlitSurface(surface_background_jewels,NULL,screen,NULL); in drawEverything()
33 SDL_BlitSurface(surface_background,NULL,screen,NULL); in drawEverything()
69 SDL_BlitSurface(text,NULL,screen,&dest); in drawMenu()
83 SDL_BlitSurface(surface_cursor,NULL,screen,&dest); in drawCursor()
111 SDL_BlitSurface(surface_cursor,NULL,screen,&dest); in drawCursor()
161 else SDL_BlitSurface(surface_bar,NULL,screen,&dest); in drawInfo()
176 SDL_BlitSurface(text_info,NULL,screen,&dest); in drawInfo()
190 SDL_BlitSurface(surface_title,NULL,screen,&dest); in drawTitle()
206 SDL_BlitSurface(surface_highscores,NULL,screen,&dest); in drawHighScores()
215 SDL_BlitSurface(text_header,NULL,screen,&dest); in drawHighScores()
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/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Test/
H A DTestABGR.c119 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main()
124 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main()
129 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main()
134 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main()
139 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main()
144 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main()
149 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main()
154 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main()
161 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main()
166 SDL_BlitSurface(s, 0, SDL_GetVideoSurface(), &r); in main()
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/dports/games/tuxtype/tuxtype-1.8.3/src/
H A Dpractice.c204 SDL_BlitSurface(CurrentBkgd(), NULL, screen, NULL); in Phrases()
271 SDL_BlitSurface(tmpsurf, NULL, screen, &time_rect); in Phrases()
280 SDL_BlitSurface(hands, NULL, screen, &hand_loc); in Phrases()
281 SDL_BlitSurface(keyboard, NULL, screen, &keyboard_loc); in Phrases()
304 SDL_BlitSurface(hands, NULL, screen, &hand_loc); in Phrases()
338 SDL_BlitSurface(hands, NULL, screen, &hand_loc); in Phrases()
339 SDL_BlitSurface(keyboard, NULL, screen, &keyboard_loc); in Phrases()
352 SDL_BlitSurface(hands, NULL, screen, &hand_loc); in Phrases()
355 SDL_BlitSurface(hand[fing], NULL, screen, &hand_loc); in Phrases()
705 SDL_BlitSurface(tmpsurf, NULL, screen, &cpm_rect); in Phrases()
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H A Deditor.c442 SDL_BlitSurface( left, NULL, screen, &leftRect ); in ChooseListToEdit()
444 SDL_BlitSurface(right, NULL, screen, &rightRect); in ChooseListToEdit()
882 SDL_BlitSurface(title, NULL, screen, &titleRect); in EditWordList()
887 SDL_BlitSurface(left, NULL, screen, &leftRect); in EditWordList()
1011 SDL_BlitSurface(CurrentBkgd(), NULL, screen, NULL); in CreateNewWordList()
1022 SDL_BlitSurface(OK_button, NULL, screen, &OK_rect); in CreateNewWordList()
1025 SDL_BlitSurface(OK, NULL, screen, &OK_rect_text); in CreateNewWordList()
1162 SDL_BlitSurface(OK, NULL, screen, &OK_rect_text); in CreateNewWordList()
1255 SDL_BlitSurface(CurrentBkgd(), NULL, screen, NULL); in ChooseRemoveList()
1258 SDL_BlitSurface(OK_button, NULL, screen, &OK_rect); in ChooseRemoveList()
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H A Dtitlescreen.c208 SDL_BlitSurface(CurrentBkgd(), NULL, screen, NULL); in TitleScreen()
228 SDL_BlitSurface(title, NULL, screen, &Titledest); in TitleScreen()
243 SDL_BlitSurface(speaker, NULL, screen, &spkrdest); in TitleScreen()
245 SDL_BlitSurface(speakeroff, NULL, screen, &spkrdest); in TitleScreen()
686 SDL_BlitSurface(title, NULL, screen, &Titledest); in TitleScreen()
818 SDL_BlitSurface(speaker, NULL, screen, &spkrdest); in TitleScreen()
1140 SDL_BlitSurface(CurrentBkgd(), NULL, screen, NULL); in not_implemented()
1142 SDL_BlitSurface( s1, NULL, screen, &loc); in not_implemented()
1144 SDL_BlitSurface( s2, NULL, screen, &loc); in not_implemented()
1146 SDL_BlitSurface(s3, NULL, screen, &loc); in not_implemented()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DPictureFactory.cpp505 SDL_BlitSurface(atreidesLogo.get(),nullptr,Pic,&dest2); in createMainBackground()
508 SDL_BlitSurface(ordosLogo.get(),nullptr,Pic,&dest3); in createMainBackground()
515 SDL_BlitSurface(VersionText,nullptr,Version,&dest4); in createMainBackground()
522 SDL_BlitSurface(Version,nullptr,Pic,&dest5); in createMainBackground()
553 SDL_BlitSurface(pLogo, nullptr, pSurface, &dest1); in createGameStatsBackground()
555 SDL_BlitSurface(pLogo, nullptr, pSurface, &dest2); in createGameStatsBackground()
584 SDL_BlitSurface(CaptionPic, nullptr,Pic,&dest1); in createMenu()
602 SDL_BlitSurface(tmp,nullptr,Pic,nullptr); in createOptionsMenu()
860 SDL_BlitSurface(heraldFre,&src,newFrame,&dest); in createFremenPlanet()
909 SDL_BlitSurface(heraldSard,&src,newFrame,&dest); in createSardaukarPlanet()
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/dports/games/patapizza-tetris/tetris-e6f1a41/
H A Dtetris.c238 SDL_BlitSurface(game->digits[d], NULL, game->screen, &dest); in draw_digit()
251 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right()
254 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right()
257 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right()
259 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right()
263 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right()
265 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right()
267 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right()
271 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right()
273 SDL_BlitSurface(game->next->img, NULL, game->screen, &pos); in draw_right()
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/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/
H A Dtitlescreen.c183 SDL_BlitSurface(logo, NULL, screen, &logo_rect); in TitleScreen()
283 SDL_BlitSurface(title, NULL, screen, &title_anim); in TitleScreen()
465 SDL_BlitSurface(egg, NULL, screen, &cursor); in HandleTitleScreenAnimations_Reset()
634 SDL_BlitSurface( s1, NULL, screen, &rtext ); in ShowMessageWrap()
771 SDL_BlitSurface( s1, NULL, screen, &loc); in ShowMessage()
776 SDL_BlitSurface( s2, NULL, screen, &loc); in ShowMessage()
782 SDL_BlitSurface( s3, NULL, screen, &loc); in ShowMessage()
788 SDL_BlitSurface( s4, NULL, screen, &loc); in ShowMessage()
978 SDL_BlitSurface(newbkg,&dst, screen,&dst); in trans_wipe()
993 SDL_BlitSurface(newbkg,&dst, screen,&dst); in trans_wipe()
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/dports/games/pushover/pushover-0.0.5/src/
H A Dscreen.cpp74 SDL_BlitSurface(s, 0, video, &dst); in blit()
101 SDL_BlitSurface(s, 0, video, &dst); in blitBlock()
114 SDL_BlitSurface(s.video, &src, video, &dst); in copy()
478 r.x-=sa; r.y-=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText()
479 r.x+=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText()
480 r.x+=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText()
481 r.y+=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText()
482 r.y+=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText()
483 r.x-=sa; SDL_BlitSurface(vb, 0, video, &r); in renderText()
495 SDL_BlitSurface(vv, 0, video, &r); in renderText()
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/dports/games/tong/tong/
H A Dmedia.cpp459 SDL_BlitSurface(pieces, &src, ballbounce, &dest); in load_graphics()
463 SDL_BlitSurface(pieces, &src, ballignore, &dest); in load_graphics()
466 SDL_BlitSurface(pieces, &src, balljoin, &dest); in load_graphics()
470 SDL_BlitSurface(pieces, &src, balljoin, &dest); in load_graphics()
480 SDL_BlitSurface(pieces, &src, tetradmove, &dest); in load_graphics()
484 SDL_BlitSurface(pieces, &src, tetradmove, &dest); in load_graphics()
504 SDL_BlitSurface(pieces, &src, tetradjoin, &dest); in load_graphics()
508 SDL_BlitSurface(pieces, &src, tetradjoin, &dest); in load_graphics()
544 SDL_BlitSurface(pieces, &src, tetraddrop, &dest); in load_graphics()
644 if(SDL_BlitSurface(src, NULL, dest, &coords)) { in safe_blit()
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/dports/games/pachi/Pachi/src/
H A Dfx.c28 SDL_BlitSurface(player,&P_srcscan[a],screen,&P_scansrect[a]); in respawn()
65 SDL_BlitSurface(tiles,&objectsrc,fadeobject,NULL); in initfade_object()
77 SDL_BlitSurface(screenbak,&fadingpos,screen,&realfadingpos); in fade_object()
78 SDL_BlitSurface(fadeobject,NULL,screen,&realfadingpos); in fade_object()
83 SDL_BlitSurface(screenbak,&fadingpos,screen,&realfadingpos); in fade_object()
140 SDL_BlitSurface(screenbak,&brdst,screen,&brdstreal); in bright_obj()
142 SDL_BlitSurface(bright,&brsrc,screen,&brdstreal); in bright_obj()
158 SDL_BlitSurface(left, NULL, screen, &dst); in show_arrow()
160 SDL_BlitSurface(screenbak, &src, screen, &dst); in show_arrow()
168 SDL_BlitSurface(right, NULL, screen, &dst); in show_arrow()
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H A Doutput.c92 SDL_BlitSurface(background, &bgpos, screen, &bgpos); in print_credits()
182 SDL_BlitSurface(backs,&backs_src,screen,&backs_dst); in print_room()
203 SDL_BlitSurface(tiles,&tiles_src,screen,&tiles_dst); in print_room()
205 SDL_BlitSurface(tiles,&tiles_src,screen,&tiles_dst); in print_room()
208 SDL_BlitSurface(screen,&gamearea,screenbak,NULL); in print_room()
234 SDL_BlitSurface(background,NULL,screen,NULL); in setback()
247 SDL_BlitSurface(surface, NULL, screen, &dst); in fadesurface()
252 SDL_BlitSurface(surface, NULL, screen, &dst); in fadesurface()
264 SDL_BlitSurface(surface, NULL, screen, &dst); in intro_blit()
279 SDL_BlitSurface(surface, NULL, screen, &dst); in intro_blit()
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/dports/games/openssn/openssn/src/
H A Dcontrol.cpp256 SDL_BlitSurface(STOPon, NULL, screen, &dest); in DisplayWidgets()
275 SDL_BlitSurface(A13on, NULL, screen, &dest); in DisplayWidgets()
284 SDL_BlitSurface(A13off, NULL, screen, &dest); in DisplayWidgets()
294 SDL_BlitSurface(A23on, NULL, screen, &dest); in DisplayWidgets()
303 SDL_BlitSurface(A23off, NULL, screen, &dest); in DisplayWidgets()
313 SDL_BlitSurface(ASTDon, NULL, screen, &dest); in DisplayWidgets()
351 SDL_BlitSurface(AFLKon, NULL, screen, &dest); in DisplayWidgets()
370 SDL_BlitSurface(A13on, NULL, screen, &dest); in DisplayWidgets()
379 SDL_BlitSurface(A13off, NULL, screen, &dest); in DisplayWidgets()
388 SDL_BlitSurface(A23on, NULL, screen, &dest); in DisplayWidgets()
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H A Dradar.cpp409 SDL_BlitSurface(range10on, NULL, screen, &dest); in DisplayWidgets()
428 SDL_BlitSurface(range20on, NULL, screen, &dest); in DisplayWidgets()
525 SDL_BlitSurface(mastupon, NULL, screen, &dest); in DisplayWidgets()
559 SDL_BlitSurface(ring0on, NULL, screen, &dest); in DisplayWidgets()
568 SDL_BlitSurface(ring0off, NULL, screen, &dest); in DisplayWidgets()
578 SDL_BlitSurface(ring5on, NULL, screen, &dest); in DisplayWidgets()
587 SDL_BlitSurface(ring5off, NULL, screen, &dest); in DisplayWidgets()
597 SDL_BlitSurface(ring10on, NULL, screen, &dest); in DisplayWidgets()
616 SDL_BlitSurface(ring15on, NULL, screen, &dest); in DisplayWidgets()
635 SDL_BlitSurface(ring20on, NULL, screen, &dest); in DisplayWidgets()
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/dports/games/penguin-command/penguin-command-1.6.11/src/
H A Dmain.c116 SDL_BlitSurface(Background, &rect, Screen, &rect); in Button()
120 SDL_BlitSurface(Screen, &rect, BackBuffer, &rect); in Button()
127 SDL_BlitSurface(Background, &rect, Screen, &rect); in Button()
133 SDL_BlitSurface(Background, &rect, Screen, &rect); in Button()
135 SDL_BlitSurface(Screen, &rect, BackBuffer, &rect); in Button()
178 SDL_BlitSurface(Screen,NULL,BackBuffer,NULL); in ShowHelp()
179 SDL_BlitSurface(Screen,NULL,FadeBuffer,NULL); in ShowHelp()
201 SDL_BlitSurface( BackBuffer, &rect, Screen, &rect); in ShowHelp()
235 SDL_BlitSurface( FadeBuffer, &rect, Screen, &rect); in ShowHelp()
333 SDL_BlitSurface(TitlePic,NULL,BackBuffer,NULL); in ShowTitle()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/
H A Dgui_dialog.cpp109 SDL_BlitSurface(border[0], NULL, surface, &dst); in Display()
115 SDL_BlitSurface(border[2], NULL, surface, &dst); in Display()
121 SDL_BlitSurface(border[4], NULL, surface, &dst); in Display()
127 SDL_BlitSurface(border[6], NULL, surface, &dst); in Display()
136 SDL_BlitSurface(border[1], NULL, surface, &dst); in Display()
142 SDL_BlitSurface(border[5], NULL, surface, &dst); in Display()
155 SDL_BlitSurface(border[1], &src, surface, &dst); in Display()
161 SDL_BlitSurface(border[5], &src, surface, &dst); in Display()
172 SDL_BlitSurface(border[7], NULL, surface, &dst); in Display()
178 SDL_BlitSurface(border[3], NULL, surface, &dst); in Display()
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/dports/games/onscripter/onscripter-20200722/
H A DONScripter_effect_cascade.cpp101 SDL_BlitSurface(effect_src_surface, &dst_rect, accumulation_surface, &src_rect); in effectCascade()
104 SDL_BlitSurface(accumulation_surface, &src_rect, effect_src_surface, &dst_rect); in effectCascade()
119 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade()
128 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade()
152 SDL_BlitSurface(effect_src_surface, &dst_rect, accumulation_surface, &src_rect); in effectCascade()
155 SDL_BlitSurface(accumulation_surface, &src_rect, effect_src_surface, &dst_rect); in effectCascade()
170 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade()
179 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade()
/dports/games/onscripter-1byte/onscripter-20200722/
H A DONScripter_effect_cascade.cpp101 SDL_BlitSurface(effect_src_surface, &dst_rect, accumulation_surface, &src_rect); in effectCascade()
104 SDL_BlitSurface(accumulation_surface, &src_rect, effect_src_surface, &dst_rect); in effectCascade()
119 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade()
128 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade()
152 SDL_BlitSurface(effect_src_surface, &dst_rect, accumulation_surface, &src_rect); in effectCascade()
155 SDL_BlitSurface(accumulation_surface, &src_rect, effect_src_surface, &dst_rect); in effectCascade()
170 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade()
179 SDL_BlitSurface(src_surface, &src_rect, accumulation_surface, &dst_rect); in effectCascade()
/dports/games/ttt/ttt-2011.04/
H A Dttt.c219 SDL_BlitSurface(img_grid, NULL, screen, NULL); in main()
224 SDL_BlitSurface(img_title, NULL, screen, &dest); in main()
237 SDL_BlitSurface(img_start_1ply, NULL, screen, &dest); in main()
249 SDL_BlitSurface(img_start_2ply, NULL, screen, &dest); in main()
331 SDL_BlitSurface(img_x, NULL, screen, &dest); in main()
337 SDL_BlitSurface(img_o, NULL, screen, &dest); in main()
371 SDL_BlitSurface(img_win_draw, NULL, screen, &dest); in main()
516 SDL_BlitSurface(img_o, NULL, screen, &dest); in main()
569 SDL_BlitSurface(img_win_x, NULL, screen, &dest); in main()
571 SDL_BlitSurface(img_win_o, NULL, screen, &dest); in main()
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/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/
H A Dkonstruktor.c529 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area()
548 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area()
554 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area()
562 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area()
590 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area()
596 SDL_BlitSurface(k_icons, &srcrect, screen, in konstruktor_show_game_area()
1491 SDL_BlitSurface(icons, &src, screen, &dst); in konstruktor_draw_icons()
1494 SDL_BlitSurface(icons, &src, screen, &dst); in konstruktor_draw_icons()
1508 SDL_BlitSurface(k_icons, &src, screen, &dst); in konstruktor_draw_icons()
1558 SDL_BlitSurface(icons, &src, screen, &dst); in konstruktor_draw_icons()
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