/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Test/ |
H A D | TestABGR.c | 116 s = SDL_CreateRGBSurface(0, 200, 200, 32, mask1, mask2, mask3, mask4); in main() 121 s = SDL_CreateRGBSurface(0, 200, 200, 32, mask1, mask2, mask3, mask4); in main() 126 s = SDL_CreateRGBSurface(0, 200, 200, 32, mask1, mask2, mask3, mask4); in main() 131 s = SDL_CreateRGBSurface(0, 200, 200, 32, mask1, mask2, mask3, mask4); in main() 136 s = SDL_CreateRGBSurface(0, 200, 200, 32, mask4, mask3, mask2, mask1); in main() 141 s = SDL_CreateRGBSurface(0, 200, 200, 32, mask4, mask3, mask2, mask1); in main() 146 s = SDL_CreateRGBSurface(0, 200, 200, 32, mask4, mask3, mask2, mask1); in main() 151 s = SDL_CreateRGBSurface(0, 200, 200, 32, mask4, mask3, mask2, mask1); in main() 158 s = SDL_CreateRGBSurface(0, 200, 200, 32, mask1, mask2, mask3, mask4); in main() 163 s = SDL_CreateRGBSurface(0, 200, 200, 32, mask1, mask2, mask3, mask4); in main() [all …]
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/dports/games/pushover/pushover-0.0.5/src/ |
H A D | graphicsn.cpp | 105 …SDL_Surface * v = SDL_CreateRGBSurface(0, png->getWidth(), 75, 32, 0xff, 0xff00, 0xff0000, 0xff000… in getAnimation() 143 …SDL_Surface * v = SDL_CreateRGBSurface(0, png.getWidth(), 58, 32, 0xff, 0xff00, 0xff0000, 0xff0000… in loadGraphics() 192 …SDL_Surface * v = SDL_CreateRGBSurface(0, png.getWidth(), 55, 32, 0xff, 0xff00, 0xff0000, 0xff0000… in loadGraphics() 217 …SDL_Surface * v = SDL_CreateRGBSurface(0, png.getWidth(), 55, 32, 0xff, 0xff00, 0xff0000, 0xff0000… in loadGraphics() 236 …SDL_Surface * v = SDL_CreateRGBSurface(0, png.getWidth(), 48, 32, 0xff, 0xff00, 0xff0000, 0xff0000… in loadGraphics() 245 SDL_Surface * w = SDL_CreateRGBSurface(0, 40, 48, 32, 0xff, 0xff00, 0xff0000, 0xff000000); in loadGraphics() 270 …SDL_Surface * v = SDL_CreateRGBSurface(0, png.getWidth(), 48, 32, 0xff, 0xff00, 0xff0000, 0xff0000… in loadTheme() 303 SDL_Surface * w = SDL_CreateRGBSurface(0, 40, 48, 32, 0xff, 0xff00, 0xff0000, 0xff000000); in loadTheme() 323 SDL_Surface * w = SDL_CreateRGBSurface(0, 40, 48, 32, 0xff, 0xff00, 0xff0000, 0xff000000); in loadTheme()
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/test/ |
H A D | surface_test.py | 190 sf = surface.SDL_CreateRGBSurface(0, 10, 20, bpp, rmask, 283 sf = surface.SDL_CreateRGBSurface(0, w, h, bpp, rmask, 313 sf = surface.SDL_CreateRGBSurface(0, w, h, bpp, rmask, 341 sf = surface.SDL_CreateRGBSurface(0, 5, 5, bpp, rmask, gmask, 359 sf = surface.SDL_CreateRGBSurface(0, 15, 15, 32, 0, 0, 0, 0) 374 sf = surface.SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0) 401 sf = surface.SDL_CreateRGBSurface(0, 10, 10, bpp, rmask, gmask, 425 sf = surface.SDL_CreateRGBSurface(0, 10, 10, bpp, rmask, gmask, 668 sf = surface.SDL_CreateRGBSurface(0, 10, 10, 16, 0, 0, 0, 0) 683 tst = surface.SDL_CreateRGBSurface( [all …]
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H A D | sdl2ext_sprite_test.py | 219 sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0) 321 sf1 = SDL_CreateRGBSurface(0, 12, 7, 32, 0, 0, 0, 0) 325 sf2 = SDL_CreateRGBSurface(0, 3, 9, 32, 0, 0, 0, 0) 362 sf1 = SDL_CreateRGBSurface(0, 5, 10, 32, 0, 0, 0, 0) 367 sf2 = SDL_CreateRGBSurface(0, 5, 10, 32, 0, 0, 0, 0) 423 sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0) 439 sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0) 444 sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0) 465 sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0) 603 sf = SDL_CreateRGBSurface(0, 10, 10, 32, [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/ |
H A D | videocommon.c | 41 bscreen = SDL_CreateRGBSurface(0, videomodes.hRes, videomodes.vRes, 8, 0,0,0,0); in setupPreBlitProcessing() 42 …screen = SDL_CreateRGBSurface(0, videomodes.hRes, videomodes.vRes, 32, masks[3][0], masks[3][1], m… in setupPreBlitProcessing() 52 …screen = SDL_CreateRGBSurface(0, videomodes.hRes*2, videomodes.vRes*2, 16, masks[1][0], masks[1][1… in setupPreBlitProcessing() 53 …if (!bscreen) bscreen = SDL_CreateRGBSurface(0, videomodes.hRes, videomodes.vRes, 8*bytes_per_pixe… in setupPreBlitProcessing() 54 …bscreen2 = SDL_CreateRGBSurface(0, videomodes.hRes+4, videomodes.vRes+8, 16, masks[1][0], masks[1]… in setupPreBlitProcessing()
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/dports/games/openbor/openbor-3caaddd5/engine/sdl/ |
H A D | videocommon.c | 41 bscreen = SDL_CreateRGBSurface(0, videomodes.hRes, videomodes.vRes, 8, 0,0,0,0); in setupPreBlitProcessing() 42 …screen = SDL_CreateRGBSurface(0, videomodes.hRes, videomodes.vRes, 32, masks[3][0], masks[3][1], m… in setupPreBlitProcessing() 52 …screen = SDL_CreateRGBSurface(0, videomodes.hRes*2, videomodes.vRes*2, 16, masks[1][0], masks[1][1… in setupPreBlitProcessing() 53 …if (!bscreen) bscreen = SDL_CreateRGBSurface(0, videomodes.hRes, videomodes.vRes, 8*bytes_per_pixe… in setupPreBlitProcessing() 54 …bscreen2 = SDL_CreateRGBSurface(0, videomodes.hRes+4, videomodes.vRes+8, 16, masks[1][0], masks[1]… in setupPreBlitProcessing()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/dune/ |
H A D | DuneStyle.cpp | 40 …if((surface = SDL_CreateRGBSurface(0, text.length()*10, 12, SCREEN_BPP, RMASK, GMASK, BMASK, AMASK… in createSurfaceWithText() 75 …if((surface = SDL_CreateRGBSurface(0, width, height, SCREEN_BPP, RMASK, GMASK, BMASK, AMASK)) == n… in createLabelSurface() 153 …if((surface = SDL_CreateRGBSurface(0, width, height, SCREEN_BPP, RMASK, GMASK, BMASK, AMASK)) == n… in createCheckboxSurface() 217 …if((surface = SDL_CreateRGBSurface(0, width, height, SCREEN_BPP, RMASK, GMASK, BMASK, AMASK)) == n… in createRadioButtonSurface() 285 …if((surface = SDL_CreateRGBSurface(0, size, size, SCREEN_BPP, RMASK, GMASK, BMASK, AMASK)) == null… in createDropDownBoxButton() 334 …if((surface = SDL_CreateRGBSurface(0, width, height, SCREEN_BPP, RMASK, GMASK, BMASK, AMASK)) == n… in createButtonSurface() 391 …if((surface = SDL_CreateRGBSurface(0, width, height, SCREEN_BPP, RMASK, GMASK, BMASK, AMASK)) == n… in createTextBoxSurface() 480 …if((surface = SDL_CreateRGBSurface(0, 17, 17, SCREEN_BPP, RMASK, GMASK, BMASK, AMASK)) == nullptr)… in createScrollBarArrowButton() 564 …if((pSurface = SDL_CreateRGBSurface(0, width, height, SCREEN_BPP, RMASK, GMASK, BMASK, AMASK)) == … in createProgressBarOverlay() 630 …if((pSurface = SDL_CreateRGBSurface(0, width, height, SCREEN_BPP, RMASK, GMASK, BMASK, AMASK)) == … in createBackground() [all …]
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/dports/games/7kaa/7kaa-2.15.4p1/tools/ |
H A D | genfont.c | 456 g = SDL_CreateRGBSurface(0, g_font->w, g_font->h, 8, 0, 0, 0, 0); in render_glyph() 470 g8 = SDL_CreateRGBSurface(0, clip.w, clip.h, 8, 0, 0, 0, 0); in render_glyph() 500 g = SDL_CreateRGBSurface(0, g_font->w, g_font->h, 8, 0, 0, 0, 0); in render_glyph_blend() 514 g8 = SDL_CreateRGBSurface(0, clip.w, clip.h, 8, 0, 0, 0, 0); in render_glyph_blend() 546 g = SDL_CreateRGBSurface(0, g_font->w+style->shift.w, g_font->h+style->shift.h, 8, 0, 0, 0, 0); in render_glyph_blend_shadow() 571 g8 = SDL_CreateRGBSurface(0, clip.w, clip.h, 8, 0, 0, 0, 0); in render_glyph_blend_shadow() 598 g = SDL_CreateRGBSurface(0, g_font->w+style->shift.w, g_font->h+style->shift.h, 8, 0, 0, 0, 0); in render_glyph_outline() 627 g8 = SDL_CreateRGBSurface(0, clip.w, clip.h, 8, 0, 0, 0, 0); in render_glyph_outline() 655 g = SDL_CreateRGBSurface(0, g_font->w+style->shift.w, g_font->h+style->shift.h, 8, 0, 0, 0, 0); in render_glyph_shadow() 680 g8 = SDL_CreateRGBSurface(0, clip.w, clip.h, 8, 0, 0, 0, 0); in render_glyph_shadow() [all …]
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/dports/games/widelands/widelands-build21/src/graphic/ |
H A D | sdl_utils.cc | 27 SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000); in empty_sdl_surface() 29 SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff); in empty_sdl_surface()
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/dports/games/tuxpaint/tuxpaint-0.9.26/magic/src/ |
H A D | fisheye.c | 144 oryg = SDL_CreateRGBSurface(SDL_ANYFORMAT, 80, 80, canvas->format->BitsPerPixel, in fisheye_draw() 148 output = SDL_CreateRGBSurface(SDL_ANYFORMAT, 80, 80, canvas->format->BitsPerPixel, in fisheye_draw() 161 temp_src = SDL_CreateRGBSurface(SDL_ANYFORMAT, 1, 80, canvas->format->BitsPerPixel, in fisheye_draw() 173 temp_dest = SDL_CreateRGBSurface(SDL_ANYFORMAT, 1, 80 + 2 * i, canvas->format->BitsPerPixel, in fisheye_draw() 200 temp_src = SDL_CreateRGBSurface(SDL_ANYFORMAT, 80, 1, canvas->format->BitsPerPixel, in fisheye_draw() 204 temp_dest = SDL_CreateRGBSurface(SDL_ANYFORMAT, 80 + 2 * i, 1, canvas->format->BitsPerPixel, in fisheye_draw()
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/dports/games/maxr/maxr-0.2.9/ |
H A D | SDL2c.patch | 372 + surface = SDL_CreateRGBSurface (0, width, height, 32, 386 + surface = SDL_CreateRGBSurface (0, width, height, 32, 1288 + sf = SDL_CreateRGBSurface (0, size, size, Video.getColDepth(), 0, 0, 0, 0); 1372 + AutoSurface surface (SDL_CreateRGBSurface (0, 64, 64, 8, 0, 0, 0, 0)); 1395 + terrains[iNum].sf_org = SDL_CreateRGBSurface (0, 64, 64, 8, 0, 0, 0, 0); 1401 + terrains[iNum].sf = SDL_CreateRGBSurface (0, 64, 64, 8, 0, 0, 0, 0); 1407 + terrains[iNum].shw_org = SDL_CreateRGBSurface (0, 64, 64, 8, 0, 0, 0, 0); 1412 + terrains[iNum].shw = SDL_CreateRGBSurface (0, 64, 64, 8, 0, 0, 0, 0); 3612 + SDL_Surface* const s = SDL_CreateRGBSurface (0, x, y, 32, 0, 0, 0, 0); 4230 + screen = SDL_CreateRGBSurface(0, getSplashW(), getSplashH(), getColDepth(), [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/misc/ |
H A D | draw_util.cpp | 183 …SDL_Surface* pScreen = SDL_CreateRGBSurface(0, rendererSize.w, rendererSize.h, SCREEN_BPP, RMASK, … in renderReadSurface() 304 …SDL_Surface *scaled = SDL_CreateRGBSurface(0, (int) (surf->w * ratio),(int) (surf->h * ratio),8,0,… in scaleSurface() 352 if((returnPic = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0))== nullptr) { in getSubPicture() 365 …if((returnPic = SDL_CreateRGBSurface(0, width, height, 32, RMASK, GMASK, BMASK, AMASK))== nullptr)… in getSubPicture() 420 if((returnPic = SDL_CreateRGBSurface(0,inputPic->h,inputPic->w,8,0,0,0,0))== nullptr) { in rotateSurfaceLeft() 463 if((returnPic = SDL_CreateRGBSurface(0,inputPic->h,inputPic->w,8,0,0,0,0))== nullptr) { in rotateSurfaceRight() 507 … if((returnPic = SDL_CreateRGBSurface(0, inputPic->w, inputPic->h, 8, 0, 0, 0, 0))== nullptr) { in flipHSurface() 520 …if((returnPic = SDL_CreateRGBSurface(0, inputPic->w, inputPic->h, 32, RMASK, GMASK, BMASK, AMASK))… in flipHSurface() 553 … if((returnPic = SDL_CreateRGBSurface(0, inputPic->w, inputPic->h, 8, 0, 0, 0, 0))== nullptr) { in flipVSurface() 566 …if((returnPic = SDL_CreateRGBSurface(0, inputPic->w, inputPic->h, 32, RMASK, GMASK, BMASK, AMASK))… in flipVSurface()
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | surface.cpp | 27 surface surf(SDL_CreateRGBSurface(SDL_SWSURFACE,1,1,32,SURFACE_MASK)); in get_neutral_pixel_format() 50 return surface(SDL_CreateRGBSurface(SDL_SWSURFACE,w,h,32,0xFF0000,0xFF00,0xFF,0xFF000000)); in create()
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H A D | IMG_savepng.cpp | 53 graphics::surface s(SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 24, SURFACE_MASK_RGB)); in IMG_SaveFrameBuffer() 264 tempsurf = SDL_CreateRGBSurface(SDL_SWSURFACE, surf->w, surf->h, 24, 267 tempsurf = SDL_CreateRGBSurface(SDL_SWSURFACE, surf->w, surf->h, 24, 272 tempsurf = SDL_CreateRGBSurface(SDL_SWSURFACE, surf->w, surf->h, 24, 275 tempsurf = SDL_CreateRGBSurface(SDL_SWSURFACE, surf->w, surf->h, 24,
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/dports/games/manaplus/manaplus-2.1.3.17/src/unittests/ |
H A D | sdl.cc | 115 SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE, in PRAGMA48() 156 SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE, in PRAGMA48() 197 SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE, in PRAGMA48() 275 SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE, in PRAGMA48() 345 SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE, in PRAGMA48()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/MacSrc/ |
H A D | ShockBitmap.c | 69 drawSurface = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0); in SetupOffscreenBitmaps() 75 offscreenDrawSurface = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0); in SetupOffscreenBitmaps()
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/dports/games/maxr/maxr-0.2.9/src/ |
H A D | pcx.cpp | 115 return AutoSurface (SDL_CreateRGBSurface (0, 100, 20, Video.getColDepth(), 0, 0, 0, 0)); in LoadPCX() 122 return AutoSurface (SDL_CreateRGBSurface (0, 100, 20, Video.getColDepth(), 0, 0, 0, 0)); in LoadPCX() 128 AutoSurface s (SDL_CreateRGBSurface (0, x, y, 32, 0, 0, 0, 0)); in LoadPCX()
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | screenshot.cpp | 42 temp = SDL_CreateRGBSurface(0, xres, yres, 32, 0, 0, 0, 0); in takeScreenshot() 48 temp = SDL_CreateRGBSurface(0, xres, yres, 24, 0, 0, 0, 0); in takeScreenshot()
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | video.c | 49 …VGAScreen = VGAScreenSeg = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, … in init_video() 50 VGAScreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0); in init_video() 51 game_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0); in init_video()
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/ |
H A D | bsscreen.cpp | 57 …SDL_Surface *temp = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, am… in BS_SetRealResolution() 196 temp = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, depth, rmask, gmask, bmask, amask); in BS_SetVideoMode() 207 temp = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, amask); in BS_SetVideoMode() 214 temp = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, amask); in BS_SetVideoMode()
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenPlayer/ |
H A D | bsscreen.cpp | 57 …SDL_Surface *temp = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, am… in BS_SetRealResolution() 196 temp = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, depth, rmask, gmask, bmask, amask); in BS_SetVideoMode() 207 temp = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, amask); in BS_SetVideoMode() 214 temp = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, amask); in BS_SetVideoMode()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/widgets/ |
H A D | colorpicker.cpp | 88 AutoSurface surface (SDL_CreateRGBSurface (0, size.x(), size.y(), 32, 0, 0, 0, 0)); in createColorsSurface() 110 AutoSurface surface (SDL_CreateRGBSurface (0, size.x(), size.y(), 32, 0, 0, 0, 0)); in createColorBarSurface() 129 AutoSurface surface (SDL_CreateRGBSurface (0, 3, 3, 32, 0, 0, 0, 0)); in createColorMarkerSurface() 140 AutoSurface surface (SDL_CreateRGBSurface (0, 15 + 2, 3, 32, 0, 0, 0, 0)); in createColorHueMarkerSurface()
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/dports/games/rezerwar/rezerwar-0.4.2/src/ |
H A D | gfx.c | 136 org = SDL_CreateRGBSurface(0, screen->w, screen->h, in gfx_shutter() 205 surface = SDL_CreateRGBSurface(0, width, height, in gfx_new() 219 org = SDL_CreateRGBSurface(0, s->w, s->h, s->format->BitsPerPixel, in gfx_new_samesize() 318 m = SDL_CreateRGBSurface(0, screen->w, screen->h, in gfx_modal()
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/dports/emulators/aranym/aranym-1.1.0/src/ |
H A D | host_surface.cpp | 37 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, bpp, in HostSurface() 50 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, in HostSurface() 76 return SDL_CreateRGBSurface(SDL_SWSURFACE, in createSdlSurface()
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/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/ |
H A D | GraphicsUtil.cpp | 55 SDL_Surface* preSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, r, g, b, a); in GetSubSurface() 144 _ret = SDL_CreateRGBSurface(_surface->flags, Width, Height, _surface->format->BitsPerPixel, in ScaleSurface() 181 _ret = SDL_CreateRGBSurface(_surface->flags, Width, Height, _surface->format->BitsPerPixel, in ScaleSurfaceSlow() 208 SDL_Surface * ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, _src->format->BitsPerPixel, in FlipSurfaceHorizontal() 230 SDL_Surface * ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, _src->format->BitsPerPixel, in FlipSurfaceVerticle() 285 SDL_Surface* tempsurface = SDL_CreateRGBSurface( in BlitSurfaceColoured() 316 SDL_Surface* _ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, 32, in ApplyFilter()
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