/dports/x11/antimicro/antimicro-2.23/src/gamecontroller/ |
H A D | gamecontroller.cpp | 138 if (bound.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) in readJoystickConfig() 767 if (bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) in getBindStringForAxis() 790 if (bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) in getBindStringForButton() 829 else if (bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) in buttonClickEvent() 849 else if (bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) in buttonReleaseEvent() 872 else if (bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) in axisActivatedEvent()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/joystick/ |
H A D | SDL_gamecontroller.c | 300 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON && in HandleJoystickButton() 557 bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON; in SDL_PrivateGameControllerParseElement() 590 bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON; in SDL_PrivateGameControllerParseElement() 1482 } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { in SDL_GameControllerGetAxis() 1521 … if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) { in SDL_GameControllerGetButton() 1538 } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { in SDL_GameControllerGetButton() 1642 } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { in SDL_GameControllerGetBindForAxis() 1669 … if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) { in SDL_GameControllerGetBindForButton() 1673 } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) { in SDL_GameControllerGetBindForButton()
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_gamecontroller.h | 61 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_gamecontroller.h | 61 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_gamecontroller.h | 61 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_gamecontroller.h | 57 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_gamecontroller.h | 61 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_gamecontroller.h | 21 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/ |
H A D | SDL_gamecontroller.h | 62 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_gamecontroller.h | 64 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/ |
H A D | SDL_gamecontroller.h | 64 SDL_CONTROLLER_BINDTYPE_BUTTON, enumerator
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