/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testyuv.c | 87 …if (SDL_ConvertPixels(surface->w, surface->h, format, yuv, yuv_pitch, surface->format->format, rgb… in verify_yuv_data() 154 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 169 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 173 …if (SDL_ConvertPixels(pattern->w, pattern->h, formats[i], yuv1, yuv1_pitch, formats[j], yuv2, yuv2… in run_automated_tests() 194 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 198 …if (SDL_ConvertPixels(pattern->w, pattern->h, formats[i], yuv1, yuv1_pitch, formats[j], yuv1, yuv2… in run_automated_tests() 354 …SDL_ConvertPixels(original->w, original->h, yuv_format, raw_yuv, pitch, rgb_format, converted->pix… in main()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testyuv.c | 87 …if (SDL_ConvertPixels(surface->w, surface->h, format, yuv, yuv_pitch, surface->format->format, rgb… in verify_yuv_data() 154 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 169 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 173 …if (SDL_ConvertPixels(pattern->w, pattern->h, formats[i], yuv1, yuv1_pitch, formats[j], yuv2, yuv2… in run_automated_tests() 194 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 198 …if (SDL_ConvertPixels(pattern->w, pattern->h, formats[i], yuv1, yuv1_pitch, formats[j], yuv1, yuv2… in run_automated_tests() 354 …SDL_ConvertPixels(original->w, original->h, yuv_format, raw_yuv, pitch, rgb_format, converted->pix… in main()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testyuv.c | 87 …if (SDL_ConvertPixels(surface->w, surface->h, format, yuv, yuv_pitch, surface->format->format, rgb… in verify_yuv_data() 154 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 169 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 173 …if (SDL_ConvertPixels(pattern->w, pattern->h, formats[i], yuv1, yuv1_pitch, formats[j], yuv2, yuv2… in run_automated_tests() 194 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 198 …if (SDL_ConvertPixels(pattern->w, pattern->h, formats[i], yuv1, yuv1_pitch, formats[j], yuv1, yuv2… in run_automated_tests() 354 …SDL_ConvertPixels(original->w, original->h, yuv_format, raw_yuv, pitch, rgb_format, converted->pix… in main()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testyuv.c | 87 …if (SDL_ConvertPixels(surface->w, surface->h, format, yuv, yuv_pitch, surface->format->format, rgb… in verify_yuv_data() 154 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 169 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 173 …if (SDL_ConvertPixels(pattern->w, pattern->h, formats[i], yuv1, yuv1_pitch, formats[j], yuv2, yuv2… in run_automated_tests() 194 …if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->p… in run_automated_tests() 198 …if (SDL_ConvertPixels(pattern->w, pattern->h, formats[i], yuv1, yuv1_pitch, formats[j], yuv1, yuv2… in run_automated_tests() 354 …SDL_ConvertPixels(original->w, original->h, yuv_format, raw_yuv, pitch, rgb_format, converted->pix… in main()
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_surface.h | 379 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_surface.h | 379 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_surface.h | 379 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/ |
H A D | SDL_surface.h | 379 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_surface.h | 361 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_surface.h | 369 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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