/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testcursor.c | 138 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); in create_arrow_cursor() 163 cursor[0] = SDL_CreateCursor((Uint8 *)cursor_data, (Uint8 *)cursor_mask, in main() 177 cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask, in main()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testcursor.c | 138 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); in create_arrow_cursor() 163 cursor[0] = SDL_CreateCursor((Uint8 *)cursor_data, (Uint8 *)cursor_mask, in main() 177 cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask, in main()
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/openpandora/ |
H A D | op-graphics.cpp | 42 hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0); in loadGFXMode() 62 hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0); in unloadGFXMode()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/openpandora/ |
H A D | op-graphics.cpp | 42 hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0); in loadGFXMode() 63 hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0); in unloadGFXMode()
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/dports/games/brumbrumrally/brumbrumrally-0.7/src/ |
H A D | Pointer.cpp | 150 cursor = SDL_CreateCursor(&data, &mask, 8, 1, 0, 0); in setScaling() 160 cursor = SDL_CreateCursor(data, mask, 8, 3, 1, 1); in setScaling() 229 cursor = SDL_CreateCursor(&data[0], &mask[0], w, h, offsetX, offsetY); in setType()
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_mouse_h.ads | 50 function SDL_CreateCursor subprogspec 57 pragma Import (C, SDL_CreateCursor, "SDL_CreateCursor");
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/dports/graphics/zgv/zgv-5.9/src/ |
H A D | mousecur.c | 67 mouse_cursor=SDL_CreateCursor(mouse_data, mouse_mask, MOUSECUR_XSIZE, in mousecur_init() 69 mouse_cursor_narrow=SDL_CreateCursor(mouse_data_narrow, mouse_mask_narrow, in mousecur_init() 71 mouse_cursor_hidden=SDL_CreateCursor(mouse_data_hidden, mouse_mask_hidden, in mousecur_init()
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/dports/games/penguin-command/penguin-command-1.6.11/src/ |
H A D | mouse.c | 50 SDL_SetCursor(SDL_CreateCursor(CursorBits, CursorMaskBits[0], 32, 32, 15, 15)); in LoadCursor() 70 …SDL_SetCursor(CursorData=SDL_CreateCursor(CursorBits, CursorMaskBits[(int)CursorAnim], 32, 32, 15,… in HandleCursor()
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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/src/ |
H A D | sdl_cursor.c | 81 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); in init_system_cursor() 137 …cursor[no] = SDL_CreateCursor(buf3, buf4, 32, 32, cursordirentry->wxHotspot, cursordirentry->wyHot… in sdl_cursorNew()
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/dports/games/concentration/concentration-1.2/src/ |
H A D | pointer.c | 147 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); in initCursor() 268 return SDL_CreateCursor(data, mask, w, image->h, hx, hy); in surfaceToCursor()
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/dports/games/torrent/torrent-0.8.2/src/ |
H A D | pointer.c | 147 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); in initCursor() 268 return SDL_CreateCursor(data, mask, w, image->h, hx, hy); in surfaceToCursor()
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/dports/games/scramble/scramble-0.9.5/src/ |
H A D | pointer.c | 147 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); in initCursor() 268 return SDL_CreateCursor(data, mask, w, image->h, hx, hy); in surfaceToCursor()
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/dports/lang/smalltalk/smalltalk-3.2.5/packages/sdl/libsdl/ |
H A D | SDL_mouse.st | 115 …extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor (Uint8 *data, Uint8 *mask, int w, int h, int… 116 <cCall: 'SDL_CreateCursor' returning: #cObject 136 "I deallocate a cursor created with SDL_CreateCursor(). My C
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/dports/games/hangman/hangman-0.9.2/src/ |
H A D | pointer.c | 147 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); in SE_InitCursor() 268 return SDL_CreateCursor(data, mask, w, image->h, hx, hy); in SE_SurfaceToCursor()
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | cursors.cpp | 227 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); in newCursor()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_mouse.h | 87 extern DECLSPEC SDL_Cursor *SDL_CreateCursor
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_mouse.h | 83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_mouse.h | 83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_mouse.h | 83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_mouse.h | 83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_mouse.h | 83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_mouse.h | 83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_mouse.h | 83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_mouse.h | 83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_mouse.h | 85 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
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